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Everything posted by Djolox
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Djolox replied to Galileo's topic in KSP1 Mod Releases
Is there a way to remove atmospheric scattering from scatterer? I could live without that, but definitely not without the improved oceans...- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Djolox replied to Galileo's topic in KSP1 Mod Releases
Hey, I am experiencing a weird bug and am not sure if it is already known. It is related to scatterer so I was not sure where to ask, but considering that it doesn't happen when using scatterer with stock, I decided to post here. Well, the problem is that terrain of Gael looks like it is slightly transparent, enough for me to be able to see the line of the ocean when I am far from the ground enough. Basically, I see the ocean and a perfect round outline below. Here are two screenshots, one with default size GPP, and one with 10x which makes it even more severe. Due to nothing crashing, I didn't know if there was a log I could post, so, inform me if there is. Again, sorry if this is a bug you are already aware of. Thank you for bringing this beautiful mod to us!- 7,371 replies
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Yeah, anyways you keep doing an awesome job keeping this mod up! It is better and better with each part remodel and retexture. I don't think we even need more parts, as you've covered almost all significant Soviet and Russian spacecraft.
- 22,528 replies
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- totm march 2020
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I think there should be a bit more American spacecraft to go with Gemini. Anyways, is Gemini a separate mod now?
- 22,528 replies
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- totm march 2020
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I thought that you wanted to suggest something like a way to ressurect dead kerbals with dark magic. xD
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Axial tilt for planets
Djolox replied to Kasuha's topic in KSP1 Suggestions & Development Discussion
NECRO!!! -
Default in mod, with only Max. temp, not int. ext.
- 1,016 replies
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- shuttle
- space station
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Hey, do the old thermal configs still work? I found it quite problematic as no reentry path (not even the 100km) worked for me. I later added the values from Mk1 Pod and it works now.
- 1,016 replies
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- shuttle
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Oh, thanks god that this mod is still alive! I was afraid that it died long time ago.
- 1,016 replies
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- shuttle
- space station
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I have Kopernicus 1.1.2.
- 3,403 replies
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- renaissance compilation
- visual enhancements
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Me too, I tried reinstalling, but no success.
- 3,403 replies
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- renaissance compilation
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I must be missing something, but I don't have HR ground textures. Do I have to apply them by myself? Thanks in advance.
- 3,403 replies
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- renaissance compilation
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Which sizes can they go up to? C?
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I already have a probe on the way! I am using ion propulsion for the job!
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I get it, but I am kinda nostalgic for those find it legit times. Totally understand your reasons.
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Why are you using HyperEdit? I think we should do this legit not to ruin the fun.
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Err, magic boulders don't have mystical powers anymore? They are normal asteroids?
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Whoa, where did you get those high res ground textures? BTW, I really love your lander!
- 22,528 replies
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- totm march 2020
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Loading Very Slow Bug, caused by Hamachi
Djolox replied to Djolox's topic in KSP1 Technical Support (PC, unmodded installs)
I will change the name to "Loading Slow-Down Bug". That may be at least a bit more helpful. EDIT: In updates between .25 and 1.0, I didn't notice the bug, even that hamachi was running all the time. -
Back in the old days, there was bug where when other networks that are not currently in use will slow down loading of the game extremely. Now, in 1.1 the bug is back. Just to mention, I made this thread so people who experience these problems know there is an easy workaround for this. Just disable the unused network.
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Only if you bought it on Steam. (I think)
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I actually wouldn't, I don't want to spoil the holiness of a fresh bugless release of KSP.