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milbournosphere

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  1. Do you know when you might be updating your CKAN repo/manifest? The source links are still pointing to KerbalStuff: $ ckan install RandSCapsuledyne About to install... * Taurus HCV - 3.75 m Stock-ish Crew Pod 1:1.5.3 * BahamutoD Animation Modules v0.6.2 Continue? [Y/n] Y Downloading "https://kerbalstuff.com/mod/13/Taurus HCV - 3.75 m Stock-ish Crew Pod/download/1.5.3" (libcurl) Downloading "https://kerbalstuff.com/mod/321/Adjustable Landing Gear/download/v1.2.0" (libcurl) 0 kbps - downloading - 0 MiB left - 100% Installing mod "RandSCapsuledyne 1:1.5.3" Unhandled Exception: CKAN.FileNotFoundKraken: Trying to install RandSCapsuledyne 1:1.5.3, but it's not downloaded or download is corrupted . . .
  2. I'm having issues with SDHI in 1.0.5, probably due to issues with the decoupler dependency. The primary faring does not fire when toggled, and when triggered on the pad, the faring fell down to the ground through the ship and exploded.
  3. I've been trying something similar and have succeeded with a mk2 pod, but am having trouble getting a mk3 vehicle similar to yours into orbit. The ramjets have MORE than enough thrust, but I can't find an engine combo that is compact enough with enough fuel to bring my vertical ssto into orbit. I'm guessing that you have an engine centrally mounted on your heavy lift shuttle...how are you propelling your vehicle after the ramjets flame out?
  4. Any tips on counter-rotation balancing for the hub part? I'm using counterweights to account for the weight of the spinning parts but am still getting a slight rotation of the ship as a whole. I have three arms rotating on the hub, each weighing 3.1t. I attached three 3.1t weights to the counter-rotating hub, but the ship is still slowly rotating. Perhaps I'm doing something wrong?
  5. I tried waiting for the cooldown period but a button never appeared in either the click menu or the control window. I have not tried with a Kerbal on EVA; is that a requirement for the plasma reactors?
  6. I found what I think is an issue with the Dusty Plasma reactor's menu/control window options. Once shutdown, the reactor cannot be re-activated. There is no 'Activate' button in the Control Window and no button on the right-click menu for the part. I discovered this when I launched a ship with the reactor de-activated within the VAB. Once I was in orbit, I discovered that there was no way to activate the reactor. Should I open an issue on github?
  7. Hey FreeThinker, much appreciated for picking up Interstellar maintenance! I picked up the mod after seeing that it was getting regular maintenance again and installed it on an install of KSP 1.0.4, and I'm getting a lot of NaN outputs both in the VAB and in flight mode: I get NaN on many of the KSPIx parts, not just the turbojet and reactor pictured. I'm also getting some strange behavior with the thermal power generated by the reactors. The generated numbers fluctuate greatly and the throttle goes all over the place. I did re-install KSP and that did not resolve the issue. I didn't see an issue reported on github...is anybody else having issues with thermal power on v1.0.4? I was playing around in the log and am seeing these messages when resizing certain parts: [Warning]: [TweakScale Warning] No valid member found for powerRequirements in InterstellarFissionPBDP TweakScale.Tools:LogWf(String, Object[]) TweakScale.MemberUpdater:Create(Object, String) TweakScale.ScaleExponents:UpdateFields(Object, Object, ScalingFactor, Part) TweakScale.ScaleExponents:UpdateObject(Part, Part, Dictionary`2, ScalingFactor) TweakScale.TSGenericUpdater:OnRescale(ScalingFactor) TweakScale.TweakScale:OnTweakScaleChanged() TweakScale.TweakScale:Update() I'm wondering if it's related to #11. Up until I resize, the numbers are fine. Reactors that display this symptom: Dusty Plasma Pebble Bed Reactor The NaN values from the screenshot above in of the Turbojet menu seem to show up when attached to either of the two reactors listed above.
  8. So I installed interstellar after being away from KSP and this mod for a while. I'm running 1.0.2 with a fresh install of KSPI-E. I can't seem to get any power to the thermal nozzles. They create no thrust and have no fuel flow, despite the engine icon in the stack ui showing a full tank. I've tried with a few different reactor combinations and have gotten nowhere. One thing I do see in the logs is this output: Has anybody else had this issue?
  9. I'm still working on landers and such, but the main ship itself is powered by two of the DS-02 engines. With no lander attached, and with the large hydrogen tank holding ~6700 fuel units (max capacity of 40k units), it has around 2225 delta v. I haven't fully fuelled it yet to see the total delta v possible. I think I'm going to wait to do large missions until I can research the VASMIR engines which provide more power and thrust. Right now it's doing laps around the mun for testing while waiting for my Duna transfer window. I'm mainly focusing on the lander at the moment.
  10. I read through your mission when I was considering building something like this. Your SPR is awesome! I started out trying to build an interstellar ship with a modular design. I saw the MTV with its interchangeable layout and figured I'd try to model if off of that. Whereas with the MTV plan the lander will be shipped in a separate cargo vessel, I'm going to try to build a self-contained interplanetary vessel, hence the underslung lander. MTV with a kerbal twist I suppose.
  11. My first attempt at an MTV-type craft. It'll be destined for Duna but the idea is to make it modular. I'm working on the design now with tests to the Mun; I'm using the near-future packages after dumping Interstellar, so I'm mainly learning the engines at this point. Lessons learned thus far: TWR is too small and I didn't bring enough RCS. The craft is more stable with the underslung lander than I expected. It's my first craft post in this thread... thoughts, comments?
  12. The only source of SAS is the gyro module. I'm using the slim probe body that came with the mod which, per the part description, has no torque generation. I have been using the SAS target mode to help, but the reticle doesn't always match up with the planet, so that's not always a solution.
  13. I downloaded this mod, and overall it's superb, but I'm having a REALLY hard time taking photos even of Duna or Eve. I hone in, set the gyro (the advanced model, purple band) to near 0% or at 0%, and once I zoom in enough to actually make out the planet, the sensitivity of the keys is just insane, even with CAPS lock on. I'm finding it very hard to take any decent photos or keep the planet in sight long enough to click the 'generate science' button. Perhaps you could add a key or two to the GUI to allow very fine adjustments? I have my scope in geosync orbit around Kerbin, at about 30 degrees, with the wide angle 2 processor. I haven't researched the third yet. Would that be why I'm having a hard time?
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