Mein_Gott
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Everything posted by Mein_Gott
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[Stopped] 6.4x Kerbol System v2.0.1 - RSS Config [11/16/14]
Mein_Gott replied to Raptor831's topic in KSP1 Mod Releases
I have played for a week so far, and the only time something was off, was when they asked for a velry low orbit, that was ok in stock, but glancing the atmo in 6.4x (91km in PE). Beside that, I had a request for 5.000.000km orbit around sun. Technically possible, but a little unreasonable practically, when Moho is about 32.000.000 - just imagine delta-v. Those were 2 cases among, like, 50 ok contracts, so in the end problem is almost nonexistent EDIT: forgot to clarify - I use MC extended and Fine print -
No burn time can be longer than the time my KSP takes to start, so if I can endure that, then all the burns are a mere of an eye!
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[Stopped] 6.4x Kerbol System v2.0.1 - RSS Config [11/16/14]
Mein_Gott replied to Raptor831's topic in KSP1 Mod Releases
Curious: has anyone managed to build a reasonable SSTO? -
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
Mein_Gott replied to nli2work's topic in KSP1 Mod Releases
KW batteries @nil2worn Those black, "mean", "rough" (i dont know! xD) parts are just too cool, so unlike elaborate spacey-sciencey stock style I only imagine how badass sounds those rotors have to make -
[Stopped] 6.4x Kerbol System v2.0.1 - RSS Config [11/16/14]
Mein_Gott replied to Raptor831's topic in KSP1 Mod Releases
Question to anyone who played 6.4 in career mode: Its my understanding, that launch vehicles will cost about 3 times more than stock ones - is it affordable? Are incomes (with reasonable gameplay and recovering stages) high enough not to go bancrupt? Thanks in advance. -
HotRockets! Particle FX Replacement + Tutorial
Mein_Gott replied to Nazari1382's topic in KSP1 Mod Development
Sorry to bother, but is there somewhere old config for KW? I never switched to the new 5m KW, yet hot-headedly updated HotRockets, and now I ended up with stock KSP effects in KW Thanks in advance -
This is hillarious. Have you guys checked cfg? it does have 10^18 thrust, but it also has corresponding fuel usage. And min thrust is equal max. This thing will sip your fuel tanks in Planck's time. xD Since Sarbian voted for it, it cant be bad
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[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
Mein_Gott replied to blizzy78's topic in KSP1 Mod Releases
I know it has. It also has node editor, so what is the point of using PrecNode at all? And Im gonna answer right away: because its nicer, small handy plugin that automatically engages itself when needed. Also one of first plugs I install every KSP reinstall. And 40-50% cases of its use is circularization. Pitty it needs another plugin -
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
Mein_Gott replied to blizzy78's topic in KSP1 Mod Releases
You know what would be incredibly usefull and awesome in PrecNode? Button "Circularize from here" -
LLL - Lack Luster Labs - Development Thread
Mein_Gott replied to Lack's topic in KSP1 Mod Development
LLL crew why you so awesome -
LLL - Lack Luster Labs - Development Thread
Mein_Gott replied to Lack's topic in KSP1 Mod Development
Lack why are you so awesome? -
what IsicDiscontinuity said. Or at least antennae extending without connection established allowed
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[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
Mein_Gott replied to PolecatEZ's topic in KSP1 Mod Development
1UP from me for 'This is awesome' team. Love model switching with tweakables. Unfortunately, i use FAR and D12 seems problematic with it -
Green Skull Inc Texture Packs NEW SKYBOXES! - 26 April 14
Mein_Gott replied to Green Skull's topic in KSP1 Mod Releases
Id love to see pictures from this thread, but photobucket wont let me -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
Mein_Gott replied to Normak's topic in KSP1 Mod Releases
current release will do just fine, but it would be nice to download it without interrupt every time at about 50% -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
Mein_Gott replied to Normak's topic in KSP1 Mod Releases
yeah, can someone please provide alternative download link, because spaceport download is just bananas? -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Mein_Gott replied to cybutek's topic in KSP1 Mod Releases
Regarding no deltaV displayed - it appears calculations break, and thus no mass and deltaV are displayed, when tweaking righ-click context menu is opened in VAB. The error is preserved through save of ship, so only building from scratch (or at least removing tweaked part) allows KER to show the Truth Just thought I'd say this, in case, I dunno... kind regards -
do I see inspiration comming from 'Glimmer Rats'?