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The14th

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Everything posted by The14th

  1. Hi Cupcake. I've been enjoying watching your Jool Adventures on YouTube. I hope the fuel situation is ok! I was wondering if you are still planning a 0.23 update for the Queen Bee? ~Laters~
  2. I need a little more time to really get to grips with this baby, but I might go as far as saying that the Equinox is my favourite dropship so far! It's one of those times where you can actually see the the culmination of all the features and development from previous ships leading up to this design. Fantastic work, seriously! Also, what a great idea to include a droptank loader. For me the addition of Yogi and Boo-Boo genuinely make the Equinox re-usable, rather than simply recovering after landing. I should also mention that the video was as usual, awesome (bonus points for the Crystal Maze theme). Whenever I think I'm getting tired of KSP, I watch one of your youtube videos and it pulls me right back in!
  3. This is my first visit to the forum this year, and I was not disappointed! Great video as always Cupcake. Dem piloting skills. I'm pretty sure you're not supposed to do barrel rolls while caring a full load! Great ship too. Look forward to trying it out!
  4. For which I am eternally grateful! More than a couple of occasions I've included Minnows or Tadpoles in my designs as auxiliary craft to a bigger vessel.
  5. You can argue technicalities until you're green in the face. The "Rocket-power VTOL" that comes as stock with every installation of KSP doesn't have wings either, so if it's good enough of a definition for Squad within the context of the game, then it's good enough for me. LOL, I love this quote! I wish I could accidentally do stuff like that!
  6. Excellent ship as always Cupcake! I really like the look of the Carpathia, and I have a soft-spot for the name too. I'll be happy to post some pics when I've taken it somewhere interesting if you would like!
  7. I had a great time trying out the Pixie! Definitely keeping it in my SPH folder for future use! I was even more pleasantly surprised to discover that the Pixie is sub-assembly friendly! (once you re-configure the action-groups of course!) Thanks for another great ship Cupcake.
  8. Agreed... I'm definitely going to try this one out.
  9. Wow... I love these videos so much. The "mist" reveal, the "camp fire" - just genius! I've just got to tip my hat at how amazingly well this video is edited together - including how well you've synchronised it to the music. Well done! Looks like another Cupcake Dropship I can't wait to get my hands on! Anyway, I just wanted to say that I thoroughly enjoyed the vid! I'm not sure which I laughed the hardest at... the skinny... erm.. spacesuit dipping, the campfire or that awesome last outtake! :D
  10. Cool, I'm glad you enjoyed it! It sure does work properly in 0.22. Take a look at this post in Cupcake's Bulldog thread where I build a small crew transfer station manned by a permanent compliment of three OOPS, using only Cupcake's Bulldog to construct it. The transfer station get's plenty of use as my means of ferrying Kerbals from the various ships and stations I have in orbit. Not just the OOPS, but I regularly use your Spider tug and the Caged Canary too. Obviously I like building my own designs too, but sometimes you just need something you know you can rely on - and these ships are just too damn useful to sideline! (not to mention aesthetically pleasing aswell)
  11. I love the look of these two wheel rovers... hat's off to you sir!
  12. Rune, that is just so adorable!!! I really want to try that out
  13. Not to worry Cupcake, your bulldog already has it covered... (sort of) EDIT: Oh, and I almost forgot... I can't wait to give the Pixie a proper try out this weekend! Excelling ship once again!
  14. Hmmmmm.... "quite ridiculous loads" you say? Lets push some ridiculous limits! The Bulldog... truly a dropship for the working man (or woman)!
  15. Wow... that cruiser looks very cool - now I want that one too! A lot of very cool designs coming out of the dealership EDIT: I wonder if the problem you're having with the fuel lines is the same as with the old subassembly mod. It might be related to order objects are listed in the craft file when they get saved by the subassembly saver, with fuel lines being loaded before the object they are supposed to be attached to, etc... Have a nosey at the second post in Temstar's Zenith thread. I hope it helps! ...and not once, but twice!
  16. So good to see this beast of a dropship getting some love on the forums! Oh man... I can't wait to try this one out!
  17. That bird is terrifying to fly! A fantastic way to Kerbal outside the box! I almost made it to the island runway. I pitched awkwardly at the last moment and clipped the ground with one of the rotors. Still, very fun to try out
  18. Ah, OK that explains it. Sorry for doubting! Pff, you can hardly be blamed for that - The Bulldog came out, what the day after the 0.22 update? I doubt many people were even able to update at that point. But thank you for re-visiting the Bulldog when you can. It sounds like the Mk2 is going to be a fun re-usable lifter... and yay Moar Ports! I'm also glad to hear that the rest of the roster should be ok - I love me some Cupcake Dropships! Crikey, I'm looking forward to that one! ~The14th~
  19. Sorry for the delay! A mixture of real-life commitments, the 0.22 release, and my appalling orbital rendezvous skills have been keeping me busy... It's finally done Nothing goes completely to plan, and this little project has been no exception - but I'm getting ahead of myself.... Firstly, wow.... just wow. When I put this first stage onto the tarmac I was already mentally composing the letter to the pilot's next of kin. I was fairly certain that it was going to topple over as soon as we started the engines. Oh ye of little faith! In fact, she went up like... well... like a rocket I suppose. In fact I'd go as far as saying a great deal more stable than the rockets I usually build! I've just got to take my hat off to you... the stability of this thing is incredible! It took a few attempts for me to get to orbit, as I kept running out of Oxidizer before I could complete my circlising. I expect that's something I'm doing wrong rather than a flaw in the design. I also noticed that not all the intakes are set to close on action-group 0. I don't know if that's by design, an oversight by the busy designers, or something caused by the 0.22 update! With the first part of the station safely delivered to LKO, the first Bulldog can head for home! This is the only sour note in the story TBH. The changes to the landing legs that came with 0.22 are a problem for the Bulldog. These updated landing legs don't cleanly clip through other parts anymore. When I tried to lower the landing legs, three of them got stuck in air intakes, and one pumped rapidly up and down like a mad trombone! I'm worried what this means for the other dropships with landing legs concealed within the fuselage... I haven't had time to test them yet... but damn... I loved those Minnows and Tadpoles! I hope they can still land! Still, I managed to knock out only two of the pilot's fillings on landing. As for the Bulldog, she'll never take off again - the jet engines were destroyed on impact and half the intakes have been shaken loose. But any landing you can walk away from, right? But enough moping! The we've got a job to do! The next load is already on the runway. This time we're going up in the RCS version of the Heavy Loader variant. Damn.... look at that shadow... as straight as a dye. I'm not sure we even need a pilot that's so smooth! I suck at orbital rendezvous, but at least this time I can "borrow" fuel from the payload. I'll just have to convince the station crew that they used it up somehow. Who left the cooker on? Second section successfully delivered! Now I'll have to get creative again. I had intended this crew transfer station to have a permanent compliment of three of Narcosis' OOPS shuttles. But I also wanted to lift everything to orbit using only Bulldogs. A single OOPS weighs less than the station parts I've been lifting so far, so the Bulldog could do it. But I couldn't find a way to make the shuttle an attachable sub-assembly either through the new interface, or by moving a file into the sub-assembly folder - the nodes are in just the wrong place for it to attach. As a sort of wobbly compromise, I decided to lift the three OOPS into orbit using conventional means, and have the Bulldog collect them from LKO and deliver them to the station. At least this way, I get to deliver all three at once! After all that heavy lifting, it's a cake run for the Bulldog Time to deliver each of the shuttles to the waiting station. And here we have the finished Waypoint mini station, assembled in LKO all thanks to this awesome dropship from Cupcake! Thanks again for these ships Cupcake!
  20. Fantastic... that's a real beast and I love it! I've seen some huge lag-inducing "cargo" space planes that can't boast lifting even half of that tonnage! I've been planning to build a small station in LKO to act as a quick crew transfer point between other orbital structures. I was going to lift the parts using Temstar's awesome Zenith lifters just like I normally do (I love those Zenith rockets), but you know I've decided that since it's only a small station, it might be fun to try lifting all of the sections using only Bulldogs! When it's done I can post some screenies if you like.
  21. I haven't upgraded yet & and I'd also like to know if the changes to the landing legs have been causing any problems.
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