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Everything posted by The14th
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totm june 2018 Work-in-Progress [WIP] Design Thread
The14th replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
This is great to see, Rune! You know, it's from seeing your posts in the forum that inspire me to design my large interplanetary ships to pull from the front, or as close to it as feasible depending on the design. I consider it an invaluable lesson on keeping long motherships stable, and have you to thank for that. Of course, I'm sure we'd all be happier if you were releasing new ships every other day - but it's really good to see that you're still actually playing the game and enjoying it! So until the release of your MkXXXII SSTO (If I have my Rune Numbering System correct) I for one look forward to hearing more! -
Cupcake's Dropship Dealership...
The14th replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Please don't apologise Cupcake, you make me feel bad! If you need to say sorry for anything, it's for cluttering up my SPH with your must-have dropships! I'm just happy if you find the feedback helpful for fine-tuning. Thanks for the port orientation update - it's a minor thing but it feels much more natural! There's no need to hurry the component flipping on my account - I've used the SelectRoot mod to create a sub-assembly version with the bottom docking port being the root. It doesn't seem to have broken anything, as far as I can tell (and that's what the Official Kerbal Safety Report will say!), mainly because there are no pesky fuel lines or air intakes to worry about! If I find myself doing something cool with my Roach-U I'll make sure to take some more pics! -
Cupcake's Dropship Dealership...
The14th replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Hi Cupcake. I'm thoroughly enjoying the pre-release Roach-U, what a versatile little bug! I'm planning to include one of these as an auxiliary craft attached to my next interplanetary mission - for things like rescuing landers that may run out of fuel before re-docking, etc. I do have a couple of minor suggestions before your final release, but they are subjective and you may not agree with my reasoning, but anyway: 1) I love that the Roach is sub-assembly friendly, but I think the bottom docking port might be a better choice for the root part. If I attach a Roach sub-assembly to a larger craft using the top docking port, then it's easy to end up inadvertently blocking access to the command pod. Attaching it via the bottom docking port makes it far easier for a kerbal to board/disembark. 2) I feel the top docking port is back-to-front. If I'm controlling the Roach from the top-docking port for Nav-ball/orbital manoeuvres, I feel that that the craft should be nose-down rather than doing the back-stroke as it is now What do you think? Either way, it's great to be flying a new Cupcake design again! -
Vagani Car Manufacturers- Get Inspired- Final Challenge
The14th replied to Vagani's topic in KSP1 The Spacecraft Exchange
UpsilonAerospace, just wanted to quickly pop on and say that I had a blast speeding around on the Mun in your Pillbug ( In four-wheel drive mode of course! ) -
Vector - VTOL SSTO Space Plane
The14th replied to Jett_Quasar's topic in KSP1 The Spacecraft Exchange
This is an excellent SSTO, needs more rep! You sound a little apologetic in your OP, but it's unjustified - the ascent profile you've listed is straight-forward and the Vector performs precisely to your specifications. Tested this a couple of times now and have never failed to make it to orbit. Bonus points for: Fantastic looks Two-seater, so actually useful. Reliability Doesn't looks like it's broken out in "Intake-herpies". 100 parts or less. Not yet another RAPIER design. All in all, well done! -
[1.12.x] Freight Transport Technologies [v0.6.0]
The14th replied to RoverDude's topic in KSP1 Mod Releases
Awwww yeah! I've been eagerly looking forward to the Kontainers and HostageTaker's skins! Thanks for all the USI updates today Rover! You're taking cat herding to new heights! -
This is my new most-favourite-thing-ever Seriously, I love this engine & the generator is perfect. Thanks Beale! LOL! I hope your day-job isn't surgeon - "Has anyone seen my watch? Wait, is the patient ticking?" ;-)
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Wow, that's looking great. I think I'll be adding your screenshot to a folder I keep labelled "Inspiration" Awesome, just in time for the weekend! I see some new launches in my impending future...
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Aak... yeah reading that back it kinda does. O.o I didn't mean it like that!
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Fantastic! Definitely a part I've been looking forward to for some time! I always get the feeling that the male one is about to puncture the poor Clamp-O-Tron Jr.!
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That too! I'm sort of torn. I like the "Lego" frame of mind mentioned in the OP, and the way the stock textures mix with my other parts. But at the same time, these alternative textures are so cool!
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Haha, I'm happy to refer to it as the "soft bit" Personally, seems fine to me! I could semi-randomly choose a stock LF tank and a mid-tech stock engine, and get the same dV (if not more) - so I would argue that it is not overpowered, but in line with stock. Hell, if you visit the Spacecraft Exchange Forum you will see plenty of stock SSTO spaceplanes that arrive in orbit with more dV than this. Rather than seeing it as being capable of interplanetary travel in KSP's shrunken star system, I prefer to see it as capable of operations between Minmus or the Mun, and spacestations before needing to be refuelled. Sounds like fun to me! Plus I like the electric generator idea - that adds a neat dV cost over time. Other people may have different opinions though!
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Very nice indeed! I really like the texture of the beige ring part that surrounds the engine (Sorry, I don't know what that parts called!)
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You inspired me to think about something similar, but simpler. Assuming that all I want to build are simple crew-transfer craft made up of three 2.5m modules: 1) Command Pod (a selection of pods with parachutes, docking port, etc) 2) Fuel Section (a selection of Liquid fuel, RCS only, ect) 3) Selection of Engine or engine clusters Since the modules would all have the large docking port on either end, the tug can assemble the craft head-on, rather than perpendicular. I would personally find it much easier to dock that way than trying to assemble the craft sideways. My RCS kung-fu is lacking! Yeah, still slower than just launching from KSC - but it might be fun to construct simple transfer craft like this occasionally!
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Thank you Beale! Man, this is shaping up well! These teaser images always have me looking forward to the next release! Nice!
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[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
The14th replied to nli2work's topic in KSP1 Mod Releases
Great update nli2work, thanks! Looks like it's time I installed Procedural Wings... -
I knew that was coming. Yes, the real Soyuz has considerably less dV, but that would make for a pretty boring game of KSP. Tantares is a Stockalike Soyuz and blends well with the stock game - Why would you want it to be considerably less useful (and less fun) than the equivalent stock parts? Anyway, I just hope the nerf doesn't end up being that drastic.
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I personally wouldn't be happy about that, since I regularly dock Tantares with stations in Kerbisynchronous Equatorial Orbit. I like the idea of the luna craft too, but I think dropping Tantares dV below 1000 would seriously diminish this wonderful and fun craft.
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Reapers Dutch Designs (what am I building?)
The14th replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
That's either "May The Force Be With U!", or "Maximum Thrust For Boosters Would U?" I'm not sure which -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
The14th replied to RoverDude's topic in KSP1 Mod Releases
I'm really looking forward to this one! Am I right in guessing that the floatation devices are the ones that appeared in a Honeybadger test video a while back?