Requiem762
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Everything posted by Requiem762
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love the idea I don't think the transmitter would be too op if the way the kerbals got the packs was through a box attached to the craft and only one in the box having the ability to transmit signals. or since there is the possibility for the box to be destroyed I think it would be cool to have a option for when you click on the kerbal while he is attached to a command module ladder. or have both options! well that's just my 2 cents this sounds like a cool project
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^ thank you for bringing reason back to this thread
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well we will have to wait a while but lets keep this thread alive!
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Isa needs to be stock it would give more of a reason to send more probes and to really plan a mission to another body
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The kracken has returned! Sound the alarm and someone find jeb
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I love the new challenges presented in career mode but I really would like a .625 science bay
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What do you think the Mystery goo really is ?
Requiem762 replied to ouion's topic in KSP1 Discussion
No it's a reply as if saying sit what happens when a Nerva falls into the ocean -
What do you think the Mystery goo really is ?
Requiem762 replied to ouion's topic in KSP1 Discussion
what happens when you let a spent nerva engine crash into the ocean -
Yes you can do experiments in different places depending your mission profile
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Satalites Useless in carrer mode?
Requiem762 replied to nosirrbro's topic in KSP1 Gameplay Questions and Tutorials
I find a stayputnik with a materials bay and an upside down command pod work well for trips to biomes -
This should be tier zero in career mode and the mk1 pod needs to say somthing about science teaching engineers that cardboard and heat don't mix
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Lol best post I've seen today
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A change of plans when playing career mode...
Requiem762 replied to Piggius_Max's topic in KSP1 Discussion
Making rockets in strange ways and discovering very erm unconventional uses for parts -
What will be the first or best mod once 0.22 is out
Requiem762 replied to YoshiFan501's topic in KSP1 Mods Discussions
someone in the media group already modded in a science part -
bump this was awesome
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My thoughts on KSP money
Requiem762 replied to KatzOhki's topic in KSP1 Suggestions & Development Discussion
As it stands now each part has an assigned cost in the VAB/SPH and the way I think it will go is that the cost of the rocket will be the sum of all the part costs -
[0.22]copenhagen sub-orbitals 'TYCHO BRATHE' now released!
Requiem762 replied to tjitte's topic in KSP1 Mod Development
So is this mod dead? -
I have no doubt someone will make a mod for it people have already modded in science parts to .22 and it's still in experimental stage
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so any updates?
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P.1000 Ratte (Back and bigger than ever!)
Requiem762 replied to zekes's topic in KSP1 The Spacecraft Exchange
Construction was started thank god it was canceled -
KSP Tech Tree Question: Kerbals first then unmanned?
Requiem762 replied to Pingonaut's topic in KSP1 Discussion
this is just iteration 1 of the tech tree and I subject to change. it could even change in the next 5 minutes. an argument they also provided was that they are kerbals and aren't the most safety focused as jebidiah has shown us