Andrewmacor
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Everything posted by Andrewmacor
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[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Andrewmacor replied to ferram4's topic in KSP1 Mod Releases
So lately MM is telling me that there is 11 errors in the GameData/NEAR/NEAR folder and I have tried re downloading and re installing the mod fresh. I don't know if this is a critical thing but I wanted to let you all know because I wanna know what is it about. -
So a little request, Im using this mod with science containers, and is kind of annoying to have at the end of my mission like 300 check windows when I recover the capsule or whatever it is because of the science that I've stored. Is there a way to stop the announcement windows from telling me how much science I sent and how much money i got from those? I don't know maybe put it in the transmission message area so that it only appears when you transmit and not when you recover. I love this mod btw. Thanks
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[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
Andrewmacor replied to toadicus's topic in KSP1 Mod Releases
Thanks toadicus you are the best!!!- 577 replies
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- plugin
- orbital parameters
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[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
Andrewmacor replied to toadicus's topic in KSP1 Mod Releases
The mod is not saving my settings. For example, if I set one of the HUD flight info. to a place on the screen and I launch another vessel it will reset it to the top of the screen.- 577 replies
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- plugin
- orbital parameters
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Andrewmacor replied to KospY's topic in KSP1 Mod Releases
Is there a way to make kerbals clean the experiments in EVA without the need of a science lab? -
[1.2] Procedural Fairings 3.20 (November 8)
Andrewmacor replied to e-dog's topic in KSP1 Mod Releases
Akwaaard moment -
[1.2] Procedural Fairings 3.20 (November 8)
Andrewmacor replied to e-dog's topic in KSP1 Mod Releases
Master Tao Thx -
[1.2] Procedural Fairings 3.20 (November 8)
Andrewmacor replied to e-dog's topic in KSP1 Mod Releases
Hi, This is my 3rd time posting this, and all i get is "make sure everything else is updated". Well I have checked everything but everything is up to date. Well, the problem is that i still have the fairing decoupling problems, everything else work perfectly, its just that. I'm playing in the x64bit please help, real help this time please. -
[1.2] Procedural Fairings 3.20 (November 8)
Andrewmacor replied to e-dog's topic in KSP1 Mod Releases
Is it just me or the problems with the fairing separation still going? also the KSPAPIExtentions.dll still showing as incompatible. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Andrewmacor replied to TaranisElsu's topic in KSP1 Mod Releases
so every time i go EVA everything goes depleted except for electricity, please help!! -
[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
Andrewmacor replied to UbioZur's topic in KSP1 Mod Releases
Wait,... it doesn't?! Lol -
[1.2] Procedural Fairings 3.20 (November 8)
Andrewmacor replied to e-dog's topic in KSP1 Mod Releases
How do i upload the picture? I shows fine when i see it. -
[1.2] Procedural Fairings 3.20 (November 8)
Andrewmacor replied to e-dog's topic in KSP1 Mod Releases
Im using the 64 bit 24.2 Im using the last version available of procedural fairings. AIES, fuztech station parts, chaterer, KAS, RT2, Toolbar, kerbal joint reenforcement, near future, TACLS, Scan Sat, MM, Visual enhancements, Texture management. It was working fine for 0.24.1 but then i had problems for the .2 -
[1.2] Procedural Fairings 3.20 (November 8)
Andrewmacor replied to e-dog's topic in KSP1 Mod Releases
Hey so I was in Sandbox mode in the VAB trying to put some fairings, Well they are not working properly. Also the procedural part its not working as procedural. Look at the snapshot. The menu dont show the extra height and the base size. Please help. -
Is it just me or i cant see any imgur images in the whole forum?
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[1.2] Procedural Fairings 3.20 (November 8)
Andrewmacor replied to e-dog's topic in KSP1 Mod Releases
When i start the game it tells me that KSPAPIExtensions is not compatible with the new version of KSP HELP!!! -
[0.90] Kerbin Shuttle Orbiter System v4.13
Andrewmacor replied to helldiver's topic in KSP1 Mod Releases
I just want Phase 1 Pretty Please somebody...? -
[0.90] Kerbin Shuttle Orbiter System v4.13
Andrewmacor replied to helldiver's topic in KSP1 Mod Releases
Can you make a link for the people that just want the shuttle, and no Space station parts? Please That would be greatly appretiated. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Andrewmacor replied to Cilph's topic in KSP1 Mod Releases
Does anybody have problems with RT2 since the last Module manager?? -
[1.2] Procedural Fairings 3.20 (November 8)
Andrewmacor replied to e-dog's topic in KSP1 Mod Releases
e-dog... Just a little request. Can u make procedural Heat shields and include them in here please? I mean u can make 2 types the ones that are just plain circular that adapts to the diameter of your ship and u can have another that actually follows the shape of the craft. That would be awsome!!! Im a big fan of your mod. Ill be waiting for the reply. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Andrewmacor replied to Cilph's topic in KSP1 Mod Releases
But i have time delay on false so there should be no delay, right? and yes i have them dish to dish. Any other way i can bring it in connection? before it get to duna? I playit as realistic as possible but the time delay i think is not that realistic because normally nasa pre programs the probes for maneuverings only rovers are hand piloted from earth or probes that are designed for looking for an specific thing. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Andrewmacor replied to Cilph's topic in KSP1 Mod Releases
So for some reason my network works inside Kerbin's SOI but as soon as im out of it it stops working even with the 400,000 GM antennae targeting it. I have double checked everything and everything else is working fine with the exeption of the probe that is in route to Duna. What is weird is that in map view u can see the connection line but when u read it says No connection and i cant control it. How can I fix this?