Andrewmacor
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Everything posted by Andrewmacor
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[1.2] Procedural Fairings 3.20 (November 8)
Andrewmacor replied to e-dog's topic in KSP1 Mod Releases
e-dog... Just a little request. Can u make procedural Heat shields and include them in here please? I mean u can make 2 types the ones that are just plain circular that adapts to the diameter of your ship and u can have another that actually follows the shape of the craft. That would be awsome!!! Im a big fan of your mod. Ill be waiting for the reply. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Andrewmacor replied to TaranisElsu's topic in KSP1 Mod Releases
Or what about a generator that uses food waste to give u electric charge that will be like a recycling machine -
[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
Andrewmacor replied to UbioZur's topic in KSP1 Mod Releases
I had that problem before, a tried every thing even restarting the game. But i foud two ways to fix it. 1) go to the gamedata folder and delete the wielded part, or 2) restart the computer. after I restarted the computer everything worked fine. The problem was that my laptop created a bug because it ran out of power for a minute with the game up. But once u restarted should be fine. Let me know how it worked. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Andrewmacor replied to ferram4's topic in KSP1 Mod Releases
THX ill try that- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Andrewmacor replied to ferram4's topic in KSP1 Mod Releases
So is it normal for my KSS ( Kerbal Space Station ) to wobble like a spaghetti Spring with this mod? I mean, I have never had this problem until the 23.5, Is there anything that I can do or you ferram. By the way how is everything?- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
Andrewmacor replied to UbioZur's topic in KSP1 Mod Releases
I have even got out of the game and restarted the whole thing -
[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
Andrewmacor replied to UbioZur's topic in KSP1 Mod Releases
I have a big problem, so every time I weld anything the mod hides all the stock parts from the menu and shows them flashing through the middle of the VAB. And then the wielded part does not appear anywhere. And in the load screen for crafts shows that all the crafts cant be loaded because there is missing parts. So, i go to the game data folder and delete the welded part, after that the game goes to normal but as soon as i try to wield again it does the same thing. Dont matter if the parts are stock or not, or if I restart the game, if I dont delete the wielded pieces i cant play. So pretty much Im unable to wield. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Andrewmacor replied to helldiver's topic in KSP1 Mod Releases
Is there any way to just download the shuttle w/o damaging the mod?? -
[0.90] Kerbin Shuttle Orbiter System v4.13
Andrewmacor replied to helldiver's topic in KSP1 Mod Releases
I would like to just have the shuttle, is that possible? And how? -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Andrewmacor replied to TaranisElsu's topic in KSP1 Mod Releases
Thanks that answered my question. So Already downloaded MM, so i just put it in the gamedata folder? thats it? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Andrewmacor replied to ferram4's topic in KSP1 Mod Releases
Quick question... So Every time I put a heat shield on a capsule or anything, flips upside down, putting the heat shield looking retrograde instead of prograde to protect whatever. I dont use deadly reentry but i like to use heatshield to simulate. Please help!!!- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Andrewmacor replied to TaranisElsu's topic in KSP1 Mod Releases
The thing is that i dont have MM, but the stock parts work with the mod just fine w/o me changing the stock files at all. So... what is the difference? That's why I'm asking. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Andrewmacor replied to TaranisElsu's topic in KSP1 Mod Releases
So... why is module manager required for this mod??? -
[Part] Unnamed 4 Kerbal Capsule, Work in Progress
Andrewmacor replied to S3416130's topic in KSP1 Mod Development
how much until we are able to download it? -
does the crane works on .23?
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[Part] Unnamed 4 Kerbal Capsule, Work in Progress
Andrewmacor replied to S3416130's topic in KSP1 Mod Development
Cant wait until you upload it -
[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
Andrewmacor replied to UbioZur's topic in KSP1 Mod Releases
Question... If i used a add on part for example Tyberdine Shuttle parts, and i have wielded them do i still need to have the mod to make the wielded part stay on the game or it will disappear as soon as I delete the add on? -
[Part] Unnamed 4 Kerbal Capsule, Work in Progress
Andrewmacor replied to S3416130's topic in KSP1 Mod Development
you should do it -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Andrewmacor replied to ferram4's topic in KSP1 Mod Releases
it was a wide space station part wider than 5 meters mounted on a 3 m rocket. Now on the past version i was able to send that with no problem. i mean i got it up there but it was wobbly as if there was no KJR.- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Andrewmacor replied to ferram4's topic in KSP1 Mod Releases
So I had this mod since the release but for some reason, on this update (1.5) the reinforcement dont work, i tried everything, reloaded several times and nothing. All wables like if it was a stock game. Please help!!!- 2,647 replies
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- kerbal joint reinforcement
- kjr
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