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Herpderpsslerps
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Everything posted by Herpderpsslerps
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My Solid engine thing dont works.
Herpderpsslerps replied to Supermonkey's topic in KSP1 Mod Development
Your welcome, though I will say this. I hope you don\'t plan on releasing this part, most veteran players won\'t take kindly to this kind of OP part. -
My Solid engine thing dont works.
Herpderpsslerps replied to Supermonkey's topic in KSP1 Mod Development
module should be just SolidRocket That SuperSolidRocket leads the game to look for something that isn\'t there. -
Had to move this one off the pad to launch it. Does it still count? All I can say is that escape velocity was reached.
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We need more Dragonforce! Or maybe HIGHWAY TO! THE DANGER ZONE! Yes, that is the one. http://www.youtube.com/watch?v=V8rZWw9HE7o
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This shit was old five years ago.
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How funny would it of been if this thing landed on the war mongers in Iran? The admiral who wants to station ships off the coast of America, the guys who want to close the strait? Rattle the saber long enough and Putin drops satellite on you!
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Challenge: Drag race to 100KM altitude
Herpderpsslerps replied to erppa's topic in KSP1 Challenges & Mission ideas
So far this is what I\'ve gotten, first try. 51 seconds. I\'m going to try a few more times and see what I get. -
let me put it this way. This lander was not easy to get into orbit. But its pretty damn stable on landing. That is a three meter central tank with eight 1.75 meter booster stages around it, feeding so that four of them feed into the next set of boosters before feeding into the big tank. That is just the first stage. Second stages are two, 2 meter tank with a large bertha, and four booster LFE\'s draining into the main tanks first. The third stage achieves orbit, and has enough fuel and thrust to get into munar orbit, cancel horizantal movement help slow the lander down during descent to munar surface. With a little work you can keep the four reserve tanks on the lander full for a boost off the mun for the return stage.
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I decided to use this for a mun lander, yet to make something that can get this lander into orbit, much less the moon. I\'ve also figured for something this big I needed to get a larger RCS tank since stacking is pretty iffy at times and putting radials on something this far from the COG could cause issues. So I made a stock fuel tank into an RCS tank. Also, with for LT-45\'s it can launch and survive a landing on Kerbin.
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You know what, I\'m going to let the guy who can\'t read go on believing what he wants, see ya.
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And I really couldn\'t care less about them either, I\'m talking about how to fix shit without having to completely rewrite the way the current governments work.
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What countries is it actually working for? China? That\'s more capitalism then Communism now. And I never said our way is the best way, but Soviet Russia didn\'t have a great system. Quality of life wasn\'t anywhere near the standard in many other countries. Scientists lived in sealed cities, and they were the only ones who were given the lap of luxury treatment other then politicians.
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Fucking Commie. You see how well that worked for Soviet Russia, right? The way you fix this is by promoting hiring in house, buying in house, and taxing out of house items. Meaning you put more people in your country to work producing for your country. If it comes from out of country, guess what bud, its got one hell of a tariff. Your an American/German/English/etc. company and you make your shit out of country guess what, you get a heavier tax that removes the benefits of paying those people slave wages. You get rid of the current welfare system that allows people to abuse it. If you can work in any capacity, you have to work, I don\'t care that your back is fucked up, if you can sit your ass down then you get to work as a Secretary for all I care. If you don\'t work you don\'t get money. Yes you\'ll get a supplement, but you won\'t get an entire wage.
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any one have a good priavte minecraft server?
Herpderpsslerps replied to nasa123's topic in The Lounge
Prepare your Anus for Nova Silisko\'s rant. -
I\'d stay put. Barricade doors and windows. I\'ve got plenty of ammo and a couple of rifles. I\'d be taking Zombies heads with .22\'s at 100 yards. I might find a place in town. Old school heavy construction with windows too small for a person to fit through unless they are a midget.
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The Skybax Single-Stage Heavy-Lift Mega-Shuttle
Herpderpsslerps replied to gabyalufix's topic in KSP1 The Spacecraft Exchange
Holy carp people use my shitty drogues (I need to go back and rework them or ask someone to work up a better chute for drogues) -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Herpderpsslerps replied to Tiberion's topic in KSP1 Mod Releases
Still you\'ll be making a one part thing into at least two. But this would allow for use of liquids instead. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Herpderpsslerps replied to Tiberion's topic in KSP1 Mod Releases
They\'d need four different boosters for that to work. -
This is jeb approved!
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Herpderpsslerps replied to Tiberion's topic in KSP1 Mod Releases
I\'ve been tinkering with the Verniers in this pack, truthfully having them stick out as far as they did didn\'t look right to me aesthetically. I\'ve just about halved the thurst vector, combined with the more restrictive gymbal angle\'s, it is still able to stabilize my rockets but looks more like model\'s true natural thrust vector. First pic is the edits I\'ve done, and the second is the original angles -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Herpderpsslerps replied to Tiberion's topic in KSP1 Mod Releases
Aerospikes can be used to vector thrust, the original design for that X-33 was to adjust the amount of thrust coming out of the nozzles to either roll, or pitch the craft by adjusting the top or bottom part of the nozzles thrust. You could do the yaw by reducing power on either sides engines. Lose an engine shut off the corresponding engine on the other side.