Jump to content

Herpderpsslerps

Members
  • Posts

    191
  • Joined

  • Last visited

    Never

Everything posted by Herpderpsslerps

  1. You have to make sure that as you fly they play music! KERBAL MUSIC!
  2. Dude, that thing is like the Traffic cone of death, I\'d take it as it is!
  3. Updated with Drogue chutes to try an allow for a slower landing speed. Partial Retexture of the radial parachutes and rework of the .cfg so it opens ten meters above the runway (65 meters indicated altitude)
  4. The textures are different, but fitting considering the Pheonix was built in a Kerbal way in the back woods in the movie. My only suggestion is taking your nacelles and actually making them high thrust liquid engines with no trail. You get into space, engage the engines and slowly ramp up the throttle and soon your in the sun, mun or the next star system.
  5. Hey, Silisko, why is it when I ask for permission to use your parts for CFG edits or what not I never get a reply?
  6. Its more for the guys with space planes who want a shorter plane and it allows a little more ability to tweak your CoG for planes.
  7. I made this for those of use who like space planes. This is a Radially attached RCS tank. Can be moved to adjust your Center of Gravity to help balance it. http://kerbalspaceprogram.com/forum/index.php?topic=4666.0
  8. I got tired of having to increase the height of my stacks so I made these with Quadbits mini fuel tank. A simple .cfg and texture edit. If someone wants to improve the texture go ahead. These are identical in every way spec wise to the standard RCS tanks so the only trade off is now they are on the sides of your rockets. I\'ve also included modified Strakes for landing on, these are tougher heavier, and provide barely any stability, the plus side? They are so damn strong and resistant to crashing that your craft will break apart before these things fall off. After having issues slowing down for landings, I\'ve decided its time for a Drogue. This chute can be opened at altitude and won\'t open until you are ten meters from touch down at the KSP runway, or 65 meters above sea level. Its drag is set for 10 in its semi deployed state, and 50 in its deployed. Its also Red white and blue and features DERP in orange . I\'ve also included the stock parts from 0.13 renamed so they all are labeled as Stock_* for the part folders so you can find them easier once you\'ve gone nuts downloading mods. renamed parts below http://www./?1kse13hkz3kr7gd
  9. Just restarted after fiddling with some of my custom parts and saw it. I had the bug happen once and that was a little strange. Thanks for the quick fix.
  10. What about heat, if you have a high heat from a quicker burning engine can we lower weight? Or to decrease heat production we increase weight, or lower thrust and similar fuel consumption, or more fuel consumption in place of higher heat, there are more then just weight to the equation
  11. I\'ve been screwing around with this actually without knowing about the challenge. I\'ve used a tug set up to get the satellites to orbit. The satallite probably hits more then 2 g\'s when its payload booster lights off and the spinners spin it up.
  12. I made a ship, had to use eight radiators to make it not go boom the second you full throttled but they got if off the ground.
  13. I have adopted an AA-BB decoupler to an explosive force of one and use the radial spin boosters to stabilize the rocket. The spin boosters start up on release of the decoupler and then I light the engine. I also use the mini boosters instead of the large ones for my latest B-58 Hustler replica\'s.
  14. I've made 1.75 meter rockets! using symmetrical 1.75 meter flange decouplers from Silisko's pack and the radial booster from Captain Slug I've made rotationally stabilized rockets! Since the 1.75's are used to get the rocket airborne and the decouplers don't make them lose balance immediatly, using a radial booster you can get some pretty good flights out of them, now to see if I can get away with just one. http://captainslug.com/temp/RadialBoosterPack2.2.zip
  15. Not happy with the minute plus burn times I was getting I got these down to around 30 to forty seconds a piece. The only exception is the booster I'm working on, if I can get approval from its modeler to use it'll burn longer and have much more thrust. Thrust. I've also nerfed the thrust for Jebs and the fix for Jebs to be more inline, the fix has less thrust, doesn't over heat as easily. Jebs still over heats like a bastard though and all of them require massive cooling efforts to be able to stay at full thrust for the entirety of their burn.
  16. hah, this is amazing, I was one of the originals of the Last Post game that was on Red vs Blue.
  17. I've got three versions of this hybrid so far. the standard Jebs special So named because this thing blows up even with cooling put into place. And the HDS Rocket Emporiums fix of Jeb's engine, won't overheat as fast but burns fuel faster and is heavier.
  18. Do you think you can do a reskin of the original Solid booster for me with HDS on the side?
  19. That is what I was planning originally.
×
×
  • Create New...