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Herpderpsslerps

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Everything posted by Herpderpsslerps

  1. More success, I've made a copy of the H-77 series tanks and used the little rocket motor (modded to burn harder) Getting it to drop clean is a challenge and not blow up anything on the launch vehicle. The pictures are dropping free, and igniting It maintains attitude pretty well until it is losing altitude.
  2. Do you have any experience reskining? I could use some help as I'm about as new to this as you can find.
  3. SUCCESS! Got them to go (more or less) Straight, tri symmetry fins and three of the orange tanks with two of Quadbits mini engines and fuel tanks on either side to help me get past the tower. The missile does have stub wings to help it stay going straighter, though it always ends up going sideways at some point because the SAS won't stay active once dropped from the lifter. I was using my three hybrids to get this massive thing airborne, I need to balance them out still though as they are almost SSTO capable and that isn't kerbal. ActivatesEvenIfDisconnected = True Is the command line you need to get things to light off after dropping from the lifter. The parts on this missile have been tweaked, I originally edited MMI's ion engine to act more like a jet engine and it works nicely as that, so I used it for the missile.
  4. I've been messing around with this, trying to make the dumb bomb from the wings and bombs pack a gliding bomb. So far failure. Thing spins like Jebs favorite toy once the engines light, now trying a different setup.
  5. Thank you. I saw your gel engine after I started work on mine. The major difference's are going to be the models from the looks of it. I do plan on trying to keep mine more 'stable' by kerbal standards.
  6. I've been messing around with a Hybrid Motor of sorts. I've used the RT-10 solid boosters model for this as I have no modeling software. The current stats that I've been playing with. So far my biggest issue is balancing the thrust to heat production. As you can tell it is fairly powerful and like a true hybrid (well for the Kerbal's at least) can't be fully shut down as there is no means to relight the engine. I've also been toying with the idea of whether or not if these should be steerable like a liquid engine or should share the thrust vectoring values of the solid boosters. Any ideas, people willing to try modeling one of these or help of any sort would be nice. The Test vehicle is a 750 unit tank and the motor under the command module, all tests on this motor will be done using this set up.
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