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Everything posted by Nertea
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
I don't have ay intention of doing this beyond what exists in the development versions. There is no difference between versions, except that if you use CKAN you can add the Extras patch yourself. Everything bundled is documented in the OP and readme files. Probably. They should be functionally compatible but potentially not visually perfect. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Nertea replied to Nertea's topic in KSP1 Mod Releases
I do not have any intention at the moment of working on other parts for Restock, though I can't speak for other team members. Certainly 1.12 will bring a fairly annoying chunk of rework though. -
[1.12.x] Space Dust - Atmospheric and Exospheric Harvesting (9/10/2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
They definitely do for me, can you give me some kind of reproduction process? -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Starting to get into the more interesting parts now. -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
I would use the black cube of death approach so you'd see Kerbals sitting in a void. With all the new IVAs in this update splitting things like this would literally cut the memory usage in half. Uh yes the crew cabins are on the bigger hab which is also in a WIP state but slowly getting done -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Some early IVA work on the tuna can flat hab: On that note I am toying with the idea of making IVAs into an Extras feature to help with memory usage. -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
It was worth a try. No idea what's up then. It'll go on the list ... -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Yes, there is a fishtank feature in the centre bulge in the IVA. -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
I haven't looked into this further on my end, but I viewed your video and noticed a very large RCS delta V in the display. This implies to me that you're trying to float it with the tanks full. The nereid tanks are very large to fuel the abort motors and I'm not sure it'll float like that. -
[1.12.x] Heat Control - More radiators! (August 18, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
The fix for this is in the latest release of system heat. -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Happy... June? -
In reality yes, in this mod no. SystemHeat 0.4.2 Fixed some typos in the SH implemenation of the fixed microchannel heat radiator from Heat Control's variants Fixed issue where reactor throttle was not calculated correctly on multimodal nuclear engines Isp is now pinned to exhaust vs reactor power, so is not lower at lower throttles. In principle this means that Isp is always maximized because reactor power response is very fast. Tweaked exhaust cooling on NTRs (more forgiving)
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[1.12.x] Heat Control - More radiators! (August 18, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
I think I flipped some of the numbers for the 2/3 and 1/3 ones. I'll have a look. -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Yes indeed it is. -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Latest upload adds more 2.5m surface repaints (Hitchiker, Lab, Cupola, 2.5m inflatables). Just a few parts left in the rework, really. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Unless something broke it a lot, installing Cryo Tanks should just make this happen already. -
Stock KSP issue. I've been told KSP Recall fixes it but I'm never sure what kind of other side effects that one has. No plans.