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KSP2 Release Notes
Everything posted by Nertea
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[1.12.x] Space Dust - Atmospheric and Exospheric Harvesting (9/10/2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Released bugfix update 0.4.4, fixed a loading issue courtesy of @Angel-125 -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
This isn't a lot of info to go on, I can say that the intended value for both modes is 100/second, as shown in the systems manager panel. I'd check to see whether that rate is carried into flight properly, and if it is still wrong, post longs, MM cache, info, etc. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Had to do another release to fix something I somehow did in the previous release wrt endcap emissives. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Small 2.07 update: Fixed description string for 1.875m attach tube Fixed string for non-specific Kerbin Landed telescope experiment Fixed tech location for 5m greenhouse without tech trees installed Fixed tech entry cost for 2.5m inflatable habs Fixed some seams on some parts -
Doesn't match the stylings and design language used. Had plans to add some stuff but... busy.
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That's an interesting take. The solution is to remove the extra folder causing the false MM detection, not to use that patch, which may cause detection issues as described here: https://github.com/post-kerbin-mining-corporation/StationPartsExpansionRedux/issues/305#issuecomment-1138112753.
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[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
I don't think this would be something to do with this mod, that part is a pretty basic, boring part. Check all your dependencies and try a clean install. Well, looks like KSPIE in there. When using that mod, NFT warranties are all void. KSPIE has its own power manager you should probably be looking at. -
Nice! Yeah I can think of only a few very advanced cases where this would actually be useful. I can't remember who asked for it, but in hindsight it was a lot of work for a very minor feature. But it looks sweet! There's no patch, as I don't understand MKS mechanics enough to create such a one. I believe radiator temp status is actually current loop temperature. Can't recall off the top of my head what that would show as with no load on the loop.
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That's not a lot of information to go on, but I haven't heard of this before. KSPIE question, KSPIE thread. Those two are the ones who would know, perhaps Knight has used these but I don't think many others have used the Event controllers before, they might be broken. The real problem you have is that neither of those engines pictured use Waterfall plumes. They both use stock FX
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You can already do this in configuration by using a ModuleSystemHeatRadiator with the convective fields adjusted: https://github.com/post-kerbin-mining-corporation/SystemHeat/blob/master/SystemHeat/SystemHeat/Modules/ModuleSystemHeatRadiator.cs#L37.. Yeahhhhh... I'm done so no.
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[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Well, we're not using any of of mod parts, though there is likely to be inspirational crossover. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Yeah unfortunately not doing anything more on this project. -
This video is a great example of the how the whole content team works together to bring things to life for KSP 2!
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[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Under NFE model: send a Level 5 engineer on EVA. There is a limit to how far it can be repaired to, and a maximum repair level Under SH model: send a Level 5 engineer out on EVA with repair kits. Each kit repairs some %. This is extremely low priority to update because everything can be updated separately. If there are other reasons for a release then I will usually update the bundled version but I'm not updating a bundle for a dependency update unless there is a critical reason. This seems to working fine with me, I suspect another mod may be screwing this up. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
As mentioned over 10 thousand times in this thread and clearly enumerated in the FAQ, the IVA spaces are not part of the default install. If you want them, you need to follow the instructions in the readme, if installing manually, or install the appropriately named package, if installing from CKAN. -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
A log of the event would really help. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Restock 1.4.3 has been released Restock KSP 1.12.3 Incorporated 1.25m Engine Plate into ReStock base to account for Making History 1.25m Engine Plate addition Fix Communotron 88-88 starting extended in the VAB (#965) Added a depth mask to the Communotron 88-88 Fixed Reliant boattail grey option being the old pre-1.12 one Removed extra rescaleFactor from Swivel Restock+ KSP 1.12.3 Added Japanese localization (kzm4269) Added flag to 1.25m Engine Plates for Making History inclusion Deprecated previous 1.25m Engine Plate and added new 1.25m Engine Plate for craft file compatibility -
[1.12.x] Heat Control - More radiators! (August 18, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
I could have sworn I did that... thanks. -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
This should work. What happened? -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Can't reproduce. Check to see if you have anything that changes textures and materials. Post logs and modlists. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Yeah the old part is hard to replace and this will probably not be resolved. You can make an issue for it if you want. -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Kerbalism and KSPI both do things to my mods. You have them both installed, which creates even more things. I wouldn't expect it to work