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Posts posted by radonek
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On 9. 4. 2018 at 5:09 PM, Silverwood said:
I would be interested to hear how other people have made it to Duna and back early in the game.
Top up last booster stage and use that for transfer burn. This usually means Skipper or Poodle. If I were to use Nerv, I'd pull AP to some decent height, cirularize, top up again and do transfer burn from there. It may not be most efficient, but navigating tanker ships around Kerbin system is trival, while dealing with long burns in LKO is not.
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Are you using Eva struts mod? I had similar problem with it.
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On 9. 4. 2018 at 12:36 AM, NewtSoup said:
I used to know a guy who reckoned he could write a program in PHP that would pass the turing test in 2 days. I laughed.
That explains a lot about stuff on internet tubes nowadays.
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Yeah yeah, true AI is just a decade away…
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Yeah, let's hope it is just closed for spring cleanup.
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On 23. 3. 2018 at 6:33 PM, Mitchz95 said:
If Elon does name the first BFR Heart of Gold, perhaps rockets will be divided into pre-Gold and post-Gold vehicles.
From what I know about Elons naming scheme, it's more likely to be Cargo Cult or Prime Mover.
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On 24. 2. 2018 at 4:28 PM, overkill13 said:
This monstrosity is my Terrato Space Station. Obviously inspired by ISS…
More then ISS, the "slap solar everywhere" engineering reminds me of good ol' Mir.
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Training is stored in saves/training:
SpoilerA_VesselConstruction.sfs
B_flightBasics.sfs
B_fmidEditor.sfs
B_fsuborbital.sfs
B_gadvancedConstr.sfs
B_goForOrbit.sfs
C_Orbit101.sfs
D_Science.sfs
E_MunFlight1.sfs
F_MunFlight2.sfs
F_MunFlight3.sfs
G_Docking.sfs
I_Asteroid1.sfs
J_Asteroid2.sfs
bannersMaybe you cleared old saves too vigorously? Steam repair should refetch them.
10 hours ago, Chr1s7ian said:Most other tutorials out of game give too much information when I want to learn this game on my own.
This is not THAT kind of game. Unless you have a degree in orbital mechanics, get any information you can. Seriously.
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9 hours ago, NewtSoup said:
At this rate I'm going to end up with pure command line and just enough framework to run games full screen only.
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Well, I used to have KDE app for almost everything. K3B was king of burning, but I do not even have optical drive today. Kopete for best IM features - now dead of neglect. Amarok ruled the music until it bloated to bugged uselessness. KMail was absolutely best mail app I have ever used, now I have to use Thunderbird. Ugh :-( Konqueror was wonderfull handle to everything for which ther was KIO. Now unburried dead. So is KDM, kuickshow, basket… do I have to continue?
I am quite happy with Plasma, but can't honestly call it "KDE desktop" anymore.
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My first anime: Akira. Second: Ghost in the Shell. Everything after that felt like step down :-( Well, there is Ghibli stuff, but that is rather monothematic.
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4 hours ago, p1t1o said:
I remember "Crysis" was advertised as having highly advanced graphics as its engine supported graphical techniques that were not yet available on current graphics cards.
Biggest thing about Crysis & co. was ability to render big terrain. Tech4 (engine behind Doom 3) could only do small scenes, but with light effects way above anything I have ever seen. Which one is better? Engine powering Arma games have several incredibly advanced features that are simply lost on average Joe - is sea waves simulation "better graphics"? It certainly add more realistic feeling then another milion rendered polygons.
43 minutes ago, magnemoe said:Artistic matter a lot too, Elder scroll Skyrim was released on the same engine as Oblivion…
Yes, Skyrim have better graphics, but Oblivion looks better in my book. But if you wan to see some realy good TES, get Morrowind. "Graphics" is laughable, but art is astounding…
Whatever engine you fancy may be blown out of water tomorrow, while looks of Dwarf Fortress will never get old.
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Yeah, KDE is the king of customizability. Back in the day, I could spend hours in kcontrolcenter, tweaking every bit to my maximum liking. But it seems to me slowly withering away since good ol' 3.x days.
@steve_v I never suspected there are so many fellow Gentooists around here.
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On 27. 9. 2014 at 9:02 PM, sal_vager said:
A really savvy Linux guy could make their own distro with everything they need already there, that's a bit beyond me though.
Savvy linux guy just install stuff on disk and does not waste time with several layers of legacy crap invoved with USB bootables. Seriously, this is about most complicated boot process one can have.
Anyway, is it really really necessary to use Mint? There are specialized distros for this.
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So the rumors are true, there ARE people who like Gnome 3.
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@Phil deCube I am afraid you are wrong. I just managed to get very simple "test at launch pad" contract and it definitely spams.
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6 hours ago, Phil deCube said:
Well today, after fulfilling the pre-1.4.2 contracts yesterday, I have had no spamming of contracts. Seems the problem is only related to 1.4.1 contracts in 1.4.2.
Now this is first good news regarding this bug. I have only one such contract left…
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Cool down man. Yeah, 1.4.2 is a wreck, but it's a multiplatform wreck - it bombs on all platforms :-) Only serious linux specific issue I have is that game ignores window size enforced by window manager and gets confused until I resize it. And that is still better then how older versions handled it.
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If it's any help, quit to main menu will make most of those messages go away.
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1 minute ago, TriggerAu said:
Please dont be intimidated, what you've posted in the forums looks good, but if it was in the tracker it would be seen by more devs.
Hmm, that one looks like it should be looked into
Looks like new message is spawned whenever one or more contract conditions is triggered. So, landing on Mun triggered "Build new outpost that has antenna, docking port and can generate power", visiting space station triggers crew space conditions, just doing nothing trigges "maintain stability"…
Got a few mods, but none that should touch contracts.
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6 minutes ago, TriggerAu said:
There is a "Contract Parameter Complete" Info message that was added to the debug log to help with identifying contract issues if people still have that "lotsa funds" bug that some people found. Could this be what you saw?
Looks like it, but certainly not in debug log. These look like triggered by 10 second stability, but I've also noticed "contract finished" one for contract that is most certainly not finished. Also, it seems that only two surface base contracts trigger this. I don't have other base contracts, but some "plant flag" and "rescue" and those kept quiet. Both of those basebuilding contracts are from 1.4.1.
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After upgrading to 1.4.2 I get lots of spammy "Control Parameter Complete" messages. Anyone seen this?
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N-1. 'cos she is beautiful.
deleted
in KSP1 Technical Support (PC, modded installs)
Posted
Have this problem from time to time, switching to spacecenter and back helps.