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KSP2 Release Notes
Everything posted by benjee10
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AFAIK KIS won’t allow you to move parts with the stock cargo part module, so you are basically forced to pick one system. I am going for the stock system since it reduces the number of dependencies (even though the implementation isn’t as satisfactory as KIS in some areas). That being said, a MM patch that removes the stock module and adds back in the previous KIS functionality if KIS is detected would be fairly trivial to write I think. In terms of making them docking ports, I don’t think that’s something I’m going to pursue. The EVA construction method seems a lot simpler.
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Small update - added Waterfall RCS plumes (much improved!), stock inventory support, and a few tweaks (finally angle snap is gone from the Candarm!) Also updated Benjee10_sharedAssets with a new APAS model: Old version is deprecated, so please remove any instances from flight after this update as future updates will remove the old part entirely. Backwards compatible with 1.8.1 in theory, so please back up your files before trying! Download from GitHub or Spacedock!
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Small update. Radiator drag cubes are (hopefully!) fixed now, and I've added support for the stock inventory system. Unfortunately there seems to be a bug when attaching either the CBM or APAS ports which causes spontaneous kerbal combustion, so those can't be constructed with for now. Do let me know your thoughts on the storage volumes etc. and let me know if you find any bugs, I haven't had chance to test every single part in every possible configuration so there could be issues I've missed. Also added a much-needed revamp of the APAS port, and soft-deprecated the old model. Current craft will not break currently, but you should remove any instances of the old APAS port before next update as I will be first removing the textures and then the model entirely. The new version has functioning colliders and an extendible soft capture ring, meaning it automatically locks into 120 degree increments, so you will need to account for this when planning missions. It also has a couple of variants, so lots of customisation is possible! Download now from GitHub or Spacedock! (In theory this should be backwards compatible with 1.8.1, but please back up your saves before trying it - I can't guarantee that nothing will break)
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Great stuff! The colours are really nice, gives a retro space art vibe.
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That looks like an incompatibility with Texture Unlimited. The decals use a transparent shader, so if the TU config isn't set up properly to maintain that they could be being replaced with a non-transparent shader, resulting in the weirdness you see there. I don't have much experience with TU myself so I don't know how you'd go about fixing this, but I'm sure there's some way of excluding certain parts from whatever config you're using.
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Historical Kerbal Heads is a skin pack for Texture Replacer which adds a number of Kerbal heads based on real-life astronauts and cosmonauts. It also retextures the default kerbal head, as well as adding a total of 16 additional head textures in the same style. The Kerbal head texture has been completely reworked from the ground up, and features added normal maps and subtle skin detailing to take your budding spacefarers to the next graphical level. So far, Historical Kerbal Heads features Kerbals inspired by 13 real-life astronauts: Buzz Aldrin Neil Armstrong Charlie Bolden Samantha Cristoferetti Anna Lee Fisher Chris Hadfield Mae Jemison Scott Kelly (or Mark Kelly with his moustache shaved) Leland Melvin Tim Peake Sally Ride Kate Rubins Valentina Tereshkova Watch this space for more to be added in the future! DOWNLOAD Installation instructions included in ReadMe file.
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There is nothing that would make any of my mods incompatible with the latest ksp version as far as I’m aware - I’ve been using SOCK/HabTech in 1.11 just today with no issues. What you’re describing sounds like a different problem - what other mods do you have installed & what are the specs of your PC?
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It is attachable via KIS part mounting (i.e. a tool is not necessary), in the same way that KIS containers can be mounted. You could try this: However it will only apply to future contracts and isn't confirmed to work with 1.10 (though the mod author thinks it should do). The alternative is to grab the part with a claw, or bring the entire module home in a shuttle payload bay, for example. The ISS parts don't have hatches (apart from the airlock) as they're not equipped IRL to support an EVA.
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The Orion docking port is included as part of Benjee10_sharedAssets, which is bundled in the download. You should be able ot find it in-game by searching for HabTech or APAS in the VAB.
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At this stage I am not planning on doing anything with the SRBs - they are rather old parts and don’t hold up art-wise compared with the rest of the mod. I would recommend Photon Corp for SRBs - in future I’d like to deprecate the existing SRBs and have some sort of integration with Photon, but still considering how to this.