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MrMeeb

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Everything posted by MrMeeb

  1. AFAIK, if you look at the top of the OP, all source files have been released
  2. yeah, I've had other people say that, but this was largely my intention - the driving force of the movie for me was the music (could be because I'm a musician, or because I like the track, or because the track was in there first, or a multitude of other reasons), so I wanted that to build and drive what was on screen. The balance may be slightly off, yes, but my intention was not to have the speech be the dominant part, but more of a sub-tone, or part of a soundscape, led by the music
  3. Thanks for all the love everyone! Everything but the crew bridge worked fine. When decoupling the crew bridge it applied weird force to the rocket that jammed it in a weird position, so I just made a second instance of the craft with the bridge retracted
  4. thanks! i heard it in some spotify playlist while shooting the footage for this and was set on it instantly
  5. A whole 6 months after I first suggested something may have been coming, it's finally here! This cinematic was intended to be used alongside the 1.0 release, when the Saturn V was initially released, but better late than never, right?
  6. Strange - I'm not having issues on my side. Are you running any sort of texture compression mods? Edit - @TheRedTom, I've added the rebalances as requested. Still not sure what's going on with your texture. Make sure you have the most up to date version (0.21 Dev 2e)
  7. v0.21 BETA available now! Changelog: - KU Band Antenna added - Balancing fixes - Tiled control surfaces added - Cormorant Aeronology tankage support added - ModuleManager will detect whether you have CA or DIRECT installed and display the appropriate parts. If you have both, there shouldn't be any issues I don't think - Specular issue fixed with Shuttle Cockpit (thanks Avalon304) - Texture updated on Shuttle Cockpit - Daelkyr's Mid Deck IVA supported added - Possibly other things If no issues are apparent to any of you, I'll put it up as a release. If you experience problems, let me know DOWNLOAD
  8. @Daelkyr supplied me with this for my next release, but you can have it now. Give it a go
  9. No - if you were to install this mod (plus the bundled WBT and DMagic Science Animate), you would get most of the parts. Cormorant is not required, but highly suggested. Without DIRECT, you won't get any of the fuel tanks or SRBs, as I only have .cfgs in my mod, that refer to the models in the DIRECT directory. Soon that will switch over, dropping the DIRECT dependency, and replacing the tanks and SRBs with rescales of those in Cormorant. TL:DR: for all parts, install DIRECT also. Cormorant is not needed, but highly recommended
  10. KU Band nearly there! Just a couple changes I need to make to the texture to get rid of funny lines that shouldn't be there. Then, making sure everything else is fixed and we're done!
  11. Awesome! I'd appreciate it if you could send your fixes over
  12. Awesome! Send it over and I'll take a look Not much in terms of progress for now - big deadline on Monday, so working towards that for now
  13. If CommNet is the stock system (I haven't actually used it yet), then yes. If you want it to work with RT, you're welcome to make an MM patch after release
  14. Welcome to the forums The author (/maintainer), Mike-NZ had a very long hiatus, which was broken in June, as you have probably observed. However, he has not returned since, suggesting he has gone off again. In the time he has been away some other options have come about which could suit your needs. I suggest you check out Cormorant Aeronology - it's an excellent set of parts that fit in with KSP's already existing shuttle parts to allow you to build a realistic looking shuttle or, should you feel like it, something a bit different. Happy flying
  15. Sadly, that's not what's coming. But I found a really good one here: https://spacedock.info/mod/188/FASA - Frizzank's Aeronautics and Space Administration
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