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Everything posted by MrMeeb
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yeah, I've had other people say that, but this was largely my intention - the driving force of the movie for me was the music (could be because I'm a musician, or because I like the track, or because the track was in there first, or a multitude of other reasons), so I wanted that to build and drive what was on screen. The balance may be slightly off, yes, but my intention was not to have the speech be the dominant part, but more of a sub-tone, or part of a soundscape, led by the music
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totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
MrMeeb replied to Halban's topic in KSP Fan Works
thanks! i heard it in some spotify playlist while shooting the footage for this and was set on it instantly -
totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
MrMeeb replied to Halban's topic in KSP Fan Works
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
Strange - I'm not having issues on my side. Are you running any sort of texture compression mods? Edit - @TheRedTom, I've added the rebalances as requested. Still not sure what's going on with your texture. Make sure you have the most up to date version (0.21 Dev 2e)- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
fixed- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
v0.21 BETA available now! Changelog: - KU Band Antenna added - Balancing fixes - Tiled control surfaces added - Cormorant Aeronology tankage support added - ModuleManager will detect whether you have CA or DIRECT installed and display the appropriate parts. If you have both, there shouldn't be any issues I don't think - Specular issue fixed with Shuttle Cockpit (thanks Avalon304) - Texture updated on Shuttle Cockpit - Daelkyr's Mid Deck IVA supported added - Possibly other things If no issues are apparent to any of you, I'll put it up as a release. If you experience problems, let me know DOWNLOAD- 282 replies
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@Daelkyr supplied me with this for my next release, but you can have it now. Give it a go
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
No - if you were to install this mod (plus the bundled WBT and DMagic Science Animate), you would get most of the parts. Cormorant is not required, but highly suggested. Without DIRECT, you won't get any of the fuel tanks or SRBs, as I only have .cfgs in my mod, that refer to the models in the DIRECT directory. Soon that will switch over, dropping the DIRECT dependency, and replacing the tanks and SRBs with rescales of those in Cormorant. TL:DR: for all parts, install DIRECT also. Cormorant is not needed, but highly recommended- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
KU Band nearly there! Just a couple changes I need to make to the texture to get rid of funny lines that shouldn't be there. Then, making sure everything else is fixed and we're done!- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
Awesome! I'd appreciate it if you could send your fixes over- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
Awesome! Send it over and I'll take a look Not much in terms of progress for now - big deadline on Monday, so working towards that for now- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
If CommNet is the stock system (I haven't actually used it yet), then yes. If you want it to work with RT, you're welcome to make an MM patch after release- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
Used and abused- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
Got some basic colours mapped out- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
Colourful squares!- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
probs- 282 replies
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Welcome to the forums The author (/maintainer), Mike-NZ had a very long hiatus, which was broken in June, as you have probably observed. However, he has not returned since, suggesting he has gone off again. In the time he has been away some other options have come about which could suit your needs. I suggest you check out Cormorant Aeronology - it's an excellent set of parts that fit in with KSP's already existing shuttle parts to allow you to build a realistic looking shuttle or, should you feel like it, something a bit different. Happy flying