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Everything posted by AppleDavidJeans
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
AppleDavidJeans replied to RoverDude's topic in KSP1 Mod Releases
I just had an idea: What if you made the rockets KAS-compatible and buildable like your PackRat rover so that I could take some rockets with me to bases on Duna, Eve, Laythe, etc., and have some science fun with them? -
Are you going to repost the beta Fuji with the solar panels?
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
AppleDavidJeans replied to RoverDude's topic in KSP1 Mod Releases
This mod really makes me wish I brought my laptop with me. -
[1.7.2] KK Launchers - Delta, Atlas Pack
AppleDavidJeans replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Is the Delta K stage liquid or solid fueled? -
You should use the blue stock 2.5m stack decoupler.
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Ah I'm now seeing where the strut issue on my craft files is coming from. The struts that I thought were stock are actually KW. I'm too lazy right now to replace those struts, so that's tomorrow. Until then, I ask that you have KW (or at least the strut parts in that pack, if you're smart enough to do that) installed to use my craft files. BTW Beale, any progress on the Fuji re-dev?
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Guys, you may wanna check out the Soyuz FG .craft file download. I have added a little surprise for all of you.
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[0.25] Astronomer's Visual Pack - Interstellar V2
AppleDavidJeans replied to Astronomer's topic in KSP1 Mod Releases
Holy noodles... -
Apparently, whatever details of the irl Fuji spacecraft were there went up in smoke when NASDA merged to form JAXA. There's still a copy of the NASDA's page on Fuji in the Internet Archive however, so I was able to find out how it was launched. It was launched on a H-IIA, but designed to be able to be launched on other launchers as well. There were two proposed configurations: A) The crew and propulsion modules would have been stacked atop the Expansion module to take out and dock with once they were in orbit. The LES only needed to take away the crew module during a launch abort from the rocket in this configuration. A normal Soyuz-like configuration where the Fuji is in orbital configuration, and the LES had to take both the crew and expansion modules during a launch abort. I'm leaning more towards B for my launcher design.
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Fixed my loading problem. Had to revert to Tantares LV 3.0. I don't know what's up with 3.2, but I'm gonna stay on 3.0 for now. Hopefully the next release of Tantares LV will fix my problem.
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Why not just expand the texture field? Give you more room to fit in stuff? EDIT: Also, I've been wondering if you're gonna be making any forays into spaceplanes? That'd be a good field for you to explore after you've pretty much done every capsule spacecraft.
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Hmmmmm, I may work up a stock or stock and Tantares launch vehicle for the Fuji.
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I made that craft file. Yes, the craft uses Procedural Fairings, but I'm pretty sure I used the stock medium struts. It's how I secure the boosters to the core stage. Then again, I did have KW installed when I made the craft file, and it's possible I incorrectly took a KW strut, so I'll double check.
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Anybody freezing on load-up at the Launcher pack, especially Engine_A on both ALV and TLV?
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That's a good idea. I was thinking that too also. However, both the Proton and the Soyuz use different propellants, so Beale may want to go with a different FX, likely custom made.
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whaaaaaaaaaaaaaaaaaaaaaaa? EDIT: Research shows that it's a tradition of the Russians. The commander would select a toy or doll, often chosen by his or her children actually, to take with them to space, often to use, as Leszek said below, as a "highly calibrated zero-g indicator." Notable talismans have included the red bird from Angry Birds (Soyuz TMA-22, November 2011), and Smokey the Bear from the US Forest Service (Soyuz TMA-04M, May 2012).
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For us Americans and/or don't speak Russian: http://www.nasa.gov/multimedia/nasatv/index.html#.VHI8rocnVFK EDIT: Interesting, they still have ground crew working less than an hour before launch. Back in the Space Shuttle days, the ground crew would have hoofed it to the bunkers a full 3 hours before launch
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I also made a craft file for a Tantares + Tavio. Here's the link: http://www./download/bj9doana6x0dxb0/[TST]_Tantares_Tavio.craft.zip Here's what it looks like in the VAB: The craft file uses Procedural Fairings, customized to fit Tantares (although it clips the orbital module a little, it doesn't show on the outside, so I consider that fine.) so for those that don't have PF or want to do their own thing, here's the subassembly file for it: http://www./download/hc6pqasdn5yt9wy/Soyuz_TLV.craft.zip I also took the liberty of adding action groups to the craft file. The action groups are in the description.
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Hey Beale, I recommend that you change the flame FX on the TLV's engines. The "layers" of the flame keep jumping up and down, which is disconcerting for me. You should consider this alternative for the engine flame FX. In other aspects, the Soyuz works great! Great job as always, Beale!
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Another bug with the beta R7: The engine heating gradient (if that's what it's called) is backwards.
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Beale, I'm curious as to why the first stage tank was made as two separate parts? Why not all in one piece, like the real Soyuz? That's awesome!
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That's weird. I tested the R7 and it made a flawless ride to a 100km orbit under MechJeb control with more than enough fuel. I don't have any mods that modify any of my engines' and tanks' stats. They're straight from the devs.
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I have some feedback regarding the R7. When I attach a decoupler to the second stage engine, no interstage covering or mesh appears. You may wanna add that, although you probably already thought of that. Second, I used the stock 1.25m stack decoupler with the engine. Here's the result. The lack of mesh or covering I mentioned is also shown: As you can see, the decoupler looks rather unsightly and breaks with the color scheme of the rocket, so you should make a custom decoupler for the stages. -Apple
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