deepspacecreeper
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KSP2 Release Notes
Everything posted by deepspacecreeper
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1.3 Rocket Ascent Profile and Gravity Turn
deepspacecreeper replied to A_name's topic in KSP1 Tutorials
Thanks very much! COMPLETELY fixed my rockets flipping. After knowing that the definition of gravity turn is a near-zero angle of attack, I never had a rocket flip again. However I had to manually point towards the prograde marker, as not using SAS will make it flip to the side and lose control (heading off from 90 degrees). Using only the prograde hold would make the rocket oscillate too much, so i developed a method of alternating between prograde and stabilization periodically. Maybe because I have huge unwieldy rockets. But it still works.- 89 replies
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- launch
- ascent profile
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Seems like DPAI aint showing its regular GUI elements. Near-stock, newest version of everything, newest module manager. All stock parts.
- 1 reply
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- docking port alignment indicator
- dpai
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totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
deepspacecreeper replied to Halban's topic in KSP Fan Works
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How do I make a cinematic, and does anyone want to help me?
deepspacecreeper replied to _Augustus_'s topic in KSP Fan Works
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SmokeScreen config for NASA SRB!!
deepspacecreeper replied to deepspacecreeper's topic in KSP1 Mods Discussions
could anyone post their smokescreen config here? thx -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
deepspacecreeper replied to rbray89's topic in KSP1 Mod Releases
nope. textures on full quality, anti-aliasing 2x. its pixelated either way. i installed "astronomer's visual pack" but it didn't work either. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
deepspacecreeper replied to rbray89's topic in KSP1 Mod Releases
Why are my clouds so pixelated??? can't even make a cinematic with it... -
Hi guys, kinda stupid question when everyone is writing their own configs, but does anyone have a SmokeScreen config for the NASA SRB that I can use? cause I don't know how to setup SmokeScreen configs to get that satisfying launch smoke. I am now using HotRockets, but there is no launch smoke for the NASA SRB in that mod. I tried copying the config from another booster, but it just won't work. It will display the modded rocket flame before I activate the booster, and there is no launch smoke. After activating the booster, the stock smoke displays instead of what I want.
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Hi guys, does anyone have a SmokeScreen config for the NASA SRB that I can use? cause I don't know how to setup SmokeScreen configs to get that satisfying launch smoke. I am now using HotRockets, but there is no launch smoke for the NASA SRB in that mod.
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HotRockets! Particle FX Replacement + Tutorial
deepspacecreeper replied to Nazari1382's topic in KSP1 Mod Development
Nazari, please add effects and launch smoke for the NASA SRB, as you did with the other SRBs! I really want to see the effects because I am making a cinematic video. And if you guys know how to add the launch smoke in (even if you are not Nazari), could you guys teach me how? Thanks! -
I am working on a cinematic which has 50 scenes, each taking like 20 minutes to set up the camera and to film. At the end of each week I had some mid-production editing sessions to reduce my post-production workload. Still filming, to be released by the end of April. You even took less time than I predicted that I will take. (cause I have lots of work, have to squeeze time for filming and making other YouTube videos). Did you have to speed up the clips to get a decent framerate? cause that happens to me that if I speed up my clips, I get the "true" 1x speed that we should be seeing. (that means the original non-speeded-up clips are a slow-mo)
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Great cinematic! How long did it take you to make that video?
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Making your KSP screenshots better! [Big Images]
deepspacecreeper replied to tajampi's topic in KSP Fan Works
PLS optimize my KSC launch wallpaper in KSP 0.24 (didn't have time to make one in 0.25/0.90, and I think it is still pretty good even without the administrationBuilding). Clouds added using Volumetric Clouds mod. Launch of stock Kerbal X (too small to distinguish actually). I am also making a KSP cinematic, and when I'm done (scheduled for publishing by the end of April, cause lots of things to do), could you please optimize my cover art for the video? THX AGAIN! Lossless download link (Dropbox) Lossy preview