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deepspacecreeper

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Everything posted by deepspacecreeper

  1. Thanks very much! COMPLETELY fixed my rockets flipping. After knowing that the definition of gravity turn is a near-zero angle of attack, I never had a rocket flip again. However I had to manually point towards the prograde marker, as not using SAS will make it flip to the side and lose control (heading off from 90 degrees). Using only the prograde hold would make the rocket oscillate too much, so i developed a method of alternating between prograde and stabilization periodically. Maybe because I have huge unwieldy rockets. But it still works.
  2. Seems like DPAI aint showing its regular GUI elements. Near-stock, newest version of everything, newest module manager. All stock parts.
  3. I believe this is a very good answer. worked for me after I removed the 3-kerbal pod from the top of my duna lander and replaced it with lander cans. craft stopped flipping.
  4. could anyone post their smokescreen config here? thx
  5. nope. textures on full quality, anti-aliasing 2x. its pixelated either way. i installed "astronomer's visual pack" but it didn't work either.
  6. Why are my clouds so pixelated??? can't even make a cinematic with it...
  7. Hi guys, kinda stupid question when everyone is writing their own configs, but does anyone have a SmokeScreen config for the NASA SRB that I can use? cause I don't know how to setup SmokeScreen configs to get that satisfying launch smoke. I am now using HotRockets, but there is no launch smoke for the NASA SRB in that mod. I tried copying the config from another booster, but it just won't work. It will display the modded rocket flame before I activate the booster, and there is no launch smoke. After activating the booster, the stock smoke displays instead of what I want.
  8. Hi guys, does anyone have a SmokeScreen config for the NASA SRB that I can use? cause I don't know how to setup SmokeScreen configs to get that satisfying launch smoke. I am now using HotRockets, but there is no launch smoke for the NASA SRB in that mod.
  9. Nazari, please add effects and launch smoke for the NASA SRB, as you did with the other SRBs! I really want to see the effects because I am making a cinematic video. And if you guys know how to add the launch smoke in (even if you are not Nazari), could you guys teach me how? Thanks!
  10. I am working on a cinematic which has 50 scenes, each taking like 20 minutes to set up the camera and to film. At the end of each week I had some mid-production editing sessions to reduce my post-production workload. Still filming, to be released by the end of April. You even took less time than I predicted that I will take. (cause I have lots of work, have to squeeze time for filming and making other YouTube videos). Did you have to speed up the clips to get a decent framerate? cause that happens to me that if I speed up my clips, I get the "true" 1x speed that we should be seeing. (that means the original non-speeded-up clips are a slow-mo)
  11. Great cinematic! How long did it take you to make that video?
  12. PLS optimize my KSC launch wallpaper in KSP 0.24 (didn't have time to make one in 0.25/0.90, and I think it is still pretty good even without the administrationBuilding). Clouds added using Volumetric Clouds mod. Launch of stock Kerbal X (too small to distinguish actually). I am also making a KSP cinematic, and when I'm done (scheduled for publishing by the end of April, cause lots of things to do), could you please optimize my cover art for the video? THX AGAIN! Lossless download link (Dropbox) Lossy preview
  13. I notice that every new save game has the asteroid "HSJ-227", but i am not sure if the trajectory will always be the same.
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