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From the posted log, you appear to have installed the source archive rather than the built version of the mod with the necessary compiled DLL. You need to download the compiled version (as linked in the first post of this thread) and install that, having first deleted the existing subdirectory branch, which is currently at at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\HullcamVDSContinued-master
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18 months and 3(?) major versions later, and this is still causing problems for inexperienced users and those following instructions from old forum threads and random internet pages... is there some underlying technical reason for them still being present, or is it simply a case of 'can't be bothered to edit a few files' ?
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It appears from his activity on here and twitter that tg626 is now only online for a few days around the start of each month. I suggest you just put it on any generic file sharing site, post the link here, and pm tg626 with the login detail so he can pull it if/when he wishes. That way you can forget about it and everyone should be happy.
- 137 replies
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- sound effects
- docking
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Somebody needs to make a Leviathan now.
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It seems to often happen when an update happens soon after a previous one.
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The only time the roll indication on the docking port alignment indicator is relevant is if you need to dock the two vessels in a specific rotational alignment, for example if you're assembling a large station out of many ships, or if there's a need to align parts so extended solar arrays (for example) don't collide with other parts. If there's no physical need to orient the vessels in a particular way once docked, the only other reason would be aesthetic Also, the direction of translate controls will always depend on the part selected as 'control from here' so it will change when you select a docking port rather than the main control module/pod. It's almost always best to control from the docking port during docking, then all the controls act in an intuitive way. Which camera angle is selected is less critical, it depends on the vessel size and complexity as to whether it's only necessary to see the area of the docking port or to be able to check there are no unwanted collisions happening to the rest of it
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Activating mechjeb without putting on the part
Roxette replied to guitarxe's topic in KSP1 Mods Discussions
The magic of Module Manager It really is the Swiss Army knife of KSP. It's usually much easier and safer to use this to modify existing parts or create new ones than doing it from scratch. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Roxette replied to ferram4's topic in KSP1 Mod Releases
KSP is a game. Depending on what you want to get out of the game, FAR and all the other mods available can make the experience better or worse for you. It can make building things that fly easier or more difficult depending on your level of understanding of aeronautics and your skill level at assembling rockets and planes. As with all the other mods available, you can try it, and if you enjoy the changes it makes to the game, keep on using it.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.0]Vanguard Technologies | EVA parachutes | still works
Roxette replied to Kreuzung's topic in KSP1 Mod Releases
This issue has now been resolved with the v0.15.1 "Fanno" release of FAR -
I'm pretty sure this is exactly the way most mods are used by the majority of players
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Are we including mods that later became part of the stock game ?