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KSP2 Release Notes
Everything posted by Yakuzi
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Destructive criticism is not per definition equal to hate, that's what you're conflating.
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You're conflating criticism with hate.
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Negative things about the game, development, and the silence
Yakuzi replied to Izny's topic in KSP2 Discussion
No no, that's not right. I get that this thread is about negative things about the game and its development, but there's no need to be overly negative... the developer has specifically stated that KSP2 performs way better than KSP1 (source): I'm sorry to say, but if it runs poorly it's prolly on your end. Or maybe your expectations are just too high? In any case, the current internal build likely handles 10,000 part vessels with ease in multiplayer. And judging by the latest record update on Steam the next update is about to drop any day now. Although there's a small chance it may be delayed a bit... I heard the devs are having so much fun playing the game they forget to come into the office. But who can blame them? Just let'm cook! On topic: I really don't like the cadence of the updates. Without a proper bug-tracker I barely have enough time to re-test and resubmit all the bug reports from previous versions. So please take all the time you need to work hard devs! Final PSA for y'all: This is just a game, maybe go outside and touch grass. It helped me stay rational despite all the deadly negativity on the forums. PS I love you @Deddly -
Thanks for pointing that out, I realised as I was including the links:
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As far as I could find PD is a video game publisher only. EDIT: I was wrong, IG and Roll7 are subsidiaries of PD as @MechBFP correctly pointed out. From the Private Division wikipedia page: "Private Division is an American video game publisher based in New York City. [...] Private Division funds and publishes indie games developed by small to mid-sized studios." Continued within the spoiler below: From the Private Division website: "Private Division is a developer-focused publisher that empowers studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale." Continued within the spoiler below: If this info is false, could you provide sources that describe the true organisational structure of PD including its in-house studios? EDIT: Nevermind, I get what you're saying. Thanks for clearing that up. Still, my original questions stand. Let me rephrase the second one though. Could you explain how we were scammed? What makes you certain Intercept Games never played a role in any of this?
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Thanks for sharing the link to that article @MechBFP From that article and the text you cited it seems like the only other game studio (besides IG) that's been shut down was Roll7, the developer of OlliOlli World and RollerDrome. The other game studios or the location of their headquarters weren't mentioned either in the article you linked or the Bloomberg article. Here's the PD associated game studios (and HQ location) listed on the Private Division website (PD) or Wikipedia page (W). Studios or locations mentioned in the articles are highlighted: Blooper Team (Krakow, Poland), W Die Gute Fabrik (Copenhagen, Denmark), PD W Evening Star (LA, USA. London, UK. Melbourne, Australia), PD W Game Freak (Tokyo, Japan), W Intercept Games (Seattle, USA), W Moon Studios (Vienna, Austria), PD W Obsidian Entertainment (Irvine, USA), PD W Panache Digital Games (Montreal, Canada), PD W Piccolo Studio (Barcelona, Spain), PD W Roll7 (London, UK), PD W Squad (Mexico City, Mexico), PD W Wētā Workshop (Wellington, New Zealand), W Yellow Brick Games (Quebec City, Canada), PD W Also (again from the article and the text you cited) the "vast majority" of staff reference specifically refers to staff of publisher Private Division, not game studio staff. Without knowing the exact numbers and distribution of the layoffs, it certainly appears that subsidiary publisher PD and two of its game studios have borne the brunt of the recent Take Two eliminations. However, from the data available it seems that these eliminations didn't randomly close or gut "all studios" under the PD umbrella, just two in particular. Which brings us back to my original questions on the following claim: Could you explain how we were scammed? Why do you think either Take Two or PD (or both?) are the reason behind this and not Intercept Games?
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Couldn't ESA buy KSP2 and continue funding and developing it?
Yakuzi replied to Dinlink's topic in KSP2 Discussion
I think the current KSP2 game is more suited for ARCA Space, lots of overlapping values etc. Now if TT were to donate the IP to ESA and provide some seed capital to start from scratch, I'd be all for it. -
That's quite the dichotomy you're painting there. I wasn't aware all PDs internal studios have been closed or gutted. Could you provide the source? In respect to the stakeholders involved in KSP2 and all the information we have since Take Two acquired the IP, do you think it's really as black and white as "developer good/producer bad", or could there more nuanced (and likely) scenarios?
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Could you explain how we were scammed? I'm also curious why you think either Take Two or PD (or both?) are the reason behind this and not Intercept Games.
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That's nice. You failed again to provide the sources of your previous claims though: "The former Uber Entertainment CEO has been in charge of KSP2 development over the last 4 years" "The Uber Entertainment CEO was fired" Also, you haven't answered this question: Which three leaders made the jump from Uber entertainment to PD/Take Two immediately? Be sure to include your sources.
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You don't say... Let's have another look at your previous claims in context: Again, how exactly has the former Uber Entertainment CEO been in charge (your words) of KSP2 development over the last 4 years? Be sure to include your sources. This is false according to the developer. The CEO of Uber was fired? Source? I agree, moving the "highups" across was a bad move. So which three leaders made the jump from Uber entertainment to PS/Take Two immediately? Be sure to include your sources. You're perfectly describing the Sunk Cost fallacy, wherein lies the answer to your question. * Spring 2020 Nah mate. The crux of it is that the developer has proven to be incompetent time and again over the last ~7 years. Not just to deliver on their promises the community, but to Take Two as well. That the game's foundation requires so much fixing after all this time shows just how out of their league they were to write a solid core engine... And it's still in an abysmal state today, riddled with deep rooted bugs and severe performance issues that make KSP2 run way.... way worse than it's predecessor. And don't forget this is before all the features on the EA roadmap have even been brought online... From what the developer has shown us in the trailers, the game engine is supposed to run high complexity interstellar motherships bearing multiple landers and satellites, while managing the logistics of a host of colonies and space stations on and around multiple planets and moons in different star systems through high-fidelity physics simulations... of 16 players in multiplayer. Honestly, do you think the current state of the game constitutes anything that would make it a solid foundation? So there isn't "a ton" of potential... there's no potential at all, neither in realising the game that was promised, nor in "untapped revenue". Take Two was absolutely right to pull the plug from this project, and I'm fairly certain they would have despite the "need to make cuts" (wouldn't surprise me if there'd be less than 5% layoffs if KSP2/IG wasn't in their portfolio). I can only fault Take Two for selecting these devs to create KSP2, then putting the same leaders in charge after the hostile Uber take-over, and for not eliminating KSP2 way... way earlier,... cause the signs of BS upselling of these devs have been there all along. * @Flush Foot my apologies for including your comment again, not directed at you!
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This is legitimately an insane assumption. How exactly is the former Uber Entertainment CEO involved in IG, PD or TT ? Be sure to include your sources. It's almost been 7 years since work started on KSP2, but despite the abysmal state of the game, the lack of pace and quality of its development and the unwavering dishonest (at best) communication, a couple of damage control tweets convince you that this time it's gonna be good for realsies? Being optimistic is one thing, but this is something else altogether. The fact that such overt disingenuous positivity isn't getting called out here anymore truly is a testament of the current state of the forums.
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Your argument so far have been: 1. Now == Before 2. Beliefs == Facts The forums haven't been the same since the KSP2 EA release, but this is a level of epistemological bankruptcy I haven't seen before. Whatever the etymology, your comments do not merit any serious consideration. Best of luck, I won't reply to you anymore. Sure, likely there's several more scenarios that could unfold. As it stands now though, a Seattle based Take Two company that employs ~70 people will be closed permanently by the end of June.
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IF it is indeed IG that's being shut down, that means that everyone can still work there until 2024-06-28 when the office will be closed permanently (as noted on the Washington State website). There are (state) laws that require employees to be informed ~60 days before they're laid off, which gives them the opportunity to find new employment. This is what we may be observing now. Not sure what 'facts' you're imagining... I took that screenshot ~9 hours ago and posted it on the subreddit and here with a link to the respective linkedin page. Why would include a link if it was a bogus story? You're free to believe what you want, but saying nothing happened cause you were too late to the party sure as hell arent facts.
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While I appreciate your commitment, we all have biases so I'm genuinely curious how you decide what is bad faith and what is not. On this forum for instance, have you noticed bad faith arguments from KSP2 critics only, or also from its praisers and its developer?
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Right, that's why professional dev teams don't use your random definition when developing software. It seems like you're somewhat curious about why people keep mentioning the ~6 year dev time of KSP2. I'll give you my perspective: Unsurprisingly, I was quite shocked at the state of the game when KSP2 released in EA. Between the original planned release date of the full game, the multiple subsequent delays and ultimately the shoddy EA release, it is clear something has gone very wrong during the development process. Since KSP is my all-time favorite game, I wanted to know if this was due to one or more isolated events or a more structural concern, which would give some insight into future development/viability of KSP2. Discussing the lack of progress has been difficult on the forums due to persistent mocking, gaslighting, white knighting and other forms of toxic positivity. One of the excuses that keeps coming up is that KSP2 has only been in development for a couple of years, because [insert random unsubstantiated reason here]. So until the forum community accepts that KSP2 has been in development for as long as it has, I'm afraid the rehashing is here to stay (or until all critics give up and leave I guess ¯\_(ツ)_/¯). In June 2021 Nate claimed these events didn't affect progress substantially: Ozzie: "It's been almost two years since KSP2 was first revealed. How has the game's development progressed since and how much of it was affected by the pandemic?" Nate: "Well that's a good question. Uh, well, obviously there's been about two years of progress since last time we talked about the game." So according to the developer, KSP2 progress has been as expected since work started in 2017.