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Everything posted by Cdodders
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Will the Scout rocket make an appearance?
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Cdodders replied to BahamutoD's topic in KSP1 Mod Development
The JDAMS dont seem to guide themselves to the designated target, can some one please talk me through the targeting procedure so I can make sure Im getting it right? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Cdodders replied to BahamutoD's topic in KSP1 Mod Development
What about side-looking radars, in pods and blisters for ELINT -
2.5m would make BLACK PRINCE 2 with Centaur second stage easier to make, as a certain other mod of kerbalised real life space craft/LV has a nicely done 2.5m Centaur
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It is unfortunate that the Skylab mod hasnt been updated, it complimented this mod nicely
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Awesomes Just a quick one, is the BLUE STREAK rocket still its original size or has it been re-scaled, IRL it was roughly a metre wider than BLACK ARROW
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Cdodders replied to BahamutoD's topic in KSP1 Mod Development
Is that ballistic missile guidance I see? Time to break out the big boys -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Cdodders replied to BahamutoD's topic in KSP1 Mod Development
How do you get those additional buildings? And that enclosed SAM? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Cdodders replied to BahamutoD's topic in KSP1 Mod Development
Infrared scopes next? like those on SU-27, MiG-29 and Typoon? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Cdodders replied to BahamutoD's topic in KSP1 Mod Development
IR allows you to pre-set positions that you can use action groups ato move between the positions. I built a rotating bomb bay, two groups for moving to the next or previous preset, and the rest as drop commands -
Made a Black Prince 1 LV. The fairing isnt proper but hey ho
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Cdodders replied to BahamutoD's topic in KSP1 Mod Development
Would a Kinetic kill ASAT guidance package/mode be feasible? Tried an ASAT with two HEKV, both missed, one was fired at long-range one was launched with deflection at 5km seperation -
Horizon Aeronautics - Development Thread
Cdodders replied to stubbles's topic in KSP1 Mod Development
in respect to the posts about the Polyus launch, earlier in the thread -
Horizon Aeronautics - Development Thread
Cdodders replied to stubbles's topic in KSP1 Mod Development
It did launch, but a failure in the guidance meant that instead of performing a 180 to boost itself into orbit after seperation from Energia, it did a 360 and retro burned -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Cdodders replied to BahamutoD's topic in KSP1 Mod Development
What is the best way of building a ground based ASAT? -
Only requesting the rescale as the BLUE STREAK was about a meter wider than BLACK ARROW, I know you havent really been doing much on these parts but maybe its somethibg that could be added to the to-do list?
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Requesting a re-scale of the BLUE STREAK parts to 2.5m, and possibly a retexture to more original (possibly incorporating the 'corrugated' surface if possible)
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Cdodders replied to BahamutoD's topic in KSP1 Mod Development
Off topic but what is the name of the mod that changes Kerbin to look like Earth? -
In fitting with Kerbalised sizes, I would put BLUE STREAK at 2.5., which would make it compatible with the Centaur stage from FASA (kerbalised NASA), which, licence-built by Canada, would make the second stage of BLACK PRINCE 2 and 3
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I have built the BLACK PRINCE 1, it works fine but the BLUE STREAK tank and engine are too narrow, they should be wider than the BLACK ARROW 1st stage which becomes its 2nd stage.
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What should I use for proxying the Waxwing solid rocket Payload assist stage for BLACK ARROW and BLACK PRINCE?
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