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KSP2 Release Notes
Everything posted by Cdodders
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Have I put this together wrong? The bridge is still 'attached' to the arm, and still moves with the IR buttons
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[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
Cdodders replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Ah right, I remember seeing something, I think on the BDAC thread, about weapon tweakscale. Cant remember or find what though -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
Cdodders replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Ok noticed the tweakscale bar, is it possible to scale the weapons themselves? Turrets and missiles etc? -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
Cdodders replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Ah right, I was wanting to play around with the CK and T45 parts, didnt notice any rescale options, Ill have another look -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
Cdodders replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Would it be possible to add tweakscale to the ship and weapon parts? -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
Cdodders replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
I did not, thanks for pointing it out -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
Cdodders replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
A little bug report on the new update (Awesome btw) Part descriptions and names such as on structural parts are slightly off... -
My ksp keeps crashing while loading, it seems to be caused by the Mk.1 intake from this mod https://www.dropbox.com/s/e3slj3sg52esbef/error 3.zip?dl=0
- 4,296 replies
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- helicopter
- parts
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Tried using this in 1.3, the hangar go away button works fine, but the hangar limits are still applied
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P.E.W (A BDArmory Addon)Reactivated Development
Cdodders replied to LORDPrometheus's topic in KSP1 Mod Development
I may need a new laptop, all these missiles just might be too much for it!! -
Using multiple space station parts from multiple packs, I have nearly finished the Eclipse station, just two modules to go. One on the Multi-Dock modules may be removed, seems redundant as its exactly the same as the one with the Gemini docked to it
- 22,528 replies
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- 5
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- totm march 2020
- mod
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(and 2 more)
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[1.2.2] PEW continued R14 122 Beta
Cdodders replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
looking around all the available weapon packs, there seems to be a shortage of Russian/Soviet anti-ship and anti-tank missiles, despite there being quite a lot IRL (types and variants) also looking for non-US western missiles, MILAN, Swingfire, HOT, StarStreak, Skyflash, Matra Magic 500, Sea Eagle, Komorant, ALARM and the like -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
Cdodders replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Ho boy. Been waiting for this!!! -
Yup, that's the one. You planning on adding any Russian Anti-Ship missiles? AFAIK across all the mods there is the P-800 and the Harpoonski, but nothing surface launched. May be slightly redundant with the US 5" gun but some of the 4.5" gun variants (twin mount Mk.6, original Mk.8 and the 'Kryten Gun' Mk.8 mod 1) may be a nice addition. Also, would side mounted covered boat decks/gantries be possible, like the ones on the Type 45? I work/live on one, so it would be nice to build something close to it in KSP
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Could I request a radar like the S1850M? The big flat PESA radar fitted to Type 45 DDG, Horizon and Orizzonte FFG?
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A few pics of stuff i made for your perusal http://imgur.com/a/EuOxg
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Is the Dream Chaser in the works?
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Any missiles for the Sylver VLS in the works?