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Cdodders

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Everything posted by Cdodders

  1. Ah ok. Explains a lot l, guess ill redesign with wheels
  2. Something I noticed when I was using the skids (the short, angled one(original), not the CX-15 skid). I had put 3 of them on the Dream Crusher Cargo in a tricycle config, on landing it pitched forward and did the whole landing run all the way to stop on the nose skid, then it fell back onto the others once stopped. Too much friction? Also would it be an idea for the skid to go from angled to flat when on the ground?
  3. I liked that chin, gave it a unique look
  4. Quick Q on the Federazija, I cant find any recent pictures of the mock-ups and CG images of the capsule with the 'chin' (or nose if you prefer) on it, the one used for the forward RCS thrusters. Has it been deleted from the design or is it a case of its still there but not on show?
  5. The BD tab in the construction menu is empty. The parts are there, searched using Search By Manufacturer, Function Search and Tech Level search, but the main tab is empty.
  6. Morning all. With the implementation of Stealth features, I request a few parts/additions to the mod to complement it. First is an External Weapons Pod, like the one being proposed for the F-18/E Super Hornet. This can carry a range of stores, such as 4x AIM-120, 4x SDB + 2x AIM-120, etc, etc. As its external it would have a drag penalty, as well as additional weight. However it will allow the user to 'clean up' existing non/partial-stealth aircraft, reducing RCS at the cost of additional drag and weight. Second is a air-combat capable IRST (Infra-Red Search and Track). The one already in-mod isn't capable of A2A targeting, despite planes like MiG-29, Su-27 (and derivatives), Typhoon etc having an A2A capable IRST. Only capable of short range engagements, it will however allow an attacking aircraft to switch off its radar while still being able to engage enemy aircraft. Switching off the radar will obviously reduce the chance and range it will be detected, due to it not transmitting. Third is a radar jamming mode for the radar cones/dishes. Not as powerful as a dedicated jamming pod, but takes inspiration from real-world fighter/AWACS radar that can dedicate a portion of the radar's capabilities to jamming, mainly AESA type (Active Electronically-Scanned Array) dishes, advanced Mechanically scanned arrays and Hybrids (such as CAPTOR)
  7. @CobaltWolf Here are my logs from one of the crashes, hopefully you can see what might be causing the crashes https://www.dropbox.com/s/opn6fefgpwms1dc/Errorr.zip?dl=0 Also, I tried cleaning through my KSP mods, getting rid of most of them to see if it will fix the exhaust plume issues, but to no avail I have worked out (with help from screen shot dates) that the crashes and exhaust issues didnt really start becoming a problem until mid October. Im not sure if this timeframe is accurate as I am currently unable to regularly update. I'm sure the choice of flag has nothing to do with the crashes either!
  8. Managed to sort out the missing Block IV Mission module and Multibodys, still have the crashing issues. Will post logs when I can
  9. I can send you my logs? Usually crashes either mid-launch (of the rocket, usually Saturn MB heavy configs), a few moments after payload detach once in orbit, or a few minutes after switching to an on orbit vehicle. I also have issues with exhaust plumes, either its not there or on constantly. Not sure if it could be related though. Main engines seem fine, mostly solids (inc. tower) and SPS
  10. For some reason I haven't got the Apollo MM Block IV or the Saturn Multi-body (I have added it from the extras folder but no joy). KSP also seems to crash when using BDB vehicles more often than others. I shall investigate that a bit more
  11. Is there an issue with real plume? Some exhausts either don't show up at all or are constantly there, even with a shutdown engine. I also seem to have a lot of crashes when using BDB heavy vehicles, especially when trying to rendevous station modules. Im not sure what the exact cause is though
  12. Ksp keeps crashing before the main menu after updating. Here is my logs if anyone can help ID the problem https://www.dropbox.com/s/qdilgjqpi8rpck4/Error file.zip?dl=0
  13. For some reasons the japanese cannon and MGs are huge, not sure why
  14. AFAIK BD weaponry is 1:1 scale, could a scalable option or seperate pack for kerbal scale be implemented?
  15. A few phots from the London Science Museum. Look how small the BLACK ARROW is!!! Also, custom launch clamp for it maybe please??
  16. AFAIK BD weaponry is 1:1 scale, could a scalable option or seperate pack for kerbal scale be implemented?
  17. A few phots regarding the mod. Victory class CG, T45 DDG, Oberon LPD, Mosquito MTMB (Motor Torpedo & Missile Boat), Spike Corvette.
  18. How do get things to mirror movement without placing them separately? For instance, I have a plane with rotating engine nozzles a la Harrier. The nozzles I placed in pairs, but when selecting next or previous preset, both sides move in different directions instead of the same direction.
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