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jsimmons

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Everything posted by jsimmons

  1. I see people asking for resized non-strechy tanks so I thought I give it a try but I'm new at this so it didn't work. What am I doing working? Example of what I did. @PART[KW1mtankPancake] { @description = "1m liquid fuel tanks, available in many sizes." !MODEL {} !MODEL {} MODEL { model = KWRocketry/Parts/Fuel/KW1mtankPancake/KW_Fuel_1mPancake scale = 0.8, 0.8, 0.8 } %rescaleFactor = 1.25 } Of course I also need to modify the volume of the tank as well but haven't done that yet.
  2. I have to ask. Is their a way to map the clouds? It would be awesome to send up weather satellites that would generate weather maps.
  3. So I have been giving this mod a try and I notice one strange problem. As my rocket leaves the atmosphere the further the camera view moves away from the rocket. Has anyone seen this? This is with 5.4.
  4. Since people keep asking for a config for a scaled up kerbal system (10x) so I worked out the settings. First I found the planets were actually quite under wieght as well as being small so the densities actually work out to realistic values. Kerbol's mass was scaled up since the default mass is to small to actually create a fusion reaction for a star. The size is the same as our Sun but that can be changed without affection to much right now. Down the road that might affect angualr momentum converstaion in the systenm but for now we can ignore. Don't know what do about tilt values. Using kelpers 3rd law I filled in the new ortibal periods of the planets and moons as they would be in real life if the kerbal system existed. The big difference you will noticed is for the tidally locked moons of Jool. The longs orbit/rotation is now 33 days is you can end up in the dark for many days so prepare your batteries. As for the rotation periods their is no standard formula for that. The best you can do work out the conservation of angular momentum for planet moon systems. You will noticed the planets without natural satellites have very long rotations since they don't have a lot of excess energy. The closer the moon the shorter the period of rotation of the planet. So the 6 hour period for kerbal is not unreasonable. With that amount of energy in the kerbin mun system I would imagine lots of tectonic plate action of earthquakes, volcanoes, and pretty intense tides. http://www.infradead.org/~jsimmons/RealSolarSystem.cfg
  5. I like to say anecellent job on this mod. Currently I have been running Release 3 and I encounter a rendering error that shows up when you are more than a half a million kilometers away. I have two images to show you what I mean. http://www.infradead.org/~jsimmons/screenshot100.png http://www.infradead.org/~jsimmons/screenshot101.png As you can see the lights end up looking like vertical stripes on the planet kerbin.
  6. The Ordan Telescope parts have been merged into the Hullcam VDS mod. You can get it at http://kerbalspaceprogram.com/hullcam-vds/
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