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Darnok

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Everything posted by Darnok

  1. Tagging satellites I was preparing for Mun landing and needed something to mark craters, I came up with 5 parts solution And if you are noob like me you can practice landings with this one. Deploy single satellite Detaching lander... satellite can stay on orbit Lander + ligthing pylon Tiny lighting pylon, only 5 parts and it can turn, jump and roll 3m/s on Mun Just rename it to mark landing site.
  2. Thanks... more details + craft file is here
  3. Updated Base Engine Module and added table of contents to first post 25 parts and ~15t Now with two docking ports adapters it can push 3 tanks and more a lot more... while docked to refueling station even idle it can be used as standard docking port for crafts that can't stay too close tanks
  4. V-Light tanker is done initial: 110 parts ~441t tanker + engines: 45 parts ~49t engines: 37 parts ~12t tanker: 8 parts ~36t Changed engines module, now should be more stable 100 km orbit and still got fuel V-Light tanker.craft EDIT: connected V-Light tankers Well 2 is not enough to create cool ship... later I will try to connect 4 tankers and some adapter for engines and front, so it should be possible to attach there craft and use 4 light tankers + engines from them as drive section for bigger ships that need to go for loooong rides
  5. Preparations for building Light tanker S(uper)Light tanker old size was a bit too large comparing to Light tanker, so I have update it. Still need little adapter with 2 docking ports to get excat size, but maybe I will find solution for this problem later.
  6. Thanks guys I was building some more and I made discovery (revolutionary I believe! )... space fleet without fuel is just a space junk, so we need tankers. V-SLight tanker initial 82 parts ~280t tank + engines 48 parts ~32t engines 34 parts 13t tank without engines 6 parts 18.5t Single tanker is boring, but once we have more of them on orbit, we can connect them... Better, but engines in front and back are bad... time for 180 turn... and connect both engines modules Now we can take that fuel far away If you need only 2 engines it is fine, you can land and recover other 2 on planet... just undock Break with engines on 100% V-SLight tanker.craft Enjoy
  7. Table of contents (1.2): --------------------------------------- Original first post Hello, I am one week newbie in Kerbal. I was building few crafts and will share them all over time (when they will be finished), starting early to track my progress First goes... V - SSTO Phoenix class Designed as medium sized SSTO parts: 151 weight: ~60t
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