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Darnok
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Everything posted by Darnok
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totm june 2018 Work-in-Progress [WIP] Design Thread
Darnok replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Not so long ago I found and I am not trying to make 100% photorealistic crafts. My goal is to make few around 20 tons crafts able to deliver fuel, rcs and in future other supplies to space station. All versions are 33 parts and are using propulsion module from my MPCV MK 4 (also posted here some time ago) -
totm june 2018 Work-in-Progress [WIP] Design Thread
Darnok replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Ok, done 35 parts, ~17 tons, ~2200 m/s dv -
totm june 2018 Work-in-Progress [WIP] Design Thread
Darnok replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
My MPCV Perseus MK4 WIP Can't decide do I really need two wheels or should I replace them with something else like 4.5 ton fuel tank -
My MPCV Perseus MK4 DeltaV ~1330 m/s Weight: ~12 tons Parts: 33 Crew module can dock to any other craft with large docking port, same as propulsion module. Still can't decide do I really need two wheels or should I replace them with something else
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In next week, right now I have to calculate few things and find a way to connect rocket stages, if that is even possible without decouplers. Main idea is shown here (I am not doing Ares rockets, just taking inspiration from it) Ares I stage 1 is used as booster in Ares V. Ares I stage 2 is used as stage 2 in Ares V lite. Ares V and Ares V lite stage 1 is designed for heavy payloads, from my initial tests with new parts it should go ~45 tons without stacking fuel and engines in clusters. Still have to design Ares V stage 2 and Ares I first stage.
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Constellation Mars fully Stock
Darnok replied to astroadrian99's topic in KSP1 The Spacecraft Exchange
Yes, please more pics. -
Does that fits here?
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It maybe be dificult to use it, size of my landers might be main problem. Here is truss section launch for Constellation Copernicus like ship. I know it is in wrong order, but Copernicus is simpler than landers and I needed something to start with. Truss section gave me few ideas how my landers should look like. Constellation Habitat module. "A bit" unrealistic launch, but right now I don't have idea how to split it and make modular and sadly it would lag much more. All 3 modules NTR + Truss section + Habitat got over 350 parts and I still have to send there two MPCVs. One of many images I found during studies of Constellation vehicles my modules allow to make more than those two configurations, but my CPU not
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Some time ago inspired by this video I've started to build ships for my Duna Mission. Here is my NTR 1 launch (on posted video this part of mission is between 0:10 and 1:06) NTR stats: parts: 100 (tank + BEM-H, fuel tank 62 parts) weight: ~102t delta-v: ~9900 (craft files soon...) It is possible to stack NTR fuel tanks in line and you can stack whole NTRs to build propulsion for this monster BoeingMars-CVDiagram.jpg if your CPU can handle that I hope you enjoy it and any feedback please
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Ascender rockets V-Ascender 15 parts: 41 weight: 167t status: stable, made few flights V-Ascender 25 parts: 54 weight: 236t status: super stable, made many flights and never exploded V-Ascender 50 parts: 64 weight: 406t status: stable V-Ascender 65 parts: 111 weight: 523t status: stable V-Ascender 75 parts: 119 weight: 571t status: testing V-Ascender 90 parts: 173 weight: 693t status: testing V-Ascender 100 parts: 179 weight: 755t status: testing
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Second Mun landing Duna Constellation like mission is still in progress, right now it is time to test some of my modules on Mun landing. BEM-H (Basic Engine Module - Heavy) is designed as interplanetary propulsion for any mission, can be stacked Perseus MPCV MK 3 with landing legs and 2 tiny docking ports, now it is able to dock with anything you want to. Rover drone MK 2, same weight as MK 1, but little smaller. Small science array it has any basic science equipment, antena and enough solar panels to restore power in batteries. Packed all that on Ascender 50 and sent to Mun. Second part of Mun landing mission.
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Inspired by Ares I I've built something close to replica, but not exact replica. Payload is my MPCV V-Perseus. Parts ~200 :/
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Sagittarius Modular Rocket System That question about modularity gave me some idea... on forums there is no modular rockets (at least I didn't found any). So I built one First rocket lets call it SGR-5, Can lift ~5 tons to 75km look at 1st and 2nd stage it is important. Can lift ~12 tons to 75km, name SGR-12. Ok now the fun part, side boosters are same as SGR-5 1st stage. SGR-12 1st and 2nd stage are copy of SGR-5 2nd stage Get the idea? No? Ok next example SGR-22, can lift ~22 tons to 75km Boosters again are from SGR-5 1st stage. Here 1st stage is double 2nd stage from SGR-5 and SGR-22 2nd stage is copy of SGR-5 2nd stage Of course my idea is not to build using only those two "modules (1st and 2nd stage from SGR-5)". you can have more modules, main idea is to design rocket stages in way you can re-use it in other larger rockets
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Something like my two wheels rovers
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Basic V-Rover and Basic V-Rover Drone Release of my 2 wheels rover, manned and drone in two versions. Basic V-Rover MK 1: parts: 12 weight: 0.89t sub: file Basic V-Rover Drone MK 1: parts: 11 weight: 0.77t sub: file Basic V-Rover MK 2 file Basic V-Rover Drone MK 2 file Both MK 2 versions got same part counts and weight as MK 1. Before using rover or drone you should change your key settings in rover tab, I have set rover controls to key arrows and WSAD is for SAS.
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from http://en.wikipedia.org/wiki/Modular_design "Modular design, or "modularity in design", is an approach that subdivides a system into smaller parts (modules or skids) that can be independently created and then used in different systems to drive multiple functionalities."
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V-Perseus MPCV MK 2 And it is done:) V-MPCV MK 2: parts: 37 weight: 24.5t MPCV without engine module (only escape pod): parts: 25 weight: 11.6t sub: file engine module: parts: 12 weight: 13t sub: file (sub 8t version: file) abort system MK 2: parts: 49 sub: file backspace - activate abort system 8 - toggle emergency engines in MPCV 0 - toggle solar panels All in one craft file
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Thank you sir and I did made a thread in there http://forum.kerbalspaceprogram.com/threads/63845-ViggoX but maybe my rules scared away most of people
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V-Soyuz Soyuz inspired (not even close to make replica) craft design. Lifter it is my ascender 5. weight: ~5t parts: 26 dv: ~860m/s 0 - toggle solar panels On screens you can see fairings mod 100% stock craft file Modded craft file Update: stock screens and re-entry
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V-Perseus MPCV MK 1.5 Trying to improve my MPCV. New build with 2x LV-909 emergency engines is much better... more thrust and more dv than before. Testing cargo bay, but without fairing it look ugly :/ When engine hit the ground caused explosion... good that command pod got huge impact resistance (I didn't had quick save and couldn't revert at this point).
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BEM-M (Basic Engine Module - Medium) Preparations for Constellation like Duna mission goes slowly... here is BEM-M module designed to be used as orbital tug (stackable like every orbital tug I made so far), retro-burn module for larger ships, part of heavy lander and many more in future Single BEM-M: parts: 29 weight: ~7t 4x LV-909 engines 300 RCS fuel Large and small docking ports (fuel flow is designed to first burn fuel from tanks attached to top and bottom large docking ports) 4 - toggle retro-burn engines (bottom node version) 7 - toggle engines (top node version) (those two put in subassemblies) Craft file for craft from album.