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Nostromo

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Everything posted by Nostromo

  1. I like that there are many parts actually. I can pick and choose my objective.
  2. Looks really promising! Looking forward to this. I'm glad you added your own Kerbal-ish touch to the designs instead of going for the hyper-realistic some people try to go towards. Only issue in my opinion is the textures or lighting glow, etc (don't know the technical term) doesn't seem to fit or show the same way as vanilla KSP and maybe aren't detailed enough (looks too "soft"). If that makes sense. But you're doing great, this criticism is just for much later on when you polish it, no biggie now!
  3. But then, along with other aspects of the game, why wouldn't you always just use the smaller part if it was basically the same without penalty. Purely for aesthetics?
  4. I don't think this is being appreciated enough. It has really made my probe exploration much more lively.
  5. Here's my recommendation for a softer more fitting sound: http://freesound.org/people/delta_omega_muon/sounds/130077/
  6. Can't wait for the IVA completion. I said it before but this is my favorite lander now.
  7. @ cloudflint That looks so cool! Definitely makes me feel like I'm at the command center looking at my monitor and data. Really like the small details like coffee cup stain and tape.
  8. This is a really fun & quirky addition. I think for some game balance, since the part is small and very convenient to add, maybe it could use much more power than other similar systems?
  9. These have to be the best textures for a mod yet. Great job!
  10. Woah, thanks! I'm digging the sound.
  11. I agree with GrinchWSLG that the seating arrangement is a bit too cramped. But this is my go-to module now. Really like the design.
  12. Not sure what kind of crazy crafts you guys are making but mine are very stable with SAS in .22.
  13. Would be nice to have a port only for electricity. I like seeing everything connected. It would be very fitting if the ports looked like outlet plugs.
  14. Great to see it has a more unique model now!
  15. I think the case often is that people forget this is a GAME and are expecting a SIMULATOR.
  16. I love your work Romfarer, I put the lazor system on all my vehicles and use the arms on my station. I'm wondering, just for the sake of having some more choices aesthetically if you could make a radial mounted version, but Kerbalized in your own style similar to this: http://www.sflorg.com/comm_center/lockheed_martin/images/p691_17_02.jpg I don't mean look wise but I love the movement of it. The base on top of the plate/attachment point could turn 360, with the upper section being able to pivot something like 80 to -80.
  17. I'm using them in a quirky way as escape pods on my space station.
  18. I like this a lot, it'll definitely be fun with KAS.
  19. I love this! I can't wait to see what other things you make!
  20. Hey sarbian, found a small issue with the spaceplane autoland version. Squad moved the runway a few meters. XP http://forum.kerbalspaceprogram.com/threads/53848-Possible-MechJeb-2-0-9-Spaceplane-Autoland-Issue-in-0-22-Suggestion
  21. It would be interesting if it consumed more power as the script/program becomes more intricate and complex or as many lines get added.
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