Anquietas314
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Everything posted by Anquietas314
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Weird behavior directly over North Pole?
Anquietas314 replied to sndrtj's topic in KSP1 Gameplay Questions and Tutorials
Good to know it's not a nasty physics bug (or, let's hope...). The navball and camera probably use similar coordinate systems. If you want to get into the maths of it, both probably use the Euler angles system. It's nice for cameras because it makes using the mouse to control it much easier, but it suffers from "gimbal lock" (nothing to do with the ingame one) directly above and directly below the target coordinates ("where the camera is looking at"), which in the case of a planet in KSP is the north and south poles. The camera's a little more complicated mind since you're tracking the plane, but the camera has a "position" in world coordinates, which in the case of surface/orbital camera is relative to the surface of the nearest planet, meaning you need a coordinate system based on angles. -
Weird behavior directly over North Pole?
Anquietas314 replied to sndrtj's topic in KSP1 Gameplay Questions and Tutorials
I don't think so, but I suppose anything's possible. I don't know for sure which coordinate system SAS uses, but I would imagine it'd be relative to the ship/plane itself, which means it shouldn't matter where the plane is, what the camera's doing, etc. -
Weird behavior directly over North Pole?
Anquietas314 replied to sndrtj's topic in KSP1 Gameplay Questions and Tutorials
There is an issue where the camera and navball freak out over the north (and south) pole, but that usually doesn't affect anything except perhaps making you a little nauseous. I've certainly never experienced an issue where the plane/rocket I was flying suddenly didn't work properly. Maybe post a screenshot of the craft in question (with CoM/CoL/CoT visible)? It's possible the timing was just a coincidence. The camera issue's caused by using a coordinate system that doesn't handle spheres very well; physics uses a different coordinate system. -
Problems with missions
Anquietas314 replied to idiezalot's topic in KSP1 Gameplay Questions and Tutorials
Trolling is actually against the forum rules, so no . Just to add to Norpo's explanation: if you decline a contract to test, say, an LV-909 landed on Kerbin, quite often you'll get another one to test the same engine in a different situation (such as in orbit over Kerbin). Usually the best paying ones are on a suborbital trajectory over Kerbin and in orbit over Kerbin. The suborbital ones are obviously easier to do though. -
How to boost FPS near big Stations?
Anquietas314 replied to MrKittens's topic in KSP1 Gameplay Questions and Tutorials
It's a little hard to see just how big that station is from the screenshot, but generally speaking high part count = lag. If you can get the same functionality with fewer parts, you should. -
LD: That plane is the most stable design I have ever made... and that's with CoM behind CoL for almost the entire duration of the ascent to orbit; the only exception being after it switches to rocket mode for the last phase. Granted in most cases you do want CoM behind CoL; that plane's an exception. It actually becomes much harder to fly during the descent when CoM creeps in front of CoL. Doable, but much harder.
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Problems with missions
Anquietas314 replied to idiezalot's topic in KSP1 Gameplay Questions and Tutorials
Can you post a screenshot of the contract as it appears in mission control? It might help. -
Problems with missions
Anquietas314 replied to idiezalot's topic in KSP1 Gameplay Questions and Tutorials
Amahula: the part test contracts are randomly generated. You can very easily get contracts to test the same part in a wide variety of situations, ranging from splashed down at Kerbin to on an escape trajectory out of Minmus and a few others. -
I realise it's one launch. My point is, you can strap one tank/engine combo to the entire cluster of satellites, with each individual satellite having no engine at all and being decoupled in sequence. You can then use the engine to move the rest into the next position, release, repeat. That'll significantly decrease the launch costs.
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Problems with missions
Anquietas314 replied to idiezalot's topic in KSP1 Gameplay Questions and Tutorials
Please try the instructions in the last part of this post. It covers part testing contracts and common issues. -
So I accidentally made a plane where you want CoL in front of CoM, at least at launch: That little beauty flies better than anything else I've built, ever (stock aero). Not sure about the RAPIERs though; I might swap them for turbos and use some radial engines. I should probably add that it's designed mainly for launching a bunch of satellites in one launch Also, the way fuel drains, CoM moves forward for the middle tank, and then back to roughly its current position as the rear tank drains. EDIT: The same plane in orbit, after adding a few intakes (turns out it needed 10 structurals per engine):