Anquietas314
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Everything posted by Anquietas314
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Kerbal Space Program 1.1 Hype Train Thread.
Anquietas314 replied to Whirligig Girl's topic in KSP1 Discussion
You know 0.23.5 was 2 years ago, right? This was a problem then. -
Kerbal Space Program 1.1 Hype Train Thread.
Anquietas314 replied to Whirligig Girl's topic in KSP1 Discussion
Specifically the scrolling, and I said years ago - long before unity 5 was released for example. -
Kerbal Space Program 1.1 Hype Train Thread.
Anquietas314 replied to Whirligig Girl's topic in KSP1 Discussion
Can I just say I LOVE the new editor, with scrolling and such. SO much faster to build things. @SQUAD Y U NO do this years ago!?! -
Kerbal Space Program 1.1 Hype Train Thread.
Anquietas314 replied to Whirligig Girl's topic in KSP1 Discussion
Yeah it does, but it's an open beta so we expected that -
Try not to feel too bad about it; the pre-release is still quite buggy with several users not even being able to start the game. See the bug tracker for details Sincerely, a steam user.
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Kerbal Space Program 1.1 Hype Train Thread.
Anquietas314 replied to Whirligig Girl's topic in KSP1 Discussion
T-4 minutes until download completes!! -
Kerbal Space Program 1.1 Hype Train Thread.
Anquietas314 replied to Whirligig Girl's topic in KSP1 Discussion
For real?! I don't have to kill a thousand kerbals? -
Kerbal Space Program 1.1 Hype Train Thread.
Anquietas314 replied to Whirligig Girl's topic in KSP1 Discussion
Y'know, I wasn't kidding about that ... Takes a little longer than I anticipated though... also thank god this is not career mode. -
Kerbal Space Program 1.1 Hype Train Thread.
Anquietas314 replied to Whirligig Girl's topic in KSP1 Discussion
And I will sacrifice a thousand! -
Kerbal Space Program 1.1 Hype Train Thread.
Anquietas314 replied to Whirligig Girl's topic in KSP1 Discussion
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Kerbal Space Program 1.1 Hype Train Thread.
Anquietas314 replied to Whirligig Girl's topic in KSP1 Discussion
Change #1854658 Changed Depots 220201/encryptedmanifests/scratchpad/encrypted_gid_2: 6A48BAA56A967AA5A4D45820C5DEEE4C ›947BE872E94109CF8E1D723F0DFA79C5 220201/encryptedmanifests/scratchpad/encrypted_size_2: 7C31945DE0B8D56E0743158CDB19DE82 ›4AA4BE22B8052145AC74178881CC74F7 branches/scratchpad/buildid: 1015981 › 1047426 branches/scratchpad/timeupdated: 1459295625 (March 29, 2016 – 23:53:45 UTC) (+6) Changed changenumber – 1854532 › 1854658 It's happening! scratchpad, not experimentals!!! -
Kerbal Space Program 1.1 Hype Train Thread.
Anquietas314 replied to Whirligig Girl's topic in KSP1 Discussion
Just paste the link to the tweet - it'll replace it with the actual tweet -
Kerbal Space Program 1.1 Hype Train Thread.
Anquietas314 replied to Whirligig Girl's topic in KSP1 Discussion
NO! YOU GO AWAY! -
Kerbal Space Program 1.1 Hype Train Thread.
Anquietas314 replied to Whirligig Girl's topic in KSP1 Discussion
Probably, but forthwith! -
Kerbal Space Program 1.1 Hype Train Thread.
Anquietas314 replied to Whirligig Girl's topic in KSP1 Discussion
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Kerbal Space Program 1.1 Hype Train Thread.
Anquietas314 replied to Whirligig Girl's topic in KSP1 Discussion
We still have the ~2 weeks through the pre-release, at LEAST. -
Kerbal Space Program 1.1 Hype Train Thread.
Anquietas314 replied to Whirligig Girl's topic in KSP1 Discussion
I think you meant to say 61 Also, HYPE -
I think it was near the end of MatoroIgnika's stream on KSPTV on saturday. I'll see if I can find it. EDIT: https://secure.twitch.tv/ksptv/v/56740978?t=01h55m14s (heatshield stuff appears a couple minutes after that)
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You can attach things to the pointy end of it just fine - that was demonstrated during the various live streams; it gets a shroud just like engines. Unfortunately it looks like it can't be deflated once inflated though .
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Strange Forces on Craft
Anquietas314 replied to JackDugan's topic in KSP1 Technical Support (PC, unmodded installs)
It would be a bug if the game crashed, or if for example there were phantom forces with struts inside a fairing or closed cargo bay (that should not influence the flight e.g. due to structural warping), or if Squad do not intend struts and fuel lines to influence either the aerodynamics or the structural properties of a ship (the last part is clearly not the case - the entire purpose of struts is to strengthen and increase the rigidity of ships, and fuel lines perform the same role to a lesser degree). In this case there's a physically based explanation of the forces and torque being applied, and that explanation would also apply in the real world. Unless stated otherwise by Squad, it's not a bug. You could argue that the fact you can't angle-snap the other end of struts and fuel lines is a design flaw, but for the moment it's the intended behaviour, so again it's not a bug (key factor being intended behaviour). OP's issue is a design problem with the craft, not the game (mostly - angle snap would be nice). I agree that there's little point on arguing over the same point if neither side is willing to concede any ground. -
Strange Forces on Craft
Anquietas314 replied to JackDugan's topic in KSP1 Technical Support (PC, unmodded installs)
You're missing the point. OP's issue is, as far as I know, not a bug, it's a design problem with the craft (edit: in the same way sticking fins on at the wrong angle out of carelessness is not a bug), and to some degree a lack of tools in the editor (e.g. can't angle-snap the other end of a strut), which I wouldn't consider a bug. -
Strange Forces on Craft
Anquietas314 replied to JackDugan's topic in KSP1 Technical Support (PC, unmodded installs)
They're unrelated in the sense that the cause is two entirely separate things - in the case of the 1.1 issue, a bug with docking ports that doesn't exist in 1.0.5; in the case of the issue OP is experiencing, (presumably) intended behaviour of struts, fuel lines etc; metal beams and tubes sticking out randomly would affect things in real life too. -
Strange Forces on Craft
Anquietas314 replied to JackDugan's topic in KSP1 Technical Support (PC, unmodded installs)
Looking at the pictures, it seems your struts and fuel lines are not placed very neatly - that can cause these sorts of "phantom" forces; this should also happen on Kerbin if you launched the craft as-is, though perhaps it will be less noticeable. Normally SAS can overpower those forces. Basically the issue is struts and fuel lines contribute to the aerodynamics of the craft. Also if the engines are strong enough, the ship could deform in a way that creates an asymmetry in the thrust applied by the engines, which can create torque too. Same idea goes for lift from wings as well as drag. You'll see this kind of thing a lot with asparagus staging. To fix it, just be very careful when placing struts and fuel lines to get them as symmetrical as possible, and for this particular lander just use SAS on the ascent . That appears to be a bug in 1.1 with multiple sets of connected docking ports and is almost certainly not related - similar bugs have appeared in previous versions. -
Low fps last resort
Anquietas314 replied to spacehog's topic in KSP1 Technical Support (PC, unmodded installs)
I'm running an i5-4690K and Nvidia GTX 960 with 16GB of ram. This is the performance I get with a 231 part rocket sitting on the pad with graphics maxed: OP's specs indicate they're using a desktop, Willbl3pic's graphics card is an r9 360x, which is a desktop GPU unless he forgot to add the M to indicate the laptop variant. Clearly 7 fps for what sounds like a CPU at least on par with my own is far from normal performance for their hardware. Laptops on the other hand are known for having performance issues with KSP. EDIT: I'll just add: more reasonable rockets like the Kerbal X hit the FPS limit of 120 without issue for me. -
Low fps last resort
Anquietas314 replied to spacehog's topic in KSP1 Technical Support (PC, unmodded installs)
Willbl3pic: Just a thought, but exactly which driver are you using? If it's not the proprietary one provided by AMD, I'd suggest trying that. I'm far from an expert with Linux but graphics drivers have frequently been a major pain in the backside for me whenever I've tried to set up a dual boot. In my experience the default non-proprietary ones tend to emulate a lot of the more sophisticated graphics stuff on the CPU instead of using the GPU, which would explain your lag problem.