Anquietas314
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Everything posted by Anquietas314
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If you're flying a plane, you should be pointing near the horizon anyway except possibly during your ascent to high altitude. With rovers it obviously depends on how you design it, but you should generally make it so "forwards" is not "up" on the navball As for seeing the marker on the green background, well... usually the marker is quite a different colour. If you can't see it, it usually means it's on the other side of the planet (in which case use the map to estimate the direction), or you're facing the wrong direction
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Contract / Navigation Markers on EVA
Anquietas314 replied to beeawwb's topic in KSP1 Suggestions & Development Discussion
Well, in the original Fine Print mod the idea was really to use a rover for those; just drop one nearby and drive over -
MK3 propulsion
Anquietas314 replied to Shygorgon's topic in KSP1 Suggestions & Development Discussion
Heh, I guess you've never tried getting a decent sized Mk3 spaceplane off the ground then. As long as they'd be placed near the end of the tech tree, does it really matter if they're "better" than the other engines? As it stands RAPIERs aren't able to lift huge loads to orbit unless you use a lot of them, which of course increases part count and lag. As 5thHorseman said, with updated stock aerodynamics those engines wouldn't need to be as powerful as they currently are, and RAPIERs in rocket mode are not very efficient. -
I was referring to the stock one, but the ladder/hatch thing isn't a huge issue; there's no reason you can't rotate either the command pod or the thing you're attaching to it to make the ladders line up. Sure it's a bit inconvenient and "fixing" it is of course desirable, but it's certainly not a serious concern.
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A new Easter Egg!
Anquietas314 replied to SmashingKirby148's topic in KSP1 Gameplay Questions and Tutorials
Not that I'm aware of; mods can, but they rarely delete them without very good reason - instead they usually just get closed. I suppose you could try deleting the original post via the edit screen, assuming the button's there (I haven't started many threads myself). -
how to complete satellite position contract?
Anquietas314 replied to JtPB's topic in KSP1 Gameplay Questions and Tutorials
I would imagine it means Pe/Ap/inclination/orientation (i.e. where periapsis is) are each within 5% of the target, but as I said I've only heard that; you would probably have to ask Arsonide exactly how it works. I do know the margins are quite flexible though. Yes, you need a renewable power source. The "staying stable" thing is a bit of a weird one; it doesn't seem to care at all if the satellite is rotating, you're using controls, firing its engine, or anything, so I guess it must just be the orbit. Apparently in the Fine Print mod (where these contracts came from) SAS needed to be switched off for it to count, so I don't really know exactly what it applies to. -
Hmm okay. You also said you're using a mac; they're known to have some pretty strange issues with KSP sometimes. I'm not especially familiar with mac, but you could try making sure everything's up to date that should be (drivers etc). Failing that, then I guess you should try the Support forum for unmodded installs since your issue appears to be a stock problem (a moderator might move this thread there at some point). In the meantime I suppose you could always try flying blind? Might be quite an interesting experience lol
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A new Easter Egg!
Anquietas314 replied to SmashingKirby148's topic in KSP1 Gameplay Questions and Tutorials
Since I guess it wasn't clear to you, they were talking about the fact our brains have evolved to spot patterns. In many cases, they're easily fooled into seeing patterns that aren't actually there - seeing faces in things is an especially common example. That isn't really something I would consider rude, however you stating that they're obviously blind definitely is (it might also be technically against the forum rules). Similarly, this isn't rude either: Just because someone completely disagrees with you, doesn't make them rude. -
Abusable Contract Mechanics
Anquietas314 replied to WanderingKid's topic in KSP1 Suggestions & Development Discussion
Ah, I see; you can make the wings absurdly strong. That explains it -
how to complete satellite position contract?
Anquietas314 replied to JtPB's topic in KSP1 Gameplay Questions and Tutorials
1. how close the current orbit of the satellite have to be to the specified orbit to complete the contract? "Reasonable" is something like within 5% I've heard. 2. i putted batteries instead of solar panels cuze i didnt researched them yet. is it accepted as a "power" for the contract? No, batteries are not acceptable. You must use solar panels or an RTG (or some other power source - mod items might work) 3. the first condition of the contract is "launch an unmanned satellite..." and its never green. when will it be accepted? its not clear how do i supposed to do that... An unmanned satellite is a probe. The condition is actually "Launch a new unmanned probe that has power and an antenna". Until all 3 parts of that are complete, the check will not appear. You'll need to use Stayputnik or one of the other probe cores (warning: stayputnik does not have SAS or torque on its own). -
To some extent I agree with you on the Mk1 pod, but to be honest there's nothing seriously wrong with the design of the current Mk1-2, except I guess the fact it's missing a heatshield. The design seems to be partly based on the Apollo command module, but for lack of a better description "more kerbal". I guess the guy in the middle could do with a window maybe, but otherwise it's mostly fine imho.
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Half my test contracts won't complete..?
Anquietas314 replied to Xazh's topic in KSP1 Gameplay Questions and Tutorials
MrCynical: for many parts that are supposed to be activated through staging, you can actually right click them after staging and click Run Test, or of course just stage them a second time by adding a blank stage. The Run Test thing doesn't work for everything though (SRBs are a notable exception). Radial decouplers are of course one of the cases where you do need to stage them - and get it right the first time. -
GPU based physics calculation
Anquietas314 replied to FrozenDefender's topic in KSP1 Suggestions & Development Discussion
That would be fine, except as far as I know KSP doesn't use GPU-accelerated PhysX at all, instead relying on a CPU implementation. There's also the slight problem that PhysX isn't really designed for simulating physics at the quality you need for orbital mechanics - it's more for handling things like grenades in FPSs and so on where you don't really need the same level of accuracy, as long as it looks good. There might still be a decent improvement on the CPU side with unity 5 (perhaps this is what you're talking about - I don't keep up to date with unity or PhysX), but I don't think we can expect KSP to have GPU PhysX when unity 5 is integrated. There is also the not-so-small problem that GPU PhysX only works with nVidia cards - it is their technology. -
Your mission costs
Anquietas314 replied to nremies1's topic in KSP1 Gameplay Questions and Tutorials
Yep, they are indeed stock -
Building and flying a Duna mission.
Anquietas314 replied to Dizzle's topic in KSP1 Gameplay Questions and Tutorials
Hmm. I'll see what happens on my end. Should be a fun experiment / revisit of old memories -
Building and flying a Duna mission.
Anquietas314 replied to Dizzle's topic in KSP1 Gameplay Questions and Tutorials
You know KER and KAC are both updated for 0.90 right? -
how to pick the kerbal from space? (mission)
Anquietas314 replied to OptiSTR's topic in KSP1 Gameplay Questions and Tutorials
Well, only if you actually care about the second guy It's not worth the astronaut slot though early game.