Anquietas314
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Everything posted by Anquietas314
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Let us mod Kerbals and Buildings
Anquietas314 replied to CaptainKipard's topic in KSP1 Suggestions & Development Discussion
I think a fairly solid argument could be made that valve's prosperity is a result of the popularity of the half life and portal series (not to mention Left4Dead etc) and the fact they own steam.... it has little to do with the modability of their games. Of those games you just listed, only counterstrike was made by valve, though they obviously get a cut from the steam sales of the others, as well as probably some revenue from the use of the source engine (this part is really no different from the Unreal and Unity engines - neither are games themselves). -
Visual surveys: EVA surface ones
Anquietas314 replied to 255's topic in KSP1 Gameplay Questions and Tutorials
He meant contracts that were on the other side of the planet from KSC.... some of them are surface-based. -
Lander Can Earlier in Tech Tree
Anquietas314 replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
Well yeah I guess there's that. I probably should have clarified; I meant a manned lander lol (nice job landing a stayputnik on the Mun with no SAS!) -
Lander Can Earlier in Tech Tree
Anquietas314 replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
Well, isn't that what the RADAR altimeter is for? I think it really depends on your difficulty settings though. In my 0.90 career I was physically unable to go the Mun (required both VAB and launchpad upgrade) until after I'd already unlocked the lander can anyway. (disclaimer: no doubt somebody's figured out a way to do it without the upgrades.... I am not that guy ) -
You do however need legs if you want to survive a landing at more than 6m/s... (and you're not using a plane designed to survive a hard crash)
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Aligning parts in the VAB in .90?
Anquietas314 replied to johnnyhandsome's topic in KSP1 Gameplay Questions and Tutorials
O.o that was in before 0.90? V was "angle" snap which served a different purpose - that's still in the game. In any case, use the offset gizmo with angle snap turned on; that does what you want, I think (hold shift for greater precision). -
How to change career mode settings
Anquietas314 replied to quasarrgames's topic in KSP1 Gameplay Questions and Tutorials
It's called funds in the save file . You can actually just do a Ctrl+F search for "funds" and you'll find it pretty quickly. Science on the other hand is a bit trickier to find -
Aligning parts in the VAB in .90?
Anquietas314 replied to johnnyhandsome's topic in KSP1 Gameplay Questions and Tutorials
It hasn't gone anywhere As part of the overhaul the implementation was slightly changed though (mostly for the better) -
Need help landing planes
Anquietas314 replied to Musil's topic in KSP1 Gameplay Questions and Tutorials
lol no problem -
WanderingKid: you could do that yeah, but that's an awful lot of (boring, tedious) work switching back and fore between mission control and a probe in the required orbit for much less reward than you'd get abusing the strategy system and doing contracts normally. Good idea though about making a list
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Let us mod Kerbals and Buildings
Anquietas314 replied to CaptainKipard's topic in KSP1 Suggestions & Development Discussion
Heh.... it was only a matter of time before someone posted that, wasn't it? -
Need help landing planes
Anquietas314 replied to Musil's topic in KSP1 Gameplay Questions and Tutorials
>_> did you not read the edit? -
How to change career mode settings
Anquietas314 replied to quasarrgames's topic in KSP1 Gameplay Questions and Tutorials
Having just tried that, no it doesn't work. You can however cheat-complete contracts.... but neither of these is really what the OP is after. -
How to change career mode settings
Anquietas314 replied to quasarrgames's topic in KSP1 Gameplay Questions and Tutorials
Change the numbers and save? EDIT: You can open persistence.sfs or quicksave.sfs in notepad if you don't have a better text editor. Use Ctrl+F to find that. EDIT2: Also, didn't notice horseman had posted. Derp lol -
How to change career mode settings
Anquietas314 replied to quasarrgames's topic in KSP1 Gameplay Questions and Tutorials
Line 63 of my save file: DIFFICULTY { AutoHireCrews = False MissingCrewsRespawn = False BypassEntryPurchaseAfterResearch = False AllowStockVessels = False IndestructibleFacilities = False } CAREER { StartingFunds = 10000 StartingScience = 0 StartingReputation = 0 FundsGainMultiplier = 0.6 RepGainMultiplier = 0.6 ScienceGainMultiplier = 0.6 FundsLossMultiplier = 2 RepLossMultiplier = 2 } This is what you're after. EDIT: I should clarify: "0.6" = "60%", etc. -
How to change career mode settings
Anquietas314 replied to quasarrgames's topic in KSP1 Gameplay Questions and Tutorials
You could try editing the save files - the settings are stored there in a somewhat readable fashion. It's also quite possible someone's made a tool for that - check the modding/tools and applications forums . -
High inclination orbit
Anquietas314 replied to Spaps's topic in KSP1 Gameplay Questions and Tutorials
You know maneuver nodes are a thing, right? -
Let us mod Kerbals and Buildings
Anquietas314 replied to CaptainKipard's topic in KSP1 Suggestions & Development Discussion
I'm simply stating the ability already exists, provided you're willing to make the effort to do it. There's really no need to be rude about it. As for whether or not I mod, not for KSP no, however I am a fairly experienced programmer and am fully aware of what it takes to mod a game. In KSP it's incredibly easy due in no small part to almost everything having human-readable config files, which incidentally is not great for loading times. For most games, modding requires opening up DLL/SO/executable files in a suitable tool and examining the exported functions, and a hell of a lot of trial and error before releasing the mod as a binary-patched version of the DLL/SO/executable adding/removing/changing whatever. However, that does not make it impossible. Just look at minecraft - that even used obfuscation back in the day! (it may still do, I haven't kept up to date, also questionable example since it's java). As for making kerbals and buildings easy to mod, sure great idea. IF it doesn't eat up so much of squads time that they have to pull some feature from a release lots of people want.