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Lekke

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Everything posted by Lekke

  1. Awesome work helldiver and nazari. I've enjoyed the livestreams.
  2. You forgot the docking port. And you went to get a sandwich in the middle of an operation
  3. Yes, search for the line "specPower = 0.1" and add a new line underneath it with "rescaleFactor = 0.5" and save the file. Start the game and enjoy your perfectly sized Buran manipulator.
  4. It's part of the robotic arms pack, it has a canada arm too. But to fit the KSO you have to rescale it. The buran arm in the screenshot is 0.5 times the normal size. I'm not sure if this works but if you use the Tweakscale mod you could add it to it and maybe that works for rescaling it. Here is a download link. http://www.curse.com/ksp-mods/kerbal/220273-robotic-arms-pack
  5. Here is a screenshot of someone who used a scaled down version of the buran arm for the KSO, it seems to fit.
  6. I've considered that but when I tried out the robotic arms I found out I'm horrible at controling them . In one of my first test builds of the station it had a port for a robotic arm.
  7. I do, I have 2 versions of the square truss section welded just in case, the one in the screenshots is the smallest version.
  8. That's good to hear thanks, the idea is to have the payload tilt out of the cargo bay (using IR hinge and piston) and then have the sst pick it up and transfer it to a transport ship.
  9. This is the final -ish version of my Dual Keel Station. (it depends if the KSO Super 25 firs ) I trimed it down a bit to reduce part count to 47 without the shuttle. I'm able to get it into orbit without using hyperedit.
  10. Sadly enough, I kind of liked the skin with the orange accents .
  11. Yeah, that was a while ago but you can watch it here http://www.twitch.tv/fanbus/b/540148722
  12. When it gets released. Helldriver said there would be plenty of time to download it.
  13. A different iteration of my Dual Keel Station. Sadly enough even with welded parts it has a higher preformance hit then I expected. I'll have to slim it down, in it current state it's about 87 parts.
  14. Yeah when NASA still had a budget . The idea is to mimic the space transport system. And with the new shuttle things should get a bit easier.
  15. Too bad, I guess I'm stuck with the not so good looking parts until the Tac pack gets released then. If you do get permission please let me know, thanks.
  16. Haven't really worked that part out yet, I still have to figure out what parts to weld together for lowest part count and still be able to get into orbit without cheating. But I love the idea of sending stuff up with the shuttle and then transfer it at a station to send to other planets. The concept was originaly envisioned by NASA to replace the Apolla program but due to budget cuts never carried out.
  17. Yes true, but I'll keep part count down by welding some of the truss sections. And it's also based on this design
  18. Building a new station wich is based on the concept of Dual Keel Station. But with the new shuttle arround the corner I had to slow down design . This is what I've got so far.
  19. Could you ask permission to distribute that? I would be intrested in that aswell. I love Tac but the only downside is those ugly parts that come with the mod.
  20. From what mod is the command pod? It seems to fit very well.
  21. After I noticed it was the goodspeed mod that was causing the issue I removed it and installed the TweakScale - rescale everything instead.
  22. I just installed v 0.16 but when I right click on a part the TweakScale doesn't show up. Is there a fix for it? Edit: Ok I found the problem, the Goodspeed arospace parts mod was conflicting with it.
  23. I also use active texture management and I don't have that issue. Maybe it's some other mod that's causing it.
  24. Have you tried out Active Texture Management? It should help when you're running alot of mods.
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