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matteeeo

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Everything posted by matteeeo

  1. This is great news! Will you also be able to remove parts? Say, an antenna blocking the hatch beacuse of a wrong symmetry...
  2. I agree with you on the motivations, but I don't see why one option must exclude the other. Although I don't know about the implementation challenges they would have to face, they could add one or two very big permanent comets with their own stabe trajectories and SOIs, with a small enough mass to provide little gravity but still high enough to justify making them unmoveable, and then have smaller ones treated as bigger asteroids. But in any case, I wouldn't dare to go complain with the devs going one way over the other, I appreciate the work they are doing and can't wait for the update
  3. Will comets behave like very big asteroids, or will they have their own weak gravity and small SOI?
  4. Awesome news, but link is broken!
  5. What's the most accurate mode for the planetary transfer? Formula or Model?
  6. I thought of that, too, unluckily this solution takes memory. Thanks.
  7. Hi everyone, is there a way to install mods, but to use only some of them in different games? For example, a completely stock career game with no mods, but at the same time a sandbox game in Real Solar System.
  8. Ok, now I get it. It's not the biggest achievement in the mission, it's the biggest achievement for each celestial body that really counts. I had simply misunderstood the wiki guide. Thanks to all of you!
  9. I don't remember, a bit more than level 1, but i did a mun fly-by and a complete orbit in two different mission before the landing, in order to gain more exp as possibile. But now i think that also the orbit gave me only 1 XP instead of 2 (don't remember about the fly-by). Do you know how to check the amount and the history of experience of a kerbal? I didn't find them in the save file, only their activities.
  10. Ok, but I went to the Mun, planted a flag on it, then returned to Kerbin, and got just 2 XP, not 5.
  11. I still don't get how experience works. If I plant a flag on the Mun, Jeb should gain 5 XP, not just 2, as he got after recovering on Kerbin. Is it right? Could someone explain?
  12. You can use this mod, StageRecovery http://forum.kerbalspaceprogram.com/threads/86677-0-25-StageRecovery-Recover-Funds-from-Dropped-Stages-v1-5-1-%2810-7-14%29 You just have to add enough parachutes, than according to the landing speed of the debris and the distance from KSC you can recover a percentage of the funds, even if they are out of the physics range. You can even check in the VAB while building your spacecraft. It's very useful.
  13. How do strategies actually work? Ok, I understood their effects on funds, reputation and science, but can I regulate them after I chose one? Can I delete one strategy? How many strategies can I activate at the same time? Thank you
  14. presente, insieme ad un sacco di altra gente! abbiamo un gruppo ufficiale su facebook, se può interessare, Kerbal Space Program Italia https://www.facebook.com/groups/649113571769953/?hc_location=stream
  15. I like the idea of a Saturn-like gas giant, and of moons with an active surface (that would be good for Kerbin too), but I think that two gas planets and maybe a far away rocky planet could be really enough for the solar system developement, otherwise it won't be Kerbal Space Program anymore, but a Not-so-Kerbal Space Program...
  16. I read the wiki guide, but i sill can't do it. i'll try to toggle the camera mode.
  17. indeed! if I want to put into orbit a cool space station (could not be around Kerbin) to collect science data, I can't keep loosing points with radio transmissions!
  18. These are just some remarks I want to submit: - there should be a key to immediately reset time warp (like with thrust) - flags should not be considered as "flights in progress" - only if possible, could you develop an external support which extra science data can be stored in? (which we can unlock at the very end of career)
  19. While in EVA in space, a Kerman can roll around the head-feet axis, but is there a way to pitch and yaw around the other two axis? (this could get in handy, for example, when you go outside the pod without switching off the SAS)
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