Amazingteknique
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Everything posted by Amazingteknique
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Amazingteknique replied to rbray89's topic in KSP1 Mod Releases
https://mega.nz/#!BtQgDDJJ!NtBPpYvSQw7-7-ZeOQ-wg2N7oK7kKZhrDYOWanx_H9U I also noticed if I reapply the cloud settings in the GUI it goes away until I restart the game so I guess that works for now. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Amazingteknique replied to rbray89's topic in KSP1 Mod Releases
How would I post the log without filling a huge amount of space? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Amazingteknique replied to rbray89's topic in KSP1 Mod Releases
I just installed this and it all looks great but for some reason Jool has a very distinct line running from the poles seperating the planet into two different shades. Any way to fix this? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Amazingteknique replied to rbray89's topic in KSP1 Mod Releases
Im not sure if I'm missing something, but Im starting with a fresh install of ksp and trying to get this to work. Im extracting everything into my gamedata folder and yet I only get the clouds no lights. Ive tried both the high res and low res versions, I'm not exactly sure what im doing wrong -
[1.1]Hullcam VDS - mod adopted by linuxgamer
Amazingteknique replied to Albert VDS's topic in KSP1 Mod Releases
Nope, I didn't even think to try that. I'll have to give that a shot as well -
[1.1]Hullcam VDS - mod adopted by linuxgamer
Amazingteknique replied to Albert VDS's topic in KSP1 Mod Releases
I personally have a bunch of mods, pretty much all the main ones. The problem goes away as soon as I drop Hullcam though. Im going to give it a shot in a pure stock with clouds and hullcam when I get home from work though and see how it goes. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Amazingteknique replied to Cilph's topic in KSP1 Mod Releases
I dunno but Ive had issues with text breaking for quite some time now. It doesnt happen very often and I do alt tab often so I cant really say what causes it. Its not a new issue though thats forsure -
Now-defunct-thread-that-should-not-appear-in-google-search.
Amazingteknique replied to Cilph's topic in KSP1 Mod Releases
Ya I've seen this happen to basically all the text in my game, seems to happen after a streak of alt tabbing though and a reload fixes it everytime. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Amazingteknique replied to shaw's topic in KSP1 Mod Releases
Gotta say it adds a whole new feel to the game playing with the custom kerbal heads / skybox Awesome mod! -
Just started playing around with the new version, seems to work great I have a quick question regarding the errors with certain textures. I get the Unity Exception: Not Readable, so I copy the texture it gives me into the leave readable part of the texture compressor config. It should stop throwing that error on load ? or am I doing something wrong.
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[1.1]Hullcam VDS - mod adopted by linuxgamer
Amazingteknique replied to Albert VDS's topic in KSP1 Mod Releases
Definitely a very unique plugin, Ive been totally enjoying it. I do seem to be having some issue with my clouds from the visual enhancement addon flickering when viewed at a distance. -
[0.90]Kerbal Isp Difficulty Scaler v1.4.2; 12/16/14
Amazingteknique replied to ferram4's topic in KSP1 Mod Releases
Kinda just wierd, Sometimes I enter the VAB and have the scaled ISP's like it should. Sometimes I enter and the standard ones are back haha. I have a lot of mods though dunno if that is mucking it up. -
[0.90]Kerbal Isp Difficulty Scaler v1.4.2; 12/16/14
Amazingteknique replied to ferram4's topic in KSP1 Mod Releases
Im currently trying to use this with modular real fuels to make things more difficult and ease myself towards real scale solar system but as is I dont think this is changing anything for me as far as I can tell. Just wondering what the compatibility is currently with modular fuels -
What would be the best fix for using real fuels with the engines that ignite off the igniter combined with a small amount of liquid fuel and oxidizer. Ive seen it possibly only on the KW engines, Im really new to this addon though. Should I just switch it into hypergolic fuel resource instead of this or is there a way to use the real fuel mixes?
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Yo, any chance that the toolbar plugin could possibly be made optional. Call me wierd, but I actually liked the old FAR Flight SYS button beneath my clock >.>
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[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
Amazingteknique replied to sarbian's topic in KSP1 Mod Releases
I dunno that is up to you what you want to improve. I just dont enjoy having all my addons in a linear or cube solution. I'd rather just place them where I like. At least be able to reorder them. The more addons adding into it the in my opinion uglier the interface gets. Thats just how I feel -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Amazingteknique replied to TriggerAu's topic in KSP1 Mod Releases
Thanks a bunch for the fast update! Words cannot express how glad I am that you arent forcing people to use the icon on the toolbar! Cheers. -
[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
Amazingteknique replied to sarbian's topic in KSP1 Mod Releases
I dunno, it doesnt seem to be an issue with this addon. I was also using the navy fish docking alignment that just recently started using that stupid taskbar. As soon as I removed it from my game Crew Manifest stopped trying to use two bars though. Not to mention I see that damn bar on my load screen every time I load. Its just a terribly constricting plugin (the toolbar). Did I mention that I hate it?? lol