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KSP2 Release Notes
Everything posted by StrandedonEarth
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.... And then duct tape it!
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Matching a Contract orbit?
StrandedonEarth replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
Also, when looking over the contract before accepting it, check the inclination. 180o is retrograde and 90o is a polar orbit. -
As has been mentioned before, it's even more profitable to stack contracts. If you can find contracts for "Station in Kerbin orbit," "Station in Mun (or Minmus) orbit," and "Station in solar orbit" then you can launch a single station with the parts needed for all the contracts and complete them all with a single station in a single launch. After one of those multi-contract station missions, funds are generally never an issue again. Throw some landing legs on it and it doubles as a surface base too. I think the best I managed to chain together was Kerbin -> Solar -> Pol -> Pol Base, with a Jool sat piggybacked along for the ride for good measure. Five lucrative contracts in one launch. You could always tack on a part test too, if the test regime is sensible. One of the first buildings I upgraded is Mission Control, so I can accept more contracts, whether I do them in one launch or more.
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I used to demolish 1000+ page Stephen King books, such as Tommyknockers, It, or The Stand, in a week. Before modern PCs, of course.
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Constellations?
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Apparently in 1.2 they added in the green-tinted monoliths that spawn in a random location, so there's no point in telling me the coordinates where you found it. I've never found one, but I believe there is supposed to be one on each body, but I'm not sure about that. So don't quote me on that.
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MS Paint Spacecraft & Rocket Drawings
StrandedonEarth replied to The Raging Sandwich's topic in The Lounge
Hey, that's pretty good! You'll have to do a STS stack, and a Soyuz, and a... a.... Oh heck, do them all! -
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The only "easy" way to do anything on Venus would be to move a carbonaceous asteroid to the Venus-Sun L1 point and spin a huge sunshade out of it. I'm not sure how big it would need to be, but it could be smaller if it could somehow (mass driver using waste material?) be held between the Sun and Venus closer in. Then you just need to wait for Venus to cool and the atmosphere to condense out, which would probably take centuries. Sunshade notes: I suggest a carbonaceous asteroid as strong carbon fibers could be manufactured from it. It could be spun up to help maintain its shape. Presumably, it would need a white or other reflective coating. As a bonus, the reflected light could be focused to create a furnace for (s)melting other asteroids. Going off on a tangent: Is it possible to get/convert reflected light to directly form a laser beam? I suppose it could be used one way or another to generate power for a laser cannon for laser-riding solar sail probes, communications, and system defense from asteroids, comets, and kzin aliens. All this might be a bit of a stretch from current tech, but I don't think that there any real showstoppers. LOL!
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What is your biggest science pet peeve in movies?
StrandedonEarth replied to todofwar's topic in Science & Spaceflight
\ On a related note, in Timothy Zahn's Star Wars novels (best Expanded Universe autho, IMO) Specter of the Past / Vision of the Future there is a material called cortosis ore which causes some sort of feedback that shuts down lightsabers. -
Mun/Minimus There And Back Again 22 Tourist Design
StrandedonEarth replied to Carl's topic in KSP1 The Spacecraft Exchange
I have a 23-seat Space Camp (contract pack) bus capable of dropping into and burning back out of Mun orbit, then landing on Minmus' Flats (usually dropping at least a quarter tank of propellants on the way down), then burning out to solar orbit before turning around and landing back at Kerbin, again with plenty of propellant (useful as ballast) remaining. TL;DR, it's a 23 seat three-star trainer with plenty of reserve dV. With a load of science instruments, it runs about 410kon the pad. The airbrakes work together with the RCS to keep it from wandering too far off during re-entry. It tends to topple and demolish the HH during water landings, but that can be avoided by being quick on the recover button (or landing on land). I could slim down the boosters a little, but that seemed like too much wok. And with that many seats, I figured the reserve was warranted. It also allows for stacking a commsat on top for another contract. And yeah, it's stock. -
That never ends well..
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2.5m parts some extra's/changes needed
StrandedonEarth replied to Carl's topic in KSP1 Suggestions & Development Discussion
MJ? Near perfect? I seem to recall hearing MJ was more to the wasteful side of monoprop usage, but I wouldn't know because I've never used it. Not that there's anything wrong with using it. More to the point, I almost never use monoprop anymore except for the smallest craft; vernors all the way man! If they're too strong for your ship then use capslock to reduce and help balance the thrust. You don't have to do a full powered descent on Kerbin; if you don't want to slap enough chutes on then you could just do a Soyuz-style short burn just before touchdown to bring your descent speed within safe limits. But yeah, 2.5m SRB's and maybe some inline chutes would be nice. I get by with inline batteries, but I'm not averse to just slapping some square BattMans on the side if that's all I have. But then, I take a perverse delight in building ugly. -
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Kerbal Rocket Factory would be a great add-on for KSP. Early pre-release versions had something like "Qty Available" (sorry I don't have screenshots handy right now, and my older copies are on an ext HDD in a box somewhere) on the part description windows, pre-set to 9999, so apparently that was an early concept for the game. Start off with basic factories for 1.25m engines, tanks, aero, capsules/cockpits/crewable parts, and electrical/electronics. As tech progresses, the factories can be upgraded to add more production lines for 0.625m, 2.5m, and 3.75m parts, or solar panels and better probe cores for the electronics factory. This would dovetail with the addition of something like Kerbal Construction Time, so you could request the factories to produce x number of a given part, for a given cost, hopefully before you miss the launch window to Eeloo. Discount for larger production runs, of course. Then, when you build a rocket, the parts are already paid for, but assembly may cost extra. Recovered parts are added back to the inventory for free! Ok, maybe a nominal refurbishment fee. With extra coding the refurb fee could go up the more the part gets cooked during re-entry. As a bonus, brand new parts are guaranteed not to fail, while used and/or non-refurbed used parts may have a chance to randomly fail. Refurb would improve the reliability, possibly to new levels. As for a stand-alone version, there must be a way to make something like Kerbal Rocket Tycoon or Kerbal Space Tycoon. Not quite sure how the gameplay would work for that though.
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This should take care of that...
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2017 off to a bad start, and getting personal.
StrandedonEarth replied to StrandedonEarth's topic in The Lounge
Thanks guys -
Oops, didn't see that legoclone09 had replied. Oh well. Continue.
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My mom's boyfriend of three years died of a heart attack while trying to get his truck unstuck after sliding off an icy road while going to see her. At least it saved him a slow decline as he was starting to have memory problems. But he still had some good years left. He was a great guy and will be sorely missed by his family and all who knew him. Crap.
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Not sure what a calculator has to do with a burnt-out car, so I'm going back to that As a friend of mine would say, "Lower it, paint it black, flames down the side..."
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Early on in the investigation, one article or another hinted at this, that they were tweaking the procedure to try to increase the pad loiter time to handle minor delays. Someone called me on it when I mentioned that they shouldn't experiment when other people's payloads are attached, and then I couldn't find the article. So this re-affirms my comment. Trying to dig through tens of pages of comments to find the link to the right article was a daunting task that I didn't have time for. Murphy's Law was just waiting for an opportunity to strike.
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Blue giants don't last long before going
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Neutron star in 75 years? Time to start building ol' Project Orion Boom Boom
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Hopefully they won't run into any morlocks...