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agises

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Everything posted by agises

  1. I Created a TODO list in the first post and I added this to it. Thanks for the point, it annoys me also sometimes lol. Salud.
  2. It's possible and in fact there's already some hard coded alerts if you look at the source code. For the config files and custom alerts you'll need to wait until I figure how to make that first , but as I already said is something I want to implement. Furthermore, I guess someone more skilled can take the idea and make a proper and certainly better implementation in less time (before the Ragnarök I learn how to do it). Salud.
  3. Added some showcase videos in the first post. The trick for me was putting the interop library side by the mono one in ksp. You can obtain the library in Visual Studio -> References, Add reference, COM, Microsoft Speech Object Library. You mean speech the mission comms transcriptions? This is feasible I can imagine txt files with the transcriptions and a grid of buttons to speech the files. In other hand ability to customize the warnings messages is planned (with some kind of gui to do it), multiple voices support and more voiced alerts, no eta as I do this on my spare time. Salud.
  4. Hi, here is another plugin I made for learn and fun, as the title says this is obviously? Windows only (I don't really test it on Linux/Mac, can anyone confirm? ) Features: -Voiced flight events (the ones in F3 keybind) -Alerts for others events like: low altitude, imminent land crash, escape trajectory, warp... -Needs Toolbar otherwise you can't activate it. Look for icon in the toolbar. (I can make a keybind if requested) -Just for fun: Public Speech() do you want make speak your plugins? Install instructions: Copy both directories in the zip file (GameData and KSP_Data) to the KSP game base directory and merge with the existing ones when asked for. Uninstall instructions: Delete plugin directory "warnings" in GameData directory and "Interop.SpeechLib.dll" in "KSP_Data\Mono\" directory. Download: https://github.com/hashashin/ksp_warnings/releases/download/0.0.1/voice_warnings-0.0.1.zip TODO (not in a particular order): -Custom alerts/events. -GUI and/or config files. -Ability to skip time markers in the flight events log. -Support more voices. -"play" txt or xml files with custom speeches. Source/bugs/code suggestions: https://github.com/hashashin/ksp_warnings License GPLv3 Salud. Ps: Sorry for my poor english.
  5. To unlock all the plugins dlls at once download this tool http://technet.microsoft.com/en-us/sysinternals/bb897440.aspx then: streams.exe -d -s pathtogamedatafolder. ie : streams.exe -d -s F:\ksp_win\GameData If you want to get rid of this permanently (I don't recommend that): run: gpedit.msc go to: User Configuration > Administrative Templates > Windows Components > Attachment Manager Enable: Do not preserve zone information in file attachments Salud.
  6. Hi Dexter9313, a method to sort/classify the notes it's needed yeah, directories should work. In a week or so I'll have some spare time and I'll try to look into that, no promise Salud.
  7. Hi UnanimousCoward, that's odd, can you try deleting the config.xml of the plugin?, it's in "GameData\notes\Plugins\PluginData\notes". Then run again the game. If this don't work give me the logs to see if I can found something relevant there. Thanks. Salud.
  8. 1st post updated. I corrected a huge fail in the code and changed the images directory, the plugin should perform much better now even with really big images. Salud.
  9. I did not know that, I was thinking about remove the images from the gamedatabase in the main menu, but it's easier and cleaner your way XD. Thanks for the tip.
  10. You can add images to the Images directory while running, then just press the refresh button on the list window. Right now the plugin just ignores the textures the game loads at init (weird yeah) but that way you can add or remove images at runtime with no trouble. So if you have a bunch of images or very big ones, could be better if you let the game load then copy the images to the Images dir. That way only the image loaded in that moment uses memory. Salud.
  11. Thanks. You mean a proper web browser? that's out my skills XD. But I can try to make an option in the image viewer to load images from the wiki or any web by copy pasting the url. Make a note with all the image urls you want to use in the notes plugin, paste the url, profit? Salud.
  12. Thanks, I think I should give a little love to the Kalculator, maybe next target when I have free time. Salud.
  13. Hi there, here's a plugin to view images ingame (Delta-v transfer plots? this?). Uses toolbar if available, if not you can open the viewer by "Alt + i" or the images list by "Control + i" , put your images in "GameData\img_viewer\Plugins\PluginData\Images\" directory. 0.3 release: Added resize buttons, fix some nres. Features: -Just an ingame image viewer. -Remember last image open, windows positions and visibility status. -Zoom. Screenshot: Download: https://github.com/hashashin/ksp-img_viewer/releases/download/0.3/img_viewer-0.3.zip mirror: http://spacedock.info/mod/80 Source/bugs/changelog/code suggestions: https://github.com/hashashin/ksp-img_viewer License GPLv3 Salud.
  14. I'm glad you find it useful. 0.9.1 bugfix release: fixed a warning spam if the list window it's open while using the ksp skin. Salud.
  15. I was fiddling with the gui skins and styles in the notes plugin. Now I have a general idea of how they work (almost lol), so I guess I can fix it. I'll try to look at it soon. Salud.
  16. So it's targetron orphaned? You try to contact Jarcikon? Regardless, I can try to give some love to the GUI, but definitely I'm not proficient at all . I'll check it out when I have some spare time. Salud.
  17. I can recompile both with 0.23.0 assemblies and should work, it's 2min work, however I need some more time cause I'm changing my workstation right now, installing all the stuff and so. I can pm you when it's done if you want. Salud.
  18. You can grab older versions from here: http://jenkins.mumech.com/
  19. 1st post updated with 0.8.2, @OxalysResourceConsortium can you please tell me if this fix your issue? thanks. Salud.
  20. Yup is linux thing, you can check the report here http://bugs.kerbalspaceprogram.com/issues/1230 and paste on posts you make for reference if you want to. Regarding the second question I bet it will remain compatible as the code is pretty simple(and ugly ). Salud. PS: as poor man workaround you can try going to map view before type out on the plugins textfields.
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