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agises

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Everything posted by agises

  1. on mine: 1- Full throttle. 2- Press space bar. 3- Make Jeb pray. Just joking On weekend I'll work onto a config file for tweak the plugin position, default note to show, size and so. Maybe the tabs and the file listing thing come next, but i want to keep this simple as posible... I mean it is a notes/checklist plugin not a text editor. Also I dont know how dificult could be for me, because of my knowledge limitations. Salud.
  2. It should be fixed now on v0.2.2. However, I face a problem, it is a limit on how many characters (points in this case I guess) can be rendered at once onto game textfield. Technically is 65KB, that's what I read on unity forums at least. But on my tests I can't move above ~16KB of text rendered. Above this point the text is there, but not rendered, if you delete a portion, you can see more text coming up. On the other hand, I realized it is should be enough for short notes. So, I have adapted the textarea and scrollbar to this behavior. The area you can scroll is the area rendered, below that point the text will be actually there, but not rendered in the game. Salud.
  3. Hi, thanks for the comment. I think the image view is easy to do, but as far I know, within a plugin you can only read/write files from the gamedir or/and the plugindatadir (not sure) but never outside the gamedir. So the images need to be copied by hand in someplace accesible by the plugin. I'll look on the scroll problem, no ETA as usual. PS: 1st post updated with version 0.2.1. Salud.
  4. I'll look at that and try to save the current note before the scene changes/load (I think it is possible to not destroy things during scene changes, but I'm not being sure), as workaround make sure you press save before changing scenes (change/recover vessel, go space center and so). The tab thing seems feasible I'll look into as well. No ETA, as I do this on spare times. Perhaps in the future, I'm learning so I'll focus on the basics for now. And my artistic skills are poorer than those of a newborn... Thanks for the suggestions, salud.
  5. I'm glad that it will be useful to someone else, thanks for the comments. First post updated with version 0.2.
  6. Hi, I want to share this simple plugin I make for personal use and learning purposes, it is a space to put short notes (some form of notepad). It is hidden by default use ALT+ "N" keys (by default) to unhide/hide or the toolbar button. The notes are persistent via the save button and the interface shows everywhere in the game. I'm not a programmer and this is my very first approach to c# and unity so suggestions are more than welcome. 0.16 Important: delete old versions prior 0.7 as dir structure of the plugin was changed(Make a backup of your notes) : Recompiled for 1.8.0 The up and down arrows are usable as text scroll, the next/prev buttons works as the buttons in the normal notes interface, and the green arrow will show some vessel info. You can use the rpm format in the notes, ie: This is a test [hw] half width <color=#ffffff3e>color test <color=#f4b541>orange <color=#4587de>blue <color=#133a0f>green [dw] double width Will print in the screen: Features: -Take in game notes anywhere. -Multiple notes support. -Multiple directories support. -List/open/delete/save notes dialogs. -Optional Toolbar integration. -Movable windows with position save. -Configurable keybind, font size and mouse button. -Autosave open note when scene changes or game quit, even on ALT + F4. -Ship's log. -Unity default skin and KSP skin. -Includes workaround for linux version bug: http://bugs.kerbalspaceprogram.com/issues/1230. -Basic RasterPropMonitor support. -Rich text support, info here Screenshots: Changelog: Download: https://github.com/hashashin/ksp_notes/releases mirror: http://spacedock.info/mod/77 Source/bugs/code suggestions: https://github.com/hashashin/ksp_notes License GPLv3 Salud. Ps: Sorry for my poor english.
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