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KSP2 Release Notes
Everything posted by agises
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[1.4] In game scientific calculator. Kalculator v0.2.3 2017/05/26
agises replied to agises's topic in KSP1 Mod Releases
Perhaps you should look at kerbulator. I want to keep this simple as possible. 1st post updated with version 0.2, with the long awaited backspace and MR,MS buttons! Salud. -
[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
agises replied to dtobi's topic in KSP1 Mod Releases
Hey there dtobi, you should look at your zips in https://www.dropbox.com/sh/r93q90vpbeavoye/AACAlIFel0ufwiU4h1_WtfFGa/KSP as someones have not related files and folders inside and can confuse people Ie inside the asteroids zip: Salud. -
I can see that also in 32bits version! and I can confirm it's not photoshopped, watch the video for proof
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[1.4] In game scientific calculator. Kalculator v0.2.3 2017/05/26
agises replied to agises's topic in KSP1 Mod Releases
Yes, but I want to rewrite most of the code so no ETA. (I'm on it now in my spare time) Salud. -
1st post update with version 0.2.1, recompiled for 0.24.2 and minor tweaks. Salud.
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[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
agises replied to agises's topic in KSP1 Mod Releases
Updated 1st post with 0.10 with the ability to create/delete directories and 0.24.2 support, need some extra work but it's functional. Salud. -
Those problems are corrected in unofficial 1.4.1 from Jinks: http://forum.kerbalspaceprogram.com/threads/46956-0-23-Targetron-Target-or-command-vessel-from-a-list-of-active-flights%21?p=1123683&viewfull=1#post1123683 Also the plugin is working fine in 0.24 even without recompile on 32 and 64 bits game (based on my experience), but you're free to fork or make prs against the one from Jinks, I'm sure he would be happy. Salud.
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I managed to make the plugin work, is dirty but works: 1-delete all .truecolor textures from GameData\Squad\Agencies (of course make a backup 1st) 2-edit agents.cfg in the same dir and change all logoScaledURL entries removing the _scaled so ie: "logoScaledURL = Squad/Agencies/R&D_scaled" becomes "logoScaledURL = Squad/Agencies/R&D" 3-run the game with atm as normal, enjoy note the logos will look a little ugly now, but at least for me is ok... Salud.
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[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
agises replied to agises's topic in KSP1 Mod Releases
Thanks, I recompiled the plugin for 0.24, look at 1st post. I want to work in a new version with some improvements soon. Salud. -
As user of the linux 64bits version I can say I have no problems with mods because of 64bits(including kethane, kas and more), so I guess will be the same with the official 64bits windoze version. Salud.
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1) Blender, perhaps not the most easy but has plenty of tutorials and howtos. It's free! 2) Look at others cfg files and read : http://wiki.kerbalspaceprogram.com/wiki/CFG_File_Documentation Salud.
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SQUAD'S Kerbin Cup Add-On Discussion Thread
agises replied to Specialist290's topic in KSP1 Mod Releases
It's now, but not in the 1st release. -
SQUAD'S Kerbin Cup Add-On Discussion Thread
agises replied to Specialist290's topic in KSP1 Mod Releases
Where's the source code then? Salud. -
The HOME3_hub_lander produces an NRE flood because ModuleLandingLeg can't find the suspension transform. Can provide log if you want. Salud.
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
agises replied to Paul Kingtiger's topic in KSP1 Mod Releases
You're welcome, thank you for these beautiful parts and I'm glad you find useful the notes plugin Salud. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
agises replied to Paul Kingtiger's topic in KSP1 Mod Releases
Updating from 0.6 give me this: seems US_d_Hub_Octocore it's now called US_C20_Hub_Octocore, unintended perhaps? Salud. PS: forgot to say, I make a MM config to change the name back and works fine, vessel load and looks like always. -
[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
agises replied to agises's topic in KSP1 Mod Releases
That's some I already was thinking about, but sadly it is out my skills, for now. Salud. -
Did you change at least the name? @name = new unique name !mesh = DELETE stuff This works for me ie: +PART[tele_bay] { !mesh = DELETE @name = tele_bayS @mass = 0.005 %rescaleFactor = 0.60 @title = Service Bay Compact @description = Our I+D team managed to reduce the size of this component. // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z @node_stack_bottom = 0.0, -0.45, 0.0, 0.0, -0.6, 0.0, 1 @node_stack_top1 = 0.0, 0.45, 0.0, 0.0, 0.6, 0.0, 1 @node_stack_top2 = 0.0, -0.36, 0.0, 0.0, 0.6, 0.0, 0 MODEL,0 { model = CactEye/Parts/tele_bay/model position = 0.0, 0.0, 0.0 scale = 1, 1, 1 rotation = 0, 0, 0 texture = model000, CactEye/Parts/tele_bay/model000 texture = model001, CactEye/Parts/tele_bay/model001_NRM texture = model002, CactEye/Parts/tele_bay/model002 texture = model003, CactEye/Parts/tele_bay/model003 } }
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[0.23.5] MapShowNavBall - show navball by default
agises replied to bawr's topic in KSP1 Mod Releases
Ok, sorry then and thanks. @Apollo13, that's in part because their family is very jealous of Camilo's image, so you can't find merchandising of he. Although Camilo is very present in Cuban people's memory, he and her Thompson M1 Salud. -
[0.23.5] MapShowNavBall - show navball by default
agises replied to bawr's topic in KSP1 Mod Releases
@diomedea why you remove the link? he wrote clearly: public domain, for me this is actually a very valid license Salud. -
Faced a minor problem with this version, ie: I have @PART[commDish]:FOR[AntennaRange]:NEEDS[!RemoteTech2] but I dont have the RT2 dll only the antennas models for use with AntennaRange 1.2 mod. Prior 2.1.4 the patch apply as normal but now as searching for directories this patch don't apply anymore and I have to remove the conditionals to make it work again. So if someone (As I do often) reuses parts from others mods but not the plugin itself this change can make strange things I guess. Not a real problem perhaps, but just saying. Salud.
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[0.23.5][Alpha] Voiced alerts via Windows text to speech 0.0.1 09/05/14
agises replied to agises's topic in KSP1 Mod Releases
Right, is not affected by the sliders in the game. -
[0.23.5][Alpha] Voiced alerts via Windows text to speech 0.0.1 09/05/14
agises replied to agises's topic in KSP1 Mod Releases
I'm not aware of a TTS specific volume control in Windows, correct me if I'm wrong with this. The volume is hardcoded to 100% in the plugin, as I notice was too low by default in my initial tests, for now as workaround you can low the volume of the others KSP sounds ingame and in the windows mixer up the volume of the KSP process. Then play with the game volume sliders and the windows mixer one and find a point where you can heard the voice and ksp sounds at ~ same level. Salud. -
[0.23.5][Alpha] Voiced alerts via Windows text to speech 0.0.1 09/05/14
agises replied to agises's topic in KSP1 Mod Releases
I guess that's because KSP uses an striped version of system.dll but I could be wrong. Salud.