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KSP2 Release Notes
Everything posted by agises
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[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
agises replied to agises's topic in KSP1 Mod Releases
Are you on linux? if yes, sadly this is a know bug in unity/ksp in linux. I can try to work around that blocking all inputs to the game when the notes window is focused, as I do in the kalculator mod to workaround similar issue. I'll try to hotfix that tomorrow. Salud. -
[Plugin][WIP][0.23.5] Custom Asteroids 0.2.1
agises replied to Starstrider42's topic in KSP1 Mod Development
Far as I know the game works internally with meters, so I bet SMA it is in meters. Salud. -
[Plugin][WIP][0.23.5] Custom Asteroids 0.2.1
agises replied to Starstrider42's topic in KSP1 Mod Development
I can confirm the code I paste does the job, just double tested with a save with plenty of asteroids (tracked and untracked) as soon I put the plugin all asteroids disappears and no new ones created. That's just after go to flight or tracking center: (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NoMoreAsteroids is destroying: Ast. XCZ-841 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NoMoreAsteroids is destroying: Ast. BKT-092 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NoMoreAsteroids is destroying: Ast. AZF-293 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NoMoreAsteroids is destroying: Ast. TZW-626 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NoMoreAsteroids is destroying: Ast. GVH-039 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NoMoreAsteroids is destroying: Ast. CTA-090 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NoMoreAsteroids is destroying: Ast. QYJ-760 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NoMoreAsteroids is destroying: Ast. NWO-874 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NoMoreAsteroids is destroying: Ast. NRU-101 ..... ..... Vessel Ast. HSJ-227 crashed through terrain on the Sun (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Vessel Ast. XCZ-841 crashed through terrain on the Sun (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Vessel Ast. BKT-092 crashed through terrain on the Sun (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Vessel Ast. AZF-293 crashed through terrain on the Sun (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Vessel Ast. TZW-626 crashed through terrain on the Sun (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Vessel Ast. GVH-039 crashed through terrain on the Sun (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Vessel Ast. CTA-090 crashed through terrain on the Sun (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Vessel Ast. QYJ-760 crashed through terrain on the Sun (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Vessel Ast. NWO-874 crashed through terrain on the Sun (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Vessel Ast. NRU-101 crashed through terrain on the SunNoMoreAsteroids is destroying: Ast. HSJ-227 Salud. -
[Plugin][WIP][0.23.5] Custom Asteroids 0.2.1
agises replied to Starstrider42's topic in KSP1 Mod Development
Good work, my save was full of asteroids (tracking a lot for search a capturable one) and I'm too lazy to untrack all sooo: using UnityEngine; namespace nomoreasteroids { [KSPAddon(KSPAddon.Startup.EveryScene, false)] public class NoMoreAsteroids : MonoBehaviour { public void Start() { if (HighLogic.LoadedSceneIsFlight || HighLogic.LoadedSceneHasPlanetarium) { GameEvents.onVesselCreate.Add(DestroyAsteroid); } } public void DestroyAsteroid(Vessel vessel) { if (vessel.vesselType == VesselType.SpaceObject || vessel.vesselType == VesselType.Unknown) { //Debug.Log("NoMoreAsteroids is destroying: " + vessel.GetName()); vessel.orbitDriver.orbit = new Orbit(0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, FlightGlobals.Bodies[0]); } } } } Then copy paste the 2 ones I have captured from the backup save and remove the plugin, Salud. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
agises replied to damny's topic in KSP1 Mod Development
I must have missed something yesterday when I did the tests, I'm glad it work anyway, I'll try again later. Salud. -
[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
agises replied to agises's topic in KSP1 Mod Releases
Updated 1st post with 0.8.1 release. Salud. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
agises replied to damny's topic in KSP1 Mod Development
Does not work. , with the v1 i see some exceptions related to rpmscansat in the logs, so I try with the recompile thing and works. But now just fails silently. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
agises replied to damny's topic in KSP1 Mod Development
I talk too quickly, that works for me on v1 of the modded dll but just tested now with v2 and dont work... sorry. Salud. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
agises replied to damny's topic in KSP1 Mod Development
For me recompiling rpm scansat plugin with your scansat moded dll as reference fix this. -
[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
agises replied to agises's topic in KSP1 Mod Releases
I'm not having any problem with lasted chrome, make sure you have checked in options: Check for server certificate revocation. -
[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
agises replied to agises's topic in KSP1 Mod Releases
I plan to work in the plugin this weekend, but as this is pretty simple change, here's the dll with the fontsize configurable: https://github.com/hashashin/ksp_notes/releases/download/0.8.1pre/notes.zip Just overwrite current notes.dll, default fontsize is 13. You'll need to launch and quit ksp before you can see the new variable in the config.xml file. Salud. -
Building and Editing Plugins in Linux
agises replied to technogeeky's topic in KSP1 C# Plugin Development Help and Support
Tecnically you only need a text editor and the mono compiler, mono-complete is the package you are looking for. Salud. -
[1.4] In game scientific calculator. Kalculator v0.2.3 2017/05/26
agises replied to agises's topic in KSP1 Mod Releases
Should work fine, I'm slowly rewriting the mod, which is why I have not released a specific version for 0.23.5. Let me know if there is any problem. Salud. -
[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
agises replied to agises's topic in KSP1 Mod Releases
Woops, forgot to take this in account as I changed to earth time just after update ksp and also I write this part of the code some time ago. Anyway the timestamp is very buggy, as the code/math is a awful workaround until I figure how to make it properly. It will be fixed soon in 0.8.1. Salud. -
[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
agises replied to agises's topic in KSP1 Mod Releases
Updated 1st post with 0.8 release, recompiled against 0.23.5 assemblies, updated toolbarwrapper and new feature: ship's log. To see the new ship's log buttons you need to be in flight scene. Salud. -
Simple ingame text web browser to access some ksp wiki pages, mostly celestials bodies, using HtmlAgilityPack to extract the text from the wiki web. Toolbar optional, alt+w default hotkey. Screenshot: Download: https://github.com/hashashin/kspwiki-text/releases/download/0.0.1/wiki-text-0.0.1.zip Source/bugs/code suggestions: https://github.com/hashashin/kspwiki-text License GPLv3 Salud.
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Hi there, first thanks for this plugin Jarcikon, make my life easy . For those can't wait for an update I make a patch to make it show asteroids. Here's the changes I made, just 3 lines changed: Targetron.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Targetron.cs b/Targetron.cs index b66b6cc..ff03f97 100644 --- a/Targetron.cs +++ b/Targetron.cs @@ -46,8 +46,8 @@ public class Targetron : MonoBehaviour private static Texture2D buttonDistDesc = new Texture2D(16, 16); //Filters - private static List<Filter> filters = new List<Filter>(9); - private static List<VesselType> vesselTypes= new List<VesselType>(9); + private static List<Filter> filters = new List<Filter>(10); + private static List<VesselType> vesselTypes= new List<VesselType>(10); //GUI Styles private static Texture2D contextBGN = new Texture2D(1, 1); @@ -133,6 +133,7 @@ public void Awake() filters.Add(new Filter(new WWW("file://" + root + "GameData/Targetron/Icons/station.png"), VesselType.Station, true)); filters.Add(new Filter(new WWW("file://" + root + "GameData/Targetron/Icons/lander.png"), VesselType.Lander, true)); filters.Add(new Filter(new WWW("file://" + root + "GameData/Targetron/Icons/ship.png"), VesselType.Ship, true)); + filters.Add(new Filter(new WWW("file://" + root + "GameData/Targetron/Icons/asteroid.png"), VesselType.SpaceObject, true)); } //Create a separate List of vessel types that are being filtered. This ensures the Debris/Other catches any undefined vessel types. Apply the patch to 1.3.4 sources and recompile. Then search for a fancy icon you like, resize it to 20x20, convert to png and name it asteroid.png. Copy the result to GameData/Targetron/Icons/ For the lazy... the compiled dll and a gnu icon I found, just copy over the 1.3.4 targetron directory: https://dl.dropboxusercontent.com/u/210030302/Targetron-astertempfix.zip
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[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
agises replied to agises's topic in KSP1 Mod Releases
I'm working on tabs and the image-viewer plugin, but I don't have much spare time right now. If I'm not wrong, on plugins we can change the ui just selecting the ksp style, so seems easy, expect news soon(â„¢). Salud. -
[1.4] In game scientific calculator. Kalculator v0.2.3 2017/05/26
agises replied to agises's topic in KSP1 Mod Releases
MS and MR it's something I want to implement shortly (as workaround you can copy paste the screen numbers to the notes plugin ), about the algebraic notation I need to figure how to do that first. I'm a beginner in c#/unity3d world and programming in general(but I find it's pretty fun), so no ETA but I'll try. Salud. -
[1.4] In game scientific calculator. Kalculator v0.2.3 2017/05/26
agises replied to agises's topic in KSP1 Mod Releases
Yup I need to figure out why isn't working. Wops, I definitely forgot that lol I'll try to look this over the weekend. Salud. PD: corrected download link on 1st post as it was pointing to the old version. -
[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
agises replied to agises's topic in KSP1 Mod Releases
Hi Godit, I don't want to expand further this plugin, as I want to keep it simple as possible. But a image loader/viewer it's something I can look for a separate plugin and perhaps tabs for the notes. I'll try to work on that two this weekend. Anyway the knee board it's a very good idea and I'll add it to my todo list Salud. -
[1.4] In game scientific calculator. Kalculator v0.2.3 2017/05/26
agises replied to agises's topic in KSP1 Mod Releases
Updated 1st post with a fix for toolbar issues. Salud. -
[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
agises replied to agises's topic in KSP1 Mod Releases
Yup it's also affected fixed in Kalculator 0.1.1 Bug fix released. Thanks diomedea and blizzy78. Salud. -
[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
agises replied to agises's topic in KSP1 Mod Releases
I`ll take a look on that, thanks blizzy78 and diomedea. Salud.