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Everything posted by lrd.Helmet
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For Questions That Don't Merit Their Own Thread
lrd.Helmet replied to Skyler4856's topic in Science & Spaceflight
There is a lot of words in that article and it basically says: "we did something, but we won't give you any data or a way to verify what we said is actually true." Why does BO keep winning contracts while they haven't even shown they can get something to orbit? I mean, all those engine tests, suborbital hops and drawings of rockets are basically useless when you haven't even shown your capability to get to space? -
For Questions That Don't Merit Their Own Thread
lrd.Helmet replied to Skyler4856's topic in Science & Spaceflight
Why are they always green? I know it has something to do with their composition, but they can't all be made of the same material, right? -
Jet propulsion by microwave air plasma in the atmosphere
lrd.Helmet replied to Lo.M's topic in Science & Spaceflight
Could a fuel cell with H2 and O2 be a solution? I don't know what the power output of those things is and I'm not even thinking about the environmental impact of pushing water vapour straight into the atmosphere at those altitudes. -
Jet propulsion by microwave air plasma in the atmosphere
lrd.Helmet replied to Lo.M's topic in Science & Spaceflight
Still need a way to store all that electricity. Or generate it on the fly. -
For Questions That Don't Merit Their Own Thread
lrd.Helmet replied to Skyler4856's topic in Science & Spaceflight
care to explain? -
For Questions That Don't Merit Their Own Thread
lrd.Helmet replied to Skyler4856's topic in Science & Spaceflight
Ice storage sounds a lot more logical. I can't wrap my head around radiating heat into space while the ambient air is above zero and then getting below zero to freeze water. Seems very counterintuitive, now, there are a lot of things that are counterintuitive. But this just seems to violate the laws of thermodynamics. -
For Questions That Don't Merit Their Own Thread
lrd.Helmet replied to Skyler4856's topic in Science & Spaceflight
I've read trough all of them, but I still don't understand how it works. How does something get below ambient without conventional compression and expansion systems? -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
lrd.Helmet replied to Gameslinx's topic in KSP1 Mod Releases
It's very obviously a joke. Don't take yourself or life so serious.- 3,126 replies
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For Questions That Don't Merit Their Own Thread
lrd.Helmet replied to Skyler4856's topic in Science & Spaceflight
That would only work when the front element (the glass) of the scope extends beyond the hood of the scope and the sun is perpendicular to both snipers. Or when the sunlight bounces of something else into the scope. However I don't think scopes have extending front elements, because a lens hood prevents flaring and other visual artefacts. A mirror will still reflect some of the light. So if there is a insanely powerful laser there is a reflection of that laser. However if the laser is powerful enough to instantly melt/vapourize the mirror the reflection might last too short to notice. Assuming a mirror reflects 99% of the laser something else is going to receive 99% of that laser too and that something is going to get burned too. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
lrd.Helmet replied to Gameslinx's topic in KSP1 Mod Releases
Little bit offtopic, but how does ksp work with variable rate monitors? My display goes up to 240Hz but is GSynced. Or does it not matter in anyway?- 3,126 replies
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Oooh man, that would be so awesome. I'd do it myself were it not for the fact that I would have to learn how to and while I'm very good at starting projects, finishing them is a different matter entirely.
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Is there somebody by any chance working on configs for Waterfall for Tantares?
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Irl this happens a lot. Soyuz, Proton, Titan, N1, probably more all do it. When hot-staging you don't need ullage motors to settle the fuel in the tanks. This however is not modeled in ksp without mods, but it might be an aesthetic you want to go for. edit: typo
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Man, I'm just... this... it's amazing. also: hoi
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Oh wow! Looks amazing
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it's the first vertical ascend that's doing it. Try going vertical for 100m/s and then bank 5 degrees. And then just let it follow prograde. should be 45 degrees around 10km in altitude. If that gives you a too steep of a trajectory try starting your turn earlier (somewhere between 50m/s and 100m/s). And then just finetune it in the following launches. Back of the throttle if you are not at 45 degrees at 10km. This is the same for you: @Fredde104 It is NOT an issue with your mod. I have used it since forever and never had any problems. The first time the issue has popped up on this thread (long time ago) it always was somebody flying it like they used to in the souposphere.
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Just want to thank you for everything you have done and have created for ksp! I've been enjoying your mod and the progression of it for a long time. So really thank you. I hope you'll bring your creativity to other places too.
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I think Well should design and make what he wants . @Well your rockets look awesome! Great stuff!
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For Questions That Don't Merit Their Own Thread
lrd.Helmet replied to Skyler4856's topic in Science & Spaceflight
Ki-43 Hayabusa perhaps? Canopy and tail look similar. -
Inline Landing Legs?
lrd.Helmet replied to HobbitJack's topic in KSP1 Suggestions & Development Discussion
I was thinking you might be able to use the extending ladders as landing legs. However they don't appear to be very impact resistant. -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
lrd.Helmet replied to Pak's topic in KSP1 Mod Releases
@Pak I took the liberty to patch a patch (the: "CA_2-5x_scale.cfg"). There was an error in there which caused the patch to not apply to the SRBs. Hope it's useful! Oh and btw, love what you have created here!- 2,351 replies
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Imho people who want backwards compatibility could always use an older version of Tantares.
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