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mike9606

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Everything posted by mike9606

  1. I have a problem. I'm getting Flameout: ElectricCharge Deprived with the QV engine despite it being attached to the IXS properly. I'm quite angry with this, as now the crew is on a sub-orbital trajectory and the crew can't fix it. EDIT: Turns out interstellar lite does not work with Karbonite. Time to delete the IXS, uninstall it and Interstellar Lite, and savefile edit the kerbals back to life.
  2. The B9 IVA extension became part of normal B9 in 5.0
  3. Honestly, I don't like that. If I wanted the stock jets nerfed, I would have gone to a different mod.
  4. Wait, the latest release of B9 messes with stock parts now?
  5. Well the kerbals probably repair it. Plus the shuttle itself survives, so in career mode it would be better for the budget to not have landing gear as it is just a luxury for the shuttle.
  6. I don't think I'll need landing gear. Using my "Trainer" craft (shuttle strapped to plane). I have managed to perform landings in the water AND on land without losing a single part on the shuttle itself.
  7. TAC Fuel Balancer balances fuel too, but it doesn't have to have special modules put into parts.
  8. Why must the universe conspire against most good things? Seriously though, it sucks that your computer caught fire. I hope you can get it fixed/replaced without issues.
  9. KSPI Antimatter Bombs anyone (full antimatter containers with a claw attached that are launched at a ship, eventually destroying it when it runs out of charge)?
  10. I can't wait to fly the Honey Badger with the new texture! It looks amazing!
  11. Before, I had to right click and open image in new tab to see HT's images. Climberfx's fix made them appear in the post itself for me. I am running Google Chrome.
  12. That ficed it. I had taken it out of CakePie, as I had trouble finding it and though it didn't appear at all.
  13. I have an issue. The texture does not change! The stairs deploy fine, but the current texture in the SPH says nothing, and the switch texture buttons don't work.
  14. Already been requested, and I think already planned to be made.
  15. I don't think it will. Bill 9000 works with Mechjeb2, so unless a major update for Mechjeb comes out that changes the part module name it should always work.
  16. I quite like this ship. The only thing I feel is missing though, is an IXS Karbonite Converter. I also can't wait for the IVA.
  17. Download is fine for me. KerbalStuff link is coming too. Honestly, KerbalStuff is the best I feel. It is what I would have wanted Spaceport 2 to be.
  18. I'd guess 2 for the locomotive itself, but the HypeTrain itself (Loco+Cars) is probably a few thousand.
  19. "• The stock drag model is no longer supported. FAR or NEAR are now required. While the parts will function in the stock drag model and are balanced, we won't accept bug reports relating to performance under simulated soup conditions. :^)"
  20. There already is a 64-bit version of KSP. There is for windows atleast.
  21. Part clipping is also in the stock Alt F12 menu. Mods are not required for part clipping.
  22. Talking about recording, I might do some myself. Does anybody know any good free editing software? I will most likely do video in the way Danny does (no voice, but words appear on screen instead), so I need a good free editing software. I plan on using OBS for recording. I also might do some streams occasionally.
  23. 1. The Alternator module only work for 1 engine mode per part. It's a KSP issue as far as I know. 2. I'm not sure about that. 3. Haven't use the sabre in a while.
  24. Is there a way a HypeTrain Mod coudl be made for Train Simulator 2014? That way there could be a HypeTrain stream before each KSP update. Also, considering HypeSteam can be pressurized enough to get a train up to Mach 1.5, how does Hype 07 handle the sheer amount of pressure without exploding?
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