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mike9606
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Everything posted by mike9606
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NASA IXS Class Warpship, and Spacedocks - For KSP-I and Stock KSP
mike9606 replied to Stevie_D's topic in KSP1 Mod Releases
I have a problem. I'm getting Flameout: ElectricCharge Deprived with the QV engine despite it being attached to the IXS properly. I'm quite angry with this, as now the crew is on a sub-orbital trajectory and the crew can't fix it. EDIT: Turns out interstellar lite does not work with Karbonite. Time to delete the IXS, uninstall it and Interstellar Lite, and savefile edit the kerbals back to life. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
mike9606 replied to bac9's topic in KSP1 Mod Releases
The B9 IVA extension became part of normal B9 in 5.0- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
mike9606 replied to bac9's topic in KSP1 Mod Releases
Honestly, I don't like that. If I wanted the stock jets nerfed, I would have gone to a different mod.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
mike9606 replied to bac9's topic in KSP1 Mod Releases
Wait, the latest release of B9 messes with stock parts now?- 4,460 replies
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[Dev Revived][Part][14/09/14] MOSOI Industries
mike9606 replied to Niemand303's topic in KSP1 Mod Development
Well the kerbals probably repair it. Plus the shuttle itself survives, so in career mode it would be better for the budget to not have landing gear as it is just a luxury for the shuttle. -
[Dev Revived][Part][14/09/14] MOSOI Industries
mike9606 replied to Niemand303's topic in KSP1 Mod Development
I don't think I'll need landing gear. Using my "Trainer" craft (shuttle strapped to plane). I have managed to perform landings in the water AND on land without losing a single part on the shuttle itself. -
[1.12.x] Freight Transport Technologies [v0.6.0]
mike9606 replied to RoverDude's topic in KSP1 Mod Releases
TAC Fuel Balancer balances fuel too, but it doesn't have to have special modules put into parts. -
Nobody's Planet - A Space and Planetary Survival game - In Development
mike9606 replied to Exclipse's topic in The Lounge
Why must the universe conspire against most good things? Seriously though, it sucks that your computer caught fire. I hope you can get it fixed/replaced without issues. -
You can do it with Texture Replacer.
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KSPI Antimatter Bombs anyone (full antimatter containers with a claw attached that are launched at a ship, eventually destroying it when it runs out of charge)?
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[1.12.x] Freight Transport Technologies [v0.6.0]
mike9606 replied to RoverDude's topic in KSP1 Mod Releases
I can't wait to fly the Honey Badger with the new texture! It looks amazing! -
[1.12.x] Freight Transport Technologies [v0.6.0]
mike9606 replied to RoverDude's topic in KSP1 Mod Releases
Before, I had to right click and open image in new tab to see HT's images. Climberfx's fix made them appear in the post itself for me. I am running Google Chrome. -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
mike9606 replied to DasPenguin85's topic in KSP1 Mod Releases
Already been requested, and I think already planned to be made. -
NASA IXS Class Warpship, and Spacedocks - For KSP-I and Stock KSP
mike9606 replied to Stevie_D's topic in KSP1 Mod Releases
I quite like this ship. The only thing I feel is missing though, is an IXS Karbonite Converter. I also can't wait for the IVA. -
NASA IXS Class Warpship, and Spacedocks - For KSP-I and Stock KSP
mike9606 replied to Stevie_D's topic in KSP1 Mod Releases
Download is fine for me. KerbalStuff link is coming too. Honestly, KerbalStuff is the best I feel. It is what I would have wanted Spaceport 2 to be. -
I'd guess 2 for the locomotive itself, but the HypeTrain itself (Loco+Cars) is probably a few thousand.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
mike9606 replied to bac9's topic in KSP1 Mod Releases
"• The stock drag model is no longer supported. FAR or NEAR are now required. While the parts will function in the stock drag model and are balanced, we won't accept bug reports relating to performance under simulated soup conditions. :^)"- 4,460 replies
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There already is a 64-bit version of KSP. There is for windows atleast.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
mike9606 replied to bac9's topic in KSP1 Mod Releases
Part clipping is also in the stock Alt F12 menu. Mods are not required for part clipping.- 4,460 replies
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Talking about recording, I might do some myself. Does anybody know any good free editing software? I will most likely do video in the way Danny does (no voice, but words appear on screen instead), so I need a good free editing software. I plan on using OBS for recording. I also might do some streams occasionally.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
mike9606 replied to bac9's topic in KSP1 Mod Releases
1. The Alternator module only work for 1 engine mode per part. It's a KSP issue as far as I know. 2. I'm not sure about that. 3. Haven't use the sabre in a while.- 4,460 replies
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Is there a way a HypeTrain Mod coudl be made for Train Simulator 2014? That way there could be a HypeTrain stream before each KSP update. Also, considering HypeSteam can be pressurized enough to get a train up to Mach 1.5, how does Hype 07 handle the sheer amount of pressure without exploding?