mike9606
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Everything posted by mike9606
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Is the Dll in the PlanetFactory folder or is it just laying around on its own in the GameData folder? That may be your problem as I think it should be in PlanetFactory/Plugins.
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[WIP] CoffeeIndustries Plane Parts - Jetliner and cargo planes
mike9606 replied to CoffeeSE's topic in KSP1 Mod Development
Even though the poll has more Heat tile votes than Sky blue camo votes, can we get a version with the blue camo? MY reasoning is that this will be a cargo plane/airliner, not a space plane. I think it is possible to have both heat tile and blue camo with the Firespitter texture switcher. -
[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
I just did my first successful KSO mission! KTS 001's mission was to deploy the core of the Vangaurd Space Station and return to KSC. The station core was successfully deployed and the shuttle landed without any damage. I do admit I abused the infini-glider bug a little as I overshot KSC and ran out of fuel attempting to get back.I actually overshot by about 50 km but the crew returned safely. I wanted to get all 6 kerbals out for a screenshot but a kraken attack jammed the hatch (switched to launch clamp and launch clamp pinged off into space while exploding, and when I switched to the KSO and tried to EVA it said "Hatch is obstructed, can't exit." -
[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
I suggest deleting the KSO folder that is located in GameData and re-installing the mod adampeay. -
Minmus slippery rovers?
mike9606 replied to makinyashikino's topic in KSP1 Gameplay Questions and Tutorials
I think this problem is caused by the low gravity. Also, that rover looks awfully top heavy and looks like it would flip if you tried to stop too abruptly. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
mike9606 replied to InfiniteDice's topic in KSP1 Mod Releases
I didn't think of that... -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
mike9606 replied to InfiniteDice's topic in KSP1 Mod Releases
And now F5 time! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
mike9606 replied to InfiniteDice's topic in KSP1 Mod Releases
I'm so happy the wait is finally going to end tomorrow. I can finally start progressing again in my military save! -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
mike9606 replied to Normak's topic in KSP1 Mod Releases
Thanks for the link Roxette. -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
mike9606 replied to Normak's topic in KSP1 Mod Releases
Is there any other way to download besides the spaceport? I think the spaceport link is broken as each time I try to download and open the zip it says the folder is invalid. I think that is is because of the spaceport as other mods seems to be corrupted when files are on spaceport too. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
mike9606 replied to InfiniteDice's topic in KSP1 Mod Releases
I'm pretty sure .24 is a long way off Endersmens, but I'm not sure. Chances are that this will come out before .24 I think. -
"Gravity" Super Challenge
mike9606 replied to Alex_Leonardo's topic in KSP1 Challenges & Mission ideas
Are you sure 20 different Debris entities smashing into things at high speed wouldn't summon the kraken or something worse? There should also be bonus points for using the KSO mod to have a shuttle that is destroyed by the debris. -
Could you possibly use DropBox for the download?
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[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
My shuttle is already in space, and I can't put a new part on mid-flight as far as I know. What should I do? -
[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
I got a shuttle into orbit before 1.12 so it is missing the avionics part as I used the included craft. I have not updated since I don't know how it will effect my ship. Will the shuttle be able to fly and land in atmosphere as normal? -
The google drive thing says I need permission from the owner to access it.
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The mediafire links are broken. Is there another way I can download this?
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[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
I think it is too hard to fly as twice when I got rid of the LRBs one knocked off the right wing, and the time I got it into space the engines were not powerful enough to completer the burn before it fell back into the atmosphere. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
mike9606 replied to shaw's topic in KSP1 Mod Releases
The custom heads are working for me now. Apparently the change in texture for Jebediah Kerman wasn't very noticeable and I had not named the texture for Bill's head correctly, but it is working now. Thanks for the advice. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
mike9606 replied to shaw's topic in KSP1 Mod Releases
The custom suits for Kerbals feature is working for me, but the custom heads are not working. I've checked and I have named the files correctly. What should I do? -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
mike9606 replied to InfiniteDice's topic in KSP1 Mod Releases
NelsonInigo's post seems to say that he has the mod. So is he a tester for the mod or has it been released?