Jump to content

mike9606

Members
  • Posts

    780
  • Joined

  • Last visited

Everything posted by mike9606

  1. I have the same issue, try remaking the action groups. I have yet to try that though.
  2. If he releases it earlier, we can have more time to find bugs before .24 comes out so that the .24 update could have more bugfixes.
  3. I figured it out on my own actually. Thanks for the help though.
  4. I have the feeling you guys have a different file then me because the layers are showing up different, can you tell me where to get the file you use when making the custom names?
  5. Is anybody else having the issue with the Standard Shuttle uncontrollably Nosing Down after separation of the LRBS?
  6. Well the layers are different in the version I use, so that tutorial no longer works.
  7. That tutorial is an outdated version of GIMP probably GIMP 1. I use GIMP 2.
  8. Does anybody have tutorial on how to make custom names for the shuttle? I'll probably put my own name on the Super 25 when I know how. Your station also reminded me I need to put a docking module on mine. I have mostly just been getting the shuttle to within a few hundred meters, undocking the payload, and sending the SST out to get it.
  9. Does this mean KAP development will continue now?
  10. I loaded up the AV-40B in-game and the landing gear are now fine.
  11. It kind of is a vital part, because without the landing gear it is impossible to repair the wheels.
  12. Dangit Sirkut. You are delaying this release for far too long.
  13. Will the AV-40B be made compatible with the .22 landing gear change?
  14. It may be released tomorrow for me and you and everybody else in North America because Devo lives in Australia.
  15. The PA habitats are designed for use in space, not on planets. The F.L.A.T. is the one you are supposed to use on other planets.
  16. Mine was originally going to be a Laythe colony, but after my designs proved to be unable to reach Layhte orbit, I decided to go to the Mun first. I didn't have any proper reasons besides that using Extraplanetary Launchpads, I could launch rockets from the low gravity environment of the Mun. This would allow me to get rockets to other planets without having to deal with an atmosphere.
  17. My Kethane mining rig on the mun at the site of my future colony. It is actually not there as I accidentally closed the game without saving, but I relaunched it and it will land at the same spot.
  18. There is also the Totem VR project going on, and it will actually have cameras on the front of it so if need be you can see your keyboard/drink/anything else on your desk. I will probably get it instead for this reason.
  19. I noticed that this requires the smokescreen plugin that HotRockets uses, but it is not included in the download or mentioned in the first post.
  20. I'm probably just going to do a Mun or Minmus colony.
  21. Mechjeb is REALLY making me angry by making the scanner probe mission to laythe a failure by putting the probe in a retrograde orbit which meant I couldn't get into robit around laythe. Mechjeb atm is a piece of -censored-.
  22. I may add B9, I'm just not sure if I want to add other add-ons than what I am starting off with, and B9 would limit that amount of other add-ons. I also don't like the long loading times.
  23. I have been inspired by SlimJim98's picture to make my own Laythe colony using EPL and Kethane as well as some other add-ons. I won't be using B9 though, because it uses far too much memory to be used with too many other add-ons.
  24. That is because the AR 202 part actually has probe core functionality, which allows it to control a spacecraft that is unmanned but without a probe body.
×
×
  • Create New...