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mike9606
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Everything posted by mike9606
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[WIP] KAP - Kerbin's Age of Pioneers (A Career Mode Overhaul)
mike9606 replied to AlphaAsh's topic in KSP1 Mod Development
It has been 10 days since this thread has seen a post. I fear this add-on may have fallen into the pit of abandonment. -
[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
Just noticed that in the Add-on Development section a new thing called Alternate Texture Loader has appeared. Apparently it saves more RAM then Active Texture Management. Any chance of it replacing ATM as a requirement? Then again .24 will be 64-bit on windows, so it may not be needed for long. -
Yes they do. Edit: Dang got beat to it.
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I didn't know that was possible, and WooDzor didn't say to do that to the link specifically. He didn't mention doing the RMB thing to the link itself until I talked about it.
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[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
It has been confirmed by the devs that .24 will be 64-bit, but only on windows. -
If you use Dropbox make a link to the file and put the website address of it in this post. I honestly do not like having to sit for 10 minutes at my computer holding down my LMB to highlight it all for the RMB > save as thing.
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[WIP] NohArk's Pick and Pull - Space Tug DEV 0.4
mike9606 replied to nli2work's topic in KSP1 Mod Development
Wait it is on Curseforge?! I thought it was lost with spaceport and was trying to dropbox the spaceport file over to my new computer from my old one. -
Can you give a download link for it? The download link in the reddit post is simply a page with the contents of the .craft file glued onto it, and I do not want to spend 10 minutes holding down my mouse button to select all of ti and copy and paste it.
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Community Mod Repository and The Majiir Challenge
mike9606 replied to Majiir's topic in KSP1 Mods Discussions
I would add the Eterno Rest 2000 Space Coffin, but sadly the file on my old dying laptop was corrupted and the file no longer contains the part.cfg, its textures, and the models. -
[WIP] NohArk's Pick and Pull - Space Tug DEV 0.4
mike9606 replied to nli2work's topic in KSP1 Mod Development
That coffin is nice. Reminds of the Eterno Rest 2000 Helix 935 mentioned. Darnit, the file was corrupted and doesn't actually have the part itself. Unless anybody else has the Eterno Rest 2000 lying around on their computer it is forever lost. -
[1.5.x]Dr. Jet's Chop Shop v0.11.4.3 (20.10.2018)
mike9606 replied to Dr. Jet's topic in KSP1 Mod Releases
Pictures please. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
mike9606 replied to RoverDude's topic in KSP1 Mod Releases
This looks very cool, but can it be inflated by an EVA'd kerbal? -
[1.1.3] MunSeeker Mk1 Greenhouse (TAC Life Support add-on)
mike9606 replied to munseeker's topic in KSP1 Mod Releases
I like the look of the re-textured cupola. -
[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
Honestly I find the Super 25 very hard to turn in atmosphere without using the engines. Sent from my IPhone using Safari (IOS Internet Browser). -
[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
I think the Super 25 is easier to fly, because 3 out of my 4 missions (The 1 being my first time flying it) I have successfully landed on the runway at KSC. I have only once landed the small shuttle and I missed the runway on that landing. The only problem is that it is very bad at gliding, but since I have usually a few hundred units of fuel left over it's not a problem. -
[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
Honestly I have no issues landing the Super 25. The only thing that goes wrong as it seems I always land in the night, but that's not too big of a deal. There is a visual glitch though. I tend to land quite hard in the Super 25 since it is quite bad at gliding, and it seems the force dislodges one of the main gear and makes the top of the gear part poke out of the top of the wing a bit. So far this hasn't effected my landings and the part is still attached, it just kind of annoys me. -
[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
I have landed the Super 25 for the first time on land. The mission KCTS 002 was to send up a Kerthena Crew module, release it, and dock to it. 3 kerbals from the flight deck went back to kerbin in it, leaving Jebediah, Bill, and Bob in the shuttle. This was the first time I have landed a shuttle on the runway. This is actually the second time I have landed a KSO shuttle, the first being with the normal KSO, but I missed the runway and ended up besides the runway. -
[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
Honestly, since the Super 25 without a payload can get into orbit without even fully using the external tank, I have yet to use the OMS on the Super 25. -
[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
That's weird. I suspect the kraken. Try looking through your output_log.txt in your KSP_Data. It should say what happened. -
[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
The Super 25 works fine for me, it feels VERY heavy when trying to turn in space, make sure the tail RCS ports are on, I myself find no problem with using them and they help with the slow turning. The only times I have seen RCS imbalance that causes issues is when trying to translate sideways with the Super 25. The other mods you use may effect it though. -
[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
What mods are you using with the KSO? Deadly Re-entry makes it possible for G-Forces to kill kerbals so if you have that installed then yes, but otherwise I am not sure what would cause that. Maybe you left the crew in space and flew back unmanned. The AR202 part from Mechjeb can act as a probe body. -
[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
Just did my first Super 25 Mission with a payload. The first flight had no payload and only served the purpose to let me feel how the Super 25 flies, but I screwed up the landing and had to land in the sea. This mission with the payload is KCTS 002. The payload is simply a Mk-1-2 command pod, 2 radial parachutes on that command pod, a pancake fuel tank, an adapter, the docking port used to attach it to the shuttle, and a LV-909 engine. I actually managed to dock with it using the docking port I put behind the Mun Door. -
[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
I have mechjeb installed, but I fly the shuttle into orbit manually. I only used Mechjeb for circularizing the orbit. -
[0.90] Kerbin Shuttle Orbiter System v4.13
mike9606 replied to helldiver's topic in KSP1 Mod Releases
Just tried out the Super 25, and it is quite easy to get into orbit! I took the KSO EWCBL Block 4 and added docking ports and the Mechjeb KSO part, and called it the KSO EWCBL Block 5. THe only issue I have with it is getting into a circular orbit. -
[WIP] NohArk's Pick and Pull - Space Tug DEV 0.4
mike9606 replied to nli2work's topic in KSP1 Mod Development
That's a very cool looking IVA, can't wait to use that thing!