mike9606
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Everything posted by mike9606
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mike9606 replied to Ven's topic in KSP1 Mod Development
Well, I tried that and it STILL doesn't work. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mike9606 replied to Ven's topic in KSP1 Mod Development
Mine has a few different installs in it, but the ones not in use have an abbreviation so it doesn't get confused with them. Otherwise my folder is pretty much standard. From page 138 (This is what I originally asked about because apparently this user did get it working): "I had to modify the batch file. It couldn't find the file paths. But replacing shortened paths with full ones in notepad does the job." -sashan. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mike9606 replied to Ven's topic in KSP1 Mod Development
It is in the folder where KSP.exe is located. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mike9606 replied to Ven's topic in KSP1 Mod Development
Well, this mod comes with a .bat file (.sh too for Linux and Mac) to "prune" the stock files (make it so they don't load to reduce memory use) and a file to undo that. I plan on using B9 with this, so I need the pruning file to get the memory usage down so I can run B9. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mike9606 replied to Ven's topic in KSP1 Mod Development
It is the pruning file that comes with this mod. If you go back to my post on the page before this one, the last post is mine explaining it. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mike9606 replied to Ven's topic in KSP1 Mod Development
Is anyone going to help me with my problem I'm having with the pruning file? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mike9606 replied to Ven's topic in KSP1 Mod Development
I'm having issues with the pruning file. When I try to use it all it does is say "The system cannot reach the file specified" or something like that. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mike9606 replied to Ven's topic in KSP1 Mod Development
It is in the same folder as ksp.exe. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mike9606 replied to Ven's topic in KSP1 Mod Development
Hello? Does anyone happen to have a working .bat file for pruning? The normal one is broken and I have no idea what the shortened paths that work are. -
This is in the wrong section. The add-on releases section is for releases of add-ons and mods.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mike9606 replied to Ven's topic in KSP1 Mod Development
What are the shortened paths? I've got it open in notepad but I have no idea what the paths need to be. -
[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
mike9606 replied to AlphaAsh's topic in KSP1 Mod Releases
Well, is there a chance the fuel tank system will ever be implemented in sandbox?- 872 replies
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if you destroy the max-tier Astronaut Complex there is a toilet among the rubble standing on its plumbing, and I've heard one of the low tier buildings has a toilet in its destroyed form too.
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Show off your Tanks/TDs/Artillery MEGATHREAD
mike9606 replied to KotDemopan's topic in KSP1 The Spacecraft Exchange
There is a bit of confusion here for me, the Panzer VI IRL was the Tiger, and the Panzer VII was the Lowe, a concept tank. Its kinda confusing to see the same designations used on different tanks. -
Doh, voted no on the pole thinking it was the question from the title. I did actually see this before btw.
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One of the landing gear wheels was missing its suspension. My currently unmanned yet expensive space station explodes while in orbit (this is kinda a reference to the fact I think my Tantares Space Station is going to be destroyed once I load up the new version I think).
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The lack of dust is because currently this add-on either has both dust and sparks or no sparks and dust, so it is possible to get the KF parts and Stock wheels to have dust but it will also make them have sparks too.
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Er, that's the stock suits pack in that link.
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I guess I should clear this up: it was said that ME is being worked on by a new team of people that were hired and as such ME should not negatively effect SE. Quote from the Rock, Paper, Shotgun article about ME's announcement: "Medieval Engineers shouldn’t affect ongoing work on Space Engineers, Keen Software founder Marek Rosa has said in a blog post. He explains that they’ve hired new folks, and are actually planning to bring bits from Medieval over to Space."
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So Medieval Engineers was recently announced by Keen Software House, the creators of Space Engineers. It is being developed by a new set of people that were hired though, so SE should not be effected. I'm looking forward to it because A. I can build my own giant castle/Fortress and B. You can build mobile siege weapons, so I am excited to build massive siege towers and maybe even mobile forts.