mike9606
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Everything posted by mike9606
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Can we get a proper RemoteTech config? Businfu's config is for AntennaRange, and while the antenna work with RT, they are not properly balanced (hoop dish and TST antenna both having range of 500 km).
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- totm march 2020
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Waffles all the way!
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May I request realchutes support? I quite like RealChutes, but the Tantares parachutes do not support it.
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- totm march 2020
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NOTE: It seems some quests are still placeholders in the Winter Update, so stable may be a bit later than I first thought.
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I quite lick this, as it does look quite well on the Mk3 Cockpit. When I first saw the picture of it on the plane, I actually thought the black ring that is actually on the cockpit itself behind the nosecone was part of the nosecone as it fit together so well.
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Good News Everybody! The Winter Update (the really big one coming up) has been pushed officially to the unstable branch! Stable release should be soon hopefully!
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I sometimes mess around with mods. It has a lot of hate on steam, as people there do not seem to be very patient about updates, and Chucklefish are taking their time on the big upcoming update.
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Heh, T believe I may have been the first person to actually report this. Shortly after 0.25 was released, I discovered it as well as something else and made a thread bout it.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
mike9606 replied to bac9's topic in KSP1 Mod Releases
It is not the nodes. The B9 Mk2 parts are still the shape of the pre-0.25 Mk2 parts. In 0.25 the Mk2 parts were made vertically symmetrically to allow for stuff like cargo bays to be used as bomb bays as well as other stuff.- 4,460 replies
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Step 1: Get model Gresley A3. Step 2: Add Paint on tender and coal to make it appear as in the picture.
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I do not believe boosters will repair the astronaut complex.
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[Plugin, Part, 0.17] MechSAS controllable SAS for Mechjeb
mike9606 replied to Luke321's topic in KSP1 Mod Releases
Have you not noticed this is a 2 year old thread?! -
[0.25] Astronomer's Visual Pack - Interstellar V2
mike9606 replied to Astronomer's topic in KSP1 Mod Releases
I noticed when I installed the optional features that they kept replacing a thumbs.dlb folder. Does this mean the last one I installed will be the only one that will function? -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
mike9606 replied to Nertea's topic in KSP1 Mod Releases
I see a problem with adding Deadly Reentry Support: the crew hatch on the cockpit is on the bottom. EDIT: I know this probably wouldn't affect much ingame, but in a RP standpoint it does. -
Here is the latest picture of Kenzou 1(My shenzou type mission). The probe at the top is a simple probe with a kerbal engineering system part put on as well as a hoop antenna. In rp it essentially gives the kerbals access to the internet and stuff, so the kerbals have something to do while sitting around up there. I would have posted this earlier actually, but I got distracted by stuff on imgur. I also discovered Kiwis (The bird from New Zealand type, not the fruit type) are really cute.
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[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
mike9606 replied to Kerb-fu's topic in KSP1 Mod Releases
Wow, those two airships are amazing. Could you post a list of mods required and download links to the .craft files? -
Yeah, but try using imgur this time. Imgur is what most people around here use, as it is pretty reliable and free to use.
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I downloaded the new version and did a Shenzou mission (I only put the thing into orbit, I may dock something to it) using a design based on the screenshots posted above by Beale. I quite like the Tantares parts, as they look nice and function well all while fitting into the stockalike theme. I'm also quite interested to see what the Zhenzou orbital module IVA will be like if or when it is finished (I quite like IVA, despite not using it too much while flying stuff).
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Well, going from sepia to film to black and white film and back repeatedly (Including first activating it, starting with sepia) it happened after 9 times, but since I freed up some memory it did not actually crash. Going back to space center and returning to the craft, the red mark will still be there. If you switch to normal mode and back to what you had before fixes it though.
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*gasp* The Great Ice Lakes of Minmus are melting! There is no other explanation of the kerbals falling through the ice like that!** **It's probably just a collider issue with the 6.4x thingie.
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I'm considering moving my KSP into steam
mike9606 replied to Pawelk198604's topic in KSP1 Discussion
Yeah, there actually used to be an option to make steam NEVER auto-update games, but for who-knows-what reason it was removed.