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r4pt0r

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Everything posted by r4pt0r

  1. the announcement for .22 stopped me from spending hours on a multi launch mission. why work on it if the save is going to break in a few days you know? i know its alpha and i expect saves to break. but i restart my game every update, and would like my work to stand for at least a week before its wiped away. once they announce experimentals i play a different game until the next update comes out.
  2. does this mean i can have an orange tank full of jet fuel now?
  3. ive heard legends about whackjob. 2 hours plus type stuff. guy is beast
  4. i dont understand. i always hear 4gb is the max with 32 bit ksp?
  5. mun subterranean study collide probe core with mun at more than 3000 m/s so that ksc placed spectroscopes and telescopes can study the ejaculated matter.
  6. thanks austin4050. the link you posted mentioned the addition of "Monopropellant-powered EVAs" isn't that already what we have?
  7. Being that the game is still very much in development its smart to assume updates are game breaking until the devs say otherwise. i don't know about others but i play in waves. update is released > play for 3 weeks straight > play other games for a bit to mix it up > maybe pick up ksp again pending news on release. as experimentals have begun, i dont think it too efficient to start my planned multi-part space station. could be gone tomorrow right?
  8. right but its nice to get the heads up that this week is a poor week to start docking your laythe base components in LKO , only to find that the base will be gone about a dozen days from now. plus you woundnt want to send it without a science module sr. would you?
  9. now that you guys announce when you enter experimental phase, i don't need to worry about squandering my time playing career only to have it wiped away by a new update. the heads up has arrived and I thank you. now i will hunt zombies until space, SCIENCE, and .23 beckon for me.
  10. dont know how long untill they add mapping, but the part and the fluff text i would like very much
  11. maybe add a left click control module "lock relative to surface" button. prerequsites would be something with a charge and maybe sas module. then dont worry about tracking, but load it into the world pointing the direction it was should be. i dont know about coding, but heres how i see it possible: (relative to planet) a craft pointing at 3 o'clock at the planets 12, would be pointing to 6 o'clock at the planets 3 o'clock and so on. you could calculate that for any time. add a third dimension for 3d positioning and youve got it. i dont mean to sound as though coding is easy, but thats one way i think.
  12. are you then landing horizontally like an airplane? or are the wings to help you take off? >wings are a great idea. i love using them when i can
  13. Devnote Tuesdays?! thanks I_Killed_Jeb!
  14. Voidryder just read that thing on the bottom of your post. maybe its a reference?
  15. but you should get lift if its moving forward at an angle. stick your hand out a car window and tilt it
  16. The problem is that ksp doesnt recognize aerodynamics yet.even if you built an airfoil out of those panels "since its not a wing part" it wont generate lift.
  17. the hell kraken broke my career save and i dont want to restart so close to a potential update. so i want krakens eleminated in .23
  18. yeah either rcs or x key to cut throttle immediately
  19. i've had a saitek st290 pro for about 8 years. its hard finding sticks for lefties.
  20. why is there a need to be politically correct? 10% of all people that have been in space have been women. and assuming squad is going for the kennedy era nasa look, then it should be about 20 years before squad adds female kerbals.
  21. Weird. here it is anyway http://i.imgur.com/SjP3wK7.png
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