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KSP2 Release Notes
Everything posted by r4pt0r
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Auto kill time-warp at waypoints
r4pt0r replied to DeadManWalking's topic in KSP1 Suggestions & Development Discussion
before a mod intervenes might i suggest a more...fresh thread for you to peruse? http://forum.kerbalspaceprogram.com/threads/63313-Stop-timewarp-when-entering-new-SOI-%28or-when-10-min-from-a-maneuver-node%29 -
i got a probe up to LKO and fine tuned the orbit, managed 70.3km almost perfectly circular. my engine stage had sepratrons to deorbit and leave the probe nicely in place. decoupled/fired sepratrons. whoops, forgot about decoupler force, ended up with 70.3 x 94km orbit back to the drawing board.... what mistakes have you made?
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false. "Do you have plans to add more solar systems, or even randomly generated solar systems? Falange: That’s something we get a lot, and it’s actually something that I’m not very particularly [interested] about implementing" "Holtzman: The game is science fiction, but one of the things that Felipe has really driven is that he wants the science to come first and the fiction to come second. So when you start talking about multiple solar systems, you get further into the realm of fiction. Falange: Right, because you’re talking about interstellar distances, which means time-warp isn't enough anymore, no matter how fast you’re going. Now you need some sort of warp drive, and that falls into the realm of sci-fi. And that then requires us to break the laws of physics, which would in fact make everything much trickier."
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wonderful since they dont feel that need what so ever heres an excerpt from their pcgamer interview: " Do you have plans to add more solar systems, or even randomly generated solar systems? Falange: That’s something we get a lot, and it’s actually something that I’m not very particularly [interested] about implementing. It’s not that can’tâ€â€we could, theoretically. But I think that KSP being a game where you can build your own spacecraft, play the game in your own way, and have essentially a completely different experience from everyone else… the only thing tying these experiences together is that the universe is the same. So if we were to add procedurally generated planets outside the current solar system, you would end up with places and destinations that don’t exist for anyone else. And then it would fail in terms of you being able to relate to someone else’s experience. You wouldn’t be able to say, “Hey guys, I landed on Duna, this was really cool!†And everyone knows what Duna is and what it stands for. Instead, you’d get, “Hey guys, I found this planet, it looks kinda like this.†And people would be like, “Oh... I’ve got completely different planets on mine.†Holtzman: The game is science fiction, but one of the things that Felipe has really driven is that he wants the science to come first and the fiction to come second. So when you start talking about multiple solar systems, you get further into the realm of fiction. Falange: Right, because you’re talking about interstellar distances, which means time-warp isn't enough anymore, no matter how fast you’re going. Now you need some sort of warp drive, and that falls into the realm of sci-fi. And that then requires us to break the laws of physics, which would in fact make everything much trickier. so thankfully it wont happen.
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YOLO SWAG my only rule is nobody gets left behind. ever.
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Limited Reverse Time-Warp
r4pt0r replied to Sevant's topic in KSP1 Suggestions & Development Discussion
i feel a better/easier idea would be making the game automatically stop warp within 4 minutes of a node. seeing as the game already tracks the t-minus _____ to node, i think this might be a simpler workaround. the 4 minute window would work for all but ion burns. edit: and before someone mentions kerbal alarm clock or any other mod, these suggestions(as OP stated) are for stock. -
i dont think other systems have any place in ksp. at the least they would be a lightyear away, and at max timewarp would take forever. then there is the fact that getting the dv to achieve something resembling a stable orbit in a new system after burning out of the other one would be a ridiculous amount. at that point you guys are going to want off-planet construction and resources to mine, hopfully neither of which will be in stock game.
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there isnt a need to change the current solar(Kerbolar?) system, untill at least version .95. we have a working system good enough for alpha/beta testing. spend the rest of the time working on gameplay, audio, whatever, and then once the game is nearly finished, tweak the planets a few versions before full release.
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me either but it wasnt a suggestion or discussion, just a quick question.
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from the devnotes today "Chad (C7): Glad to be back to work after the vacation. I’ve been working on a few things as development of 0.24 ramps up. I’ve also been experimenting with Unity 4.3.3, to see if we can upgrade without any issues." is 4.3.3 64bit? i have no luck lurking the unity forums for info.
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i assumed that meant mini-game. my apologies.
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that is where mission planning comes in. many places have 3 biomes nearly intersecting on mun/minmus. i don't think a mini-game where you read a thermometer would be fun. also physics timewarp makes driving easy, particularly across minmus flats.
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So I've had some ideas bouncing around for improving rovers that I wanted to discuss with the community. People, myself included, have previously suggested some means of rovers obtaining surface samples. I again put that idea forth, with the suggestion of making it similar in appereance and use to the kethane drills, except you would gain science towards the sample collection we already have(40% cap for transmitting yada yada). My second idea would be a place-able "Rover cam". It would enable an optional first person view for rovers, and would give an additional +5 bonus points to each experiment returned or transmitted if it's on the craft(not overpowered at all I think). This is not a suggestion for cameras for science pictures to be clear. also it would have zoom. It could look like this http://en.wikipedia.org/wiki/Pancam Thirdly I would suggest a tweakable. I'm not sure if this is already in game however so pardon me. I think that rover wheels should get the tweakable option of normal "car" controls(turning over a distance) or "tank" controls(turning on the spot without forward movement). I hope I've not broken any rules here. Now, let us begin discussing improving rovers (edit: i also realized that one could place a "rover cam" right above a docking port for easier docking)
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What do you find FUN in KSP, or how do you play to make it fun?
r4pt0r replied to Moonfrog's topic in KSP1 Discussion
i dont do calulations. so my most fun was returning the main 3 from a duna flyby/probe drop off mission with only 2 units of fuel left in the tank. -
but the number of samples recovered would be nice. as is the camera idea.
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i had 3 stranded kerbals on the mun jetpack 14km to a rescue vehicle. walking is too slow
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Yes because we are entitled to nothing. Squad does not have to show us anything what-so-ever.
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Is DLC for KSP a good idea?
r4pt0r replied to czokletmuss's topic in KSP1 Suggestions & Development Discussion
oh if the dlc is free for eveyone, im all for it. -
not his fault, probably googled his issue and thread popped up. i would suggest a new thread in our suppport forum. that should get you better results bro
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Is DLC for KSP a good idea?
r4pt0r replied to czokletmuss's topic in KSP1 Suggestions & Development Discussion
why should we pay for more planets. that is the same crap EA pulls. reskins and textures are avalable free. there is no actual need for dlc. -
Is DLC for KSP a good idea?
r4pt0r replied to czokletmuss's topic in KSP1 Suggestions & Development Discussion
Half life 2 had a very lengthy life due to the modding community. as will ksp, no dlc needed. and i still want someone to give me an example of dlc squad would make. i hope docking is locked unless you buy dlc. just cuz itd be funny. -
Is DLC for KSP a good idea?
r4pt0r replied to czokletmuss's topic in KSP1 Suggestions & Development Discussion
i can see it: "Hey guys, squad here to introduce the mechanical Jebediah dlc! with this you can see your total dv, and you can use some of the new parts to automate landing/launching/docking, oh and any mention of the thirdparty mod "mechjeb" will get you sent to azkaban, forever.