I think you can get rid of most fuel flow breakers by attaching only one fuel line at the top of your external tank. This will keep your CoM up. The engines should be able to handle it. Would you try ity?
Getting the CoM right, requires some practice even with this mod. Some hints: If you go nose down, set your tank higher. This will reduce the required angle of the engines. If your CoM shifts too much during flight, you can use the new fuel flow breakers and fuel lines to segment larger tanks and avoid strong shifting CoMs. Would you post a picture or send me one ( vab with CoM and CoT) and a beauty shot of your vessel?
Nice idea... However, it would need a probe bi-or tricoupler. I'll consider that. I wanted to mome a little bit away from teh Space shuttle theme anyway and go more for "Asymmetric Rockets" - which includes space shuttle type rockets as well.
A new version is available - including a new fuel tank systems with tanks in four sizes. it also contains two example craft files (see top post for images).
Thanks a lot. I found that tutorial befiore and tried to follow it. It doesn't work with Blender 2.6 any more. The radiosity settings are gone now. I'll search for the baking thing. Thanks!
Hello! I am trying to position the exhaust of my new engine (http://forum.kerbalspaceprogram.com/threads/55985-0-22-01-NOV-Space-Shuttle-Engines-V0-2-Tech-tree-and-large-engine-%28rotating%29)with the config files. However, It doesn't work as expected/described. I edit the following line: fx_exhaustFlame_blue_small = 0.0, -0.3, 0.0, 0.0, 1.0, 0.0, running Whatever I put here (x,y,z) does not change the distance of the heat trail. Is there som magic I do not understand?
I noticed the same. I typically try to minimize all yaw and roll operations during the ascent. I align the launch position so that I only need to pitch to get into orbit. I'll see if a limited yaw angle is possible. Thanks for testing.