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dtobi

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Everything posted by dtobi

  1. I am looking for a way to generate and use radiosity information (fakes shadows in the textures) in blender 2.86. I found a tutorial for 2.4 but it doesn't work anymore. I realized some of the mods (e.g. KW Rocketry) have excellent radiosity information. Can somebody explain how it can be done? Thanks a lot!!!
  2. I had the same. It was because of negative scale values in some of my parts. The negative scale values make your axis flip in the animation.
  3. No it doesn't. I might add one later. Right now only the exhaust plume rotates for the X2. It looks nice, though.
  4. The download has been updated. Version 0.2 is out now. It inlcudes tech tree integration and a 2m rotating engine. Feedback is appreciated. Cheers!
  5. I added a link to an inspirational album. Please post screenshots of your design here. I'll add them to the album.
  6. Here is a dropbox link: https://dl.dropboxusercontent.com/u/3061183/Space-shuttle-engines-2013-10-30-v0.1.zip ... I'll also add it to the first post. Thanks for the suggestion.
  7. I did it like that before, too. The shifting CoM made me crazy. The engines are inclined and have a larger gimbal range. The adapter is just an ordinary tri-coupler. I'll gladly do a large version if people like the current one.
  8. Sorry. I edited the first post and it deleted it... Damn.
  9. The SAS does that. These engines have are inclined and have a large gimbal range. The thrust goes through the CoM automatically (within reasonable bounds).
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